Daisy Danger by Reef
Keep your precious flower alive while under attack from the baddies!
Use the arrow keys to move and X to attack.
2020-4-20 Bugfix. Tiny update to remove a debug feature. I didn't get to tune the enemy waves to my liking, but I hope you get some enjoyment from it!
| Youtube | https://dreif.itch.io/daisy-danger |
| Youtube | https://www.dropbox.com/sh/eg0lbznnxsd0gyp/AADiD4FHsNikWtJMRSvXVMdpa?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/daisy-danger |
Ratings
| Overall | 747th | 3.196⭐ | 25🧑⚖️ |
| Fun | 614th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 1025th | 2.413⭐ | 25🧑⚖️ |
| Theme | 350th | 3.848⭐ | 25🧑⚖️ |
| Graphics | 536th | 3.432⭐ | 24🧑⚖️ |
| Audio | 609th | 2.889⭐ | 20🧑⚖️ |
| Humor | 418th | 2.974⭐ | 21🧑⚖️ |
| Mood | 783th | 2.868⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
**Wave 2**: I've got all yall's name on this stick!
**Wave 3**: ***WHAT IN ALL THAT IS HOLY!?!?!***
When my little sunflower had only one petal left, it looked so pitiful😭
One thing that threw me off a little bit was how the difficulty ramped up very quickly - One wave, I was killing ~6 zombies, and the next wave seemed to have dozens of them, with no end to their spawns. It might have been nice to ramp up a little bit more slowly, so players could have time to get used to the continuous enemy spawn, after 4-5 individual waves - I just couldn't keep up. On the other hand, it was nice that I didn't have to spend a lot of time re-fighting the first few easier waves on subsequent attempts, so it's definitely a balancing act. :)
I made the classic mistake of over-scoping and not prioritizing the gameplay first. I had to cut features and my spawning code became buggy with only 2 hours left in the compo, and I still hadn't made music! So I had to drastically simplify and didn't quite get the tuning right! Thank you for playing!