Purgatory Mechanic by Flawed
Your job is to maintain the eternal madness of those who end up in purgatory. Every cycle, repair and replace things to keep your prisoners in an unchanging eternity.

There are two rooms, each houses a tortured soul wrecking havoc on its new home.
Every cycle, one is frozen and the other awakens, and your job is to fix the things that the frozen one has broken, ready for its next cycle of torment.
Software used:
- Programming + Graphics: Clickteam Fusion 2.5
- Music: Bosca Ceoil
- Sounds are free samples online.
There are two versions below, one is with original features from initial submission (only some bug fixes) and one updated version with an additional feature.
| Youtube | https://flawbot.itch.io/purgatory |
| Youtube | https://flawbot.itch.io/purgatoryupdate |
| Original URL | https://ldjam.com/events/ludum-dare/47/purgatory-mechanic |
Ratings
| Overall | 784th | 3.5⭐ | 29🧑⚖️ |
| Fun | 1110th | 3.074⭐ | 29🧑⚖️ |
| Innovation | 290th | 3.796⭐ | 29🧑⚖️ |
| Theme | 273th | 4.074⭐ | 29🧑⚖️ |
| Graphics | 447th | 3.944⭐ | 29🧑⚖️ |
| Audio | 276th | 3.808⭐ | 28🧑⚖️ |
| Humor | 269th | 3.6⭐ | 27🧑⚖️ |
| Mood | 696th | 3.481⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
I encountered a bug where the text in speech bubbles suddenly becomes very low resolution and looses some readability.

I think it's too hard though! I'd recommend starting with less objects and giving more time.
Small annoying bug: sometimes you move things arround when you're carrying other things. This can be pretty annoying on small levels such as the ones in the game.
Also some UI was overlapped with the scene. But great game, the artstyle is pretty good :)
Like most people have mentioned, it is a little too hard though. The precise placement is okay for me (fits the story), but I think a little more time would be necessary. 5 or 10 seconds should do the trick.