Purgatory Mechanic by Flawed

[raw]
made by Flawed for Ludum Dare 47 (JAM)

Your job is to maintain the eternal madness of those who end up in purgatory. Every cycle, repair and replace things to keep your prisoners in an unchanging eternity.

Screenshot (470).png

There are two rooms, each houses a tortured soul wrecking havoc on its new home.

Every cycle, one is frozen and the other awakens, and your job is to fix the things that the frozen one has broken, ready for its next cycle of torment.

Software used:

  • Programming + Graphics: Clickteam Fusion 2.5
  • Music: Bosca Ceoil
  • Sounds are free samples online.

There are two versions below, one is with original features from initial submission (only some bug fixes) and one updated version with an additional feature.

Ratings

Overall 784th 3.5⭐ 29🧑‍⚖️
Fun 1110th 3.074⭐ 29🧑‍⚖️
Innovation 290th 3.796⭐ 29🧑‍⚖️
Theme 273th 4.074⭐ 29🧑‍⚖️
Graphics 447th 3.944⭐ 29🧑‍⚖️
Audio 276th 3.808⭐ 28🧑‍⚖️
Humor 269th 3.6⭐ 27🧑‍⚖️
Mood 696th 3.481⭐ 28🧑‍⚖️
Given 24🗳️ 23🗨️

Feedback

nohac
05. Oct 2020 · 18:24 UTC
Really liked the concept. The music, character design and graphics is really good. I think the game is a bit too hard, the placements is way to precises, and there's not enough time to finish.
pedrohph
05. Oct 2020 · 18:52 UTC
I liked the game concept. Have to memorize 2 diferent layout is hard and interesting. But the game is so hard! We need to be precise and there is no tiles or something like it to help in it.
🎤 Flawed
06. Oct 2020 · 01:09 UTC
Tip: Use the floor tiles as a reference grid :)
Vrarr
06. Oct 2020 · 11:45 UTC
Great game! Perfectly fit the theme. Nice music too! I have to agree, it would be nice to have a bit more time on the first level :)
Belenos
06. Oct 2020 · 11:55 UTC
very good game. it's just a shame that there are only two scenes. The idea of ​​purgatory is really good. Congratulations.
fabula_rasa
06. Oct 2020 · 11:56 UTC
It's a cool concept. Would be more enjoyable if the game required bit less precision but overall I had fun playing it for a while :smile:

I encountered a bug where the text in speech bubbles suddenly becomes very low resolution and looses some readability.
![Screenshot_7.jpg](///raw/732/a2/z/38f60.jpg)
Arthur Paulino
06. Oct 2020 · 12:00 UTC
Interesting idea. And it looks cute!
I think it's too hard though! I'd recommend starting with less objects and giving more time.
Small annoying bug: sometimes you move things arround when you're carrying other things. This can be pretty annoying on small levels such as the ones in the game.
🎤 Flawed
06. Oct 2020 · 13:30 UTC
Fixed the some bugs on html.
Stracker
06. Oct 2020 · 16:54 UTC
Cool concept, nice style ! The game leans on being a fair bit too hard though, and I was a bit confused about what it wanted me to do when switching rooms... All in all, I like it !
Cubiclaw
07. Oct 2020 · 07:55 UTC
I really like the idea, the visuals and that spooky music :skull: Transitions between scenes feel very polished - especially that speech bubble. Great game! :smile:
AR Borno
07. Oct 2020 · 14:27 UTC
Nice game concept. Gameplay was cool but what admires me much is the art style. It was super cool.. great work.
Gonzalol
07. Oct 2020 · 14:47 UTC
Very funny and original interpretation of the theme. I laughed when I read it. The art is also nice. Maybe it's a little to hard to complete.
Croxel Studios
07. Oct 2020 · 14:49 UTC
Liked the concept a lot very cool idea. The execution is kinda weird, you have to be too precise.

Also some UI was overlapped with the scene. But great game, the artstyle is pretty good :)
benjamin
07. Oct 2020 · 14:57 UTC
I like the main idea, but in its current state the game is really hard. I guess some grid based position for furnitures would help a lot to memorize AND place items. It was very fun looking at the ghost destroying everything in the room :)
Nekorio
07. Oct 2020 · 20:06 UTC
Good idea for the gameplay, good artstyle and polish !
Wendel Scardua
07. Oct 2020 · 20:54 UTC
I liked the concept, the art, the audio, almost everthing. But, weirdly, I have the opposite problem from the other people commenting: once I got the hang of the mechanic, it became too easy to continue playing forever, to the point I had to lose on purpose to stop the loop (with an score of 24). I don't know what to suggest, though... maybe the time to fix everything could shorten after a while?
TarvisPlays
08. Oct 2020 · 03:12 UTC
Interesting concept. At first I was really confused and the buttons to use were a little scattered. However once I got the hang of it, it became easy fast. Would love to see more levels and just a bit more variety.
🎤 Flawed
08. Oct 2020 · 03:21 UTC
I originally planned to have more levels but working out the mechanics took quite a bit of time and I ended up only finishing two rooms :p If I have spare time this week I could probably add some more content to the update, should not be too hard since the framework is finished.
DS Nahogara
08. Oct 2020 · 05:58 UTC
Very interesting game! It is hardcore af for me :laughing:, i think it is because of the guy that doesn't stop kicking the ball!! Fantastic art direction, the main character is phenomenal, great job :heart:
GeraldFIngBurke
08. Oct 2020 · 13:12 UTC
I managed to smash this game with a high score of... 1. It's very well put together and a super interesting concept, but it was just a little bit tough for me. I absolutely loved everything from the art to the music, to the incredibly clever premise. Fantastic game, I just happen to suck at it.
Nikolay Zapolnov
08. Oct 2020 · 20:59 UTC
Haha nice twist on the theme! It would be nice if when you fail the game showed you the correct layout. Also it was not obvious that you have to memorize two layouts before starting the game.
wizard sino
08. Oct 2020 · 22:49 UTC
Very Hard. Good every thing else tho.
MikoziQ
10. Oct 2020 · 21:49 UTC
Solid foundation for good game. Art and music is very cool and the gameplay is almost what it should be. Unfortunately, it gets really repetitive especially when you memorized the pattern. There should be more variation or changes to rooms or maybe another pair of souls introduced. Nontheless, it's a very good entry! Nice job!
Onkel Mo
12. Oct 2020 · 10:37 UTC
I liked the game; it put a smile on my face :). The graphics are nice, the music is really catchy, and the idea and story behind it is really cool.
Like most people have mentioned, it is a little too hard though. The precise placement is okay for me (fits the story), but I think a little more time would be necessary. 5 or 10 seconds should do the trick.