Loopsie by Enes Ayyildiz
Collect all apples but if you stuck in loop there is no apple :( Reach pineapple for breaking the loop and level up! :)
How to play
An Infinite runner game with procedurally generated levels. If you make bad decisions you get stuck in loop then character immediately run from the beginning.
You can use Arrow keys or A-D keys to turn left or right.
Trick: If you stuck in loop, you can use minimap to reach the last loop entry point.

| Youtube | https://gitlab.com/eayyildiz/loopsie |
| Youtube | https://eayyildiz.itch.io/loopsie |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopsie |
Ratings
| Overall | 1422th | 2.986⭐ | 39🧑⚖️ |
| Fun | 1389th | 2.764⭐ | 38🧑⚖️ |
| Innovation | 1459th | 2.608⭐ | 39🧑⚖️ |
| Theme | 1212th | 3.189⭐ | 39🧑⚖️ |
| Humor | 1003th | 2.394⭐ | 35🧑⚖️ |
| Mood | 1424th | 2.6⭐ | 37🧑⚖️ |
| Given | 48🗳️ | 45🗨️ |
Still, it's a solid entry. Good work!
I don't know why apples exist since there is only one valid path and they don't seem to do anything.
Bad paths need a tell so its not just luck whether you go the right direction.
I think finding some free music would of gone nicely for this game. The sound of footsteps gets real boring real fast.
The game is definitely too slow, once I figured out how turning worked I never lost a life so there was never a real threat on the level.
You should of added an effect to when you take a wrong turn rather then just warping back to start.
For some reason on the first level I was turning left without touching any keys at the first intersection. It makes me think that turning is queued.
I think you should add a post Ludum Dare version with some modifications, i think it would be cool to see what you can do with a bit more time.
But maybe you should check balance cuz I had just to run forward in 80% cases to get out of the level. And soundtrack would be a good thing to add)
Maybe, if we can't identify good from bad paths, you should remove the minimap, for at least use the memory skills of the player !
Some random thoughts/ideas:
1. Maybe you can make the transition to the start... different. Instead of showing the message and teleporting the player to the start, you can add some "time-space loop blur/distortion" effect, leave the player as they are and start spawning the next tiles as if the player is back at the starting position.
2. Maybe something can be done with the apples. Instead of picking them up (or perhaps in combination), you could use them as a sort of breadcrumbs/hints of where you've been, so that on the next loop, you'd have more info.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Some final thoughts: I liked that this was a nice simple game, and I didn't notice any major bugs, which is a *huge* feat, so congrats on that! I think the trial-and-error gameplay got a bit repetitive near the end, but thankfully the restart time was pretty immediate, which cut out a lot of frustration.
All-in-all, a solid entry. Nice job!