Blobitronica by crucknuk
Hello !
For this Ludum Dare, we chose the growing theme.
The player grows exponentially as he eats, in an ever-growing hostile environment.
Eat the tasty looking balls, while avoiding contact with traps, missiles ... and LASER BEAMS !
There are two different modes:
- Classic (which is good for starting)
- GoFast (which is more nervous and challenging)
LOCAL MULTIPLAYER:
The game can be played with a friend in local mode. Cooperate with him, or push him into traps, your choice !
CONTROLS:
Player one - arrows key
Player two - WASD (or QWSD for our friendly azerty keyboard users).
TIPS:
Don't be afraid of traps much smaller than you ;)
FIXES:
-Joystick controller enabled
-Balanced ennemies so they start spawning later in the game rather than right at the start.
-Fixed a little camera issue when playing in "Go fast" mode.
Post-jam modification:
-Less slippery on the player
-More to come ;)
Know issues:
-In 2 players mode, if a player dies, the second player can still move despite the gameover screen appearing. However, the score stops increasing
-In classic, if you don't move for a while and the screen is full of food and you take them all very quickly, you grow so fast that it freezes
Have fun, and submit your high score in the comments ! :)
For this Ludum Dare, we chose the growing theme.
The player grows exponentially as he eats, in an ever-growing hostile environment.
Eat the tasty looking balls, while avoiding contact with traps, missiles ... and LASER BEAMS !
There are two different modes:
- Classic (which is good for starting)
- GoFast (which is more nervous and challenging)
LOCAL MULTIPLAYER:
The game can be played with a friend in local mode. Cooperate with him, or push him into traps, your choice !
CONTROLS:
Player one - arrows key
Player two - WASD (or QWSD for our friendly azerty keyboard users).
TIPS:
Don't be afraid of traps much smaller than you ;)
FIXES:
-Joystick controller enabled
-Balanced ennemies so they start spawning later in the game rather than right at the start.
-Fixed a little camera issue when playing in "Go fast" mode.
Post-jam modification:
-Less slippery on the player
-More to come ;)
Know issues:
-In 2 players mode, if a player dies, the second player can still move despite the gameover screen appearing. However, the score stops increasing
-In classic, if you don't move for a while and the screen is full of food and you take them all very quickly, you grow so fast that it freezes
Have fun, and submit your high score in the comments ! :)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.71 | 181 |
| Audio(Jam) | 3.64 | 171 |
| Fun(Jam) | 3.75 | 106 |
| Graphics(Jam) | 3.48 | 505 |
| Innovation(Jam) | 3.37 | 346 |
| Mood(Jam) | 3.35 | 397 |
| Theme(Jam) | 3.98 | 250 |
@Benjamin : Actually, the smallest the enemies, the less damage they do compared to your own size, so you can clear the screen of little objects without too much trouble. The laser also clears everything in its path :)
I also like the music!
Great job! :D
the effects were well done and the music was amazing!
I like that there were different modes.
Well done!
Good job!
smells like teen spirit:)) good idea!
The ball was a bit too slippy on the controls for my taste, but it was fun nonetheless. Good job!
Fun game! I'm quite amazed by how simple and effective graphics and audio are. The game also is amazingly polished, with tons of tweens, little animations and SFXs...
Great job!
The conecpt is very cool and is quite addicting. Plus, there are diferrent modes!
Good job!
Kind of confused about how bubbles can spawn inside spikes though - it seemed like it was usually but not always a good idea to take them even if it hurt.
Nice art and sound, fits the theme well!
Congratulations!
The game itself was really fun, although the controls felt a bit too slippery for me.
Anyway, that's great work here, Congrats!
I rated you quite well, even if it's not the type of games I enjoy :-)