System Reboot by Toulou
It's 3 AM, you are alone in the office, and the Supercomputer you're in charge of crashed. Worst of all, it's endlessly rebooting...

In this Zelda-like adventure game, run around the office, try to figure out what's wrong with the computer and how to repair it. But be careful,the security system is stuck at maximum level, and the security robots are roaming free...
Made with Vanilla Javascript
| Youtube | https://toulou.itch.io/system-reboot |
| Original URL | https://ldjam.com/events/ludum-dare/47/system-reboot |
Ratings
| Overall | 929th | 3.41⭐ | 52🧑⚖️ |
| Fun | 1179th | 3.01⭐ | 52🧑⚖️ |
| Innovation | 1327th | 2.806⭐ | 51🧑⚖️ |
| Theme | 1189th | 3.213⭐ | 49🧑⚖️ |
| Graphics | 893th | 3.451⭐ | 53🧑⚖️ |
| Humor | 1037th | 2.341⭐ | 43🧑⚖️ |
| Mood | 451th | 3.71⭐ | 52🧑⚖️ |
| Given | 48🗳️ | 70🗨️ |
Otherwise the game is a complex maze and I have to say that I think everyone got lost there :)
The game reminds me more of Adventure than anything else, there is something about walking in quiet, dark rooms that make this game so fun to play, I didn't manage to finish it but I'm bad at video games (heck, I managed to beat our own game only once :) ).
The idea is really original too, keep it up! :smile:
```
SyntaxError: missing ; after field definition sfx.js:36:1
SyntaxError: fields are not currently supported screen.js:3:4
TypeError: Illegal constructor.[Learn More] game.js:16:23
Game https://v6p9d9t4.ssl.hwcdn.net/html/2798569/game.js:16
<anonymous> https://v6p9d9t4.ssl.hwcdn.net/html/2798569/start.js:10
```
It works under Chrome, though. The gameboy-zelda feeling is nice, here are two easy improvements that would IMHO bring a lot of value:
1) use a non-uniform picture pattern for wall tiles : otherwise, they can be hard to distinguish with a darkened floor tile.
2) add a (short) sound FX (a simple beep sound will do) on *any* interaction with an object : it wasn't clear if the messages were appearing on the console on the right as a consequence of me pressing the interact key, or if they were appearing on their own.
Thanks for your comment anyway, I agree with what you said it would have been better for the game.
All in all, an interesting entry that could use some improvements in regards of user guidance (at least a little and for me :)) Just running around aimlessly get's frustrating pretty fast. Especially when you die after a while by chance. The mood would also improvce from fitting music and more sound effects. But that's not something one can expect from a single person project! Keep it up
From the artistic aspect, the game is only lacking music to be honest, but it looks really nice and really creates the atmosphere you were going. The green color dominating, the pixelated and sharp movement, the computer output on the right side, the dim light. It really comes nice toghether to create this atmosphere that you really feel like you have no ideea what you are doing and hope you don t screw up.
Gameplay wise the game is pretty straigth-foward but fits the theme really nice with the stuck in a command loop computer. I was really impressed by ( have no ideea if it is true or just my impression ) spawning of the enemies everytime the pc gets stuck on a line.
Overall i really like the game and can say that you really did a superb job. Keep it up mate and go forth and create a full blown game out of this concept. Nice job.
:purple_heart: :dart: :frog:
I thought the sound effects were ok, and I liked the aspect with the map and figuring out where to go, for a 2d puzzle game made by one person in such a short time I actually think this is great. However, some more help with what to do and maybe dialing back the robots (or changing from random spawning to placing them out) might have helped some with the experience :)
Found it a bit tricky to begin with but got the hang of it eventually!

**1st try**
Completely missed the map prompt and ran up until got the wrench. Then I started wondering what the first item was and how to use it. First restart...
**2nd try**
Oh yeah, now I can use the map. Cool! Run up to the wrench again and then completely forget that pressing space was a thing. Run around the first few rooms desperately trying to hit everything with the wrench. Then by some fluke hit space on the supercomputer and remember that oh yeah, space exists. Back to the switch and continue on. Oh cool, those enemy bots the intro warned me about. :scream: Psh, no problem at all, my wrench is op as heck hitting through walls/corners and so on. :wrench: Got to the room with black squiggly line walls and it was absolutely filled with bots. Met my end there, these bots are no joke when encountering them on closed spaces because you can't really control your swing direction that well.
**3rd try**
Do a full loop. Heck, no punch card. Oh here again, lets investigate the map. Boss room and archive are the target. But can't access them.
**nth try**
Just repeating the same stuff over and over again with no luck on finding the punch card or getting to either boss room or the archive. Getting really frustrated about the combat too. The room with the computers that can be turned off seem to hold some significance but no luck with it really. Some doors (I think mainly the starting room ones) were also acting weird, not always being open even though I think I was doing the same thing each time. And here is where I need to give up!
---
Really digged the visuals. Super simple yet charming. Color palette was pretty eye pleasing to look at. The sounds were also fine but just too few effects. And obviously the lack of music didn't really help in that department either. Sound is one thing that really could have sold the scariness of the enemy bots too. Also some visual feedback would have been needed to emphasise getting hit and hitting enemies. Something like color flashes, particle effects, screen shake and so on.
Anyways, good job! :thumbsup: Too bad I didn't get to finish it... :cry:
general works pretty good. Well Done
Once I figured that out and started reloading the page every time I died, I was able to progress further and eventually beat the game.