Square Loves Circle! by meelo
Square loves Circle - and when you love something, what do you do? You keep it alive!
A simple and sweet platforming game where your (the square's) objective is to make sure that the circle makes it to safety and doesn't fall into any endless holes or anything like that.
Controls: Arrow keys or WASD. Space/Up/W for jump or wall jump. R to restart a level. You may need to click on the canvas to see anything. You might also find it more enjoyable to put your browser in full screen mode.
This runs on WebAssembly - if you have a modern browser (i.e. not I.E.) it should just run. It may take a bit to load all of the assets, but after it finishes loading, it will run entirely locally. It might take a few seconds for anything to happen - do not lose hope too fast if all you see if a empty screen!
Ratings
| Overall | 463th | 3.493⭐ | 70🧑⚖️ |
| Fun | 352th | 3.5⭐ | 72🧑⚖️ |
| Innovation | 548th | 3.261⭐ | 71🧑⚖️ |
| Theme | 397th | 3.8⭐ | 72🧑⚖️ |
| Graphics | 957th | 2.587⭐ | 71🧑⚖️ |
| Audio | 310th | 3.381⭐ | 69🧑⚖️ |
| Humor | 511th | 2.75⭐ | 64🧑⚖️ |
| Mood | 376th | 3.391⭐ | 66🧑⚖️ |
| Given | 90🗳️ | 107🗨️ |
Oh and the music is very atmospheric and cute. Well Done, Milo!!
One thing that bothered me: inertia, friction, all that quasi-realistic physics. It's too intense. It makes me feel less in control and doesn't really contribute to difficulty.
I really liked your timelapse video. I might have to try that on my next jam project. The pressure of it might help keep me focused, too!
Well done!
But as I progressed through the levels, I felt like the narrative got dark rather than cute. It's like Square is this obsessed dude who will do anything to follow Circle. "She could go place he couldn't - *but he always found a way*". Maybe Circle is suicidal because of his attention? Her facial expression certainly doesn't help their case.
P.S. Binging "You" might have had something to do with my read on this.
Not sure if the relationship between square and circle is a healthy one, but there certainly are a lot of heart shaped sparks flying when they touch!
I also love the subtle little charms this game has, my particularly favorite nice touch is the heart that opens and closes every level. :) So cute!
I do think that some of the challenges the game presents to the player are a little on the difficult/frustrating side, though. The traversal mechanics are pleasantly floaty, but some of the segments seem to require some pretty perfect jumps/timing. I think if you had more time to playtest with groups of people you would have no problem tightening up these issues, though. What you have here is already very solid!
I liked the SFX and the relaxing background music. The mechanics r great!
U, probably, should seek for a professional to analyse this strange sexualization of geometric forms! :laughing:
I'm also a huge fan of SDL, so congrats by using it and building it for webassembly!
Great concept! Liked it!
I'd like to particularly praise the concept, the EXCELLENT puzzle design (the puzzle-difficulty curve is very appropriate IMO!), and the sound design!! Very nifty submission, I'm glad I got to play it! Cheers ^^
The music really lends to the romantic atmosphere along with the narrative.
I liked it a lot!
Otherwise this is a really fun game ! The puzzles, the simple graphics, and the narration reminded me of Thomas Was Alone.
Well done !
The floaty controls are a bit hard to master, but I am not sure if they should be changed or not.
All in all great game!
The Gravity is way too low, the square feels heavy to move and super difficult to make him stop. It always felt like I'm fighting against the controls and not trying to solve the puzzles.
When finally getting through level 3 the square took a lot to stop and I slid into the black particles which lost me the level. I did get to level 7/8, honestly I really wanted to finish the game, but I just got very frustrated from the controls.
The puzzles tho were very interesting and I liked figuring out how to get both myself and the circle to the 'exit'. Music was awesome! And the Overall mood of the game felt very cute and enjoyable even tho the art was simple.
Cool entry!
The concept was good and it fit the theme perfectly. Although I feel like the level design was very restricted by being limited to a single screen, if there was a dynamic camera system and maybe some checkpoints, you could do some really elaborate levels that I think would be awesome. The controls were a bit sticky at times with the physics, but most of the time it worked pretty well. The only thing I really had a gripe with was the jumping, it was annoying that the vertical velocity was dampened when you jumped while you were next to a wall.
With a bit of polish and a few more levels, I feel like this could be a pretty good looking product. Good job!
It was a bit difficult for me, jumps are a bit tricky, so I didn't manage to get to the end, but I did get five or six levels in