Void Rabbit by JoshuaRabbit
My first Ludum Dare Project! Maybe there is some mistake about uploading. A monster born in the white liquid and it eat a lot of rabbits, then it became a rabbit. But it still didn't have its own will until he ate first person. He kept killing and eating, absorbing the knowledge and power. He lives in the world but don't what to do, except eating. He still seems to be staying in the void. PC Controls:
WASD or Arrow Keys - Movement
Z - To hear the danger
E - Fight hand-to-hand
F - Shoot
Space - Next line of text (sometime)



Tool Use: Unity Aseprite Tiled
| Youtube | https://joshuarabbit.itch.io/voidrabbit |
| Youtube | https://joshuarabbit.itch.io/voidrabbit |
| Original URL | https://ldjam.com/events/ludum-dare/45/ludumdare45-voidrabbit |
Ratings
| Overall | 350th | 3.184⭐ | 21🧑⚖️ |
| Fun | 390th | 2.816⭐ | 21🧑⚖️ |
| Innovation | 222th | 3.342⭐ | 21🧑⚖️ |
| Theme | 108th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 360th | 2.947⭐ | 21🧑⚖️ |
| Humor | 208th | 2.684⭐ | 21🧑⚖️ |
| Mood | 401th | 2.75⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 9🗨️ |
Oh forgot to mention, animations were so cute! :D
If you walk diagonally into a diagonal collider, you can just go through it:

And although the colliders were set up correctly, the layering between the player and some sprites is incorrect, for example, this roof should be rendered above the player.

Otherwise I enjoyed the graphics style, the development and the fact that the story goes from the void to an end! Congrats
props for variety of the machanics though. for 3 days it is quite nice

Also, really interesting story, with the bunny-magician storyline, especially with a great ending, which was not only funny but also very thoughtful and philosophical.
I also really liked how you guided the player through the different screens. At no point in the game did I feel like I didn't know where to go, you always provided directions. Good job!
Solid entry, I liked it. :)
Notes:
- Hidden hands in the water form a very tight passage, and the player can be reset after a delay even if they moved away from the danger spot.
- Animation for fighting is too long - it clearly shows two hits, but only the first one is registered. So either this animation could be cut in half, or two hits should be properly processed.
- While "hearing" the spells from the magician is a nice touch, it does not provide any advantage since the mage always attacks the current position of the player. Simply moving towards the mage allows to avoid all of the attacks.