Beyond the Final Frontier by Aggrathon

[raw]
made by Aggrathon for LD34 (COMPO)
__Description__

When the mysterious warp gates were discovered it lead to a new age of colonization. The new colonies were seldom self-sustaining, which offered a unique opportunity for business-minded explorers like yourself.

In this game you grow colonies and control the whole game using only two buttons!


__Tips__

The intro, trade and upgrade dialogs can be controled using the right and left buttons (<- left option, -> right option, <- + -> middle option).

The main menu can be toggled with the button in the top right corner.

Updates and story will be delivered in the lower right corner.

To "complete" the game use the warp gates a couple of times and grow a colony to size 6.

In the menu there is an option to steer the ship using the mouse if the two-button steering becomes too cumbersome. The ship will follow the mouse pointer, use left button for missile and right for shield.

There is currently a bug not resetting the amount of pirates when restarting ingame , to avoid this quit and restart the whole game.


__Technical info__

To show the default Unity config dialog use the commandline parameter '-show-screen-selector' or hold [alt] when launching.
(I needed it the first time I launched the game in linux to fix a render offset (I have 2 non-uniform screens))

__Tools used__

Unity, Paint.net, Gimp, bfxr, Visual Studio, Blender, Orbitron-font, Bosca Ceol


__Fixes__

The end screen was enabled at startup, blocking the game.
Fixed mouse steering spinning out of control.
Workaround for WebGL not displaying arrows.

Ratings

Coolness 39% 1766
Overall 2.95 728
Audio 2.60 500
Fun 2.65 790
Graphics 3.40 325
Humor 1.94 651
Innovation 2.95 602
Mood 2.59 719
Theme 3.55 625

Feedback

ThaRemo
14. Dec 2015 · 10:50 UTC
I'm stuck, how do you get past the first text that says "This is the longest wait..."?
Graydom
14. Dec 2015 · 19:19 UTC
So I am running windows version on a 1920X1080 monitor.
and there were a couple of problems.
1. The buttons were off relative to where their text was. I ended up having to click above the where the text for the buttons where to register the click.
2.Im not sure I understand the controls. It seems to be that you use left and right arrow keys to turn, but also move forward? The gameplay itself was fine, although I wasn't able to do much just because of how frustrating it was to move around.
3. The music stopped looping for me after a bit.


Anyway for what its worth the game looks good and judging by your screenshots it gets intersting later on. That coupled with the music makes a good game provided that you can fix some of the small problems.
Gemberkoekje
23. Dec 2015 · 13:58 UTC
I liked it, though it was a little slow paced and a little confusing what I had to do.
Pepejson
23. Dec 2015 · 17:50 UTC
Intresting concept but game is a bit too slow
Hot Box Games
23. Dec 2015 · 18:37 UTC
A good looking game with a nice concept but I did feel it could benefit from faster pacing.
themadknights
29. Dec 2015 · 19:08 UTC
The idea is interesting but I think it's very confusing and a bit slow.
BMacIntosh
30. Dec 2015 · 05:50 UTC
The controls were interesting. I never figured out how to fire the missiles, I always just got the shield. Fortunately it was easy enough to get the pirates to run into things and die. Impressive world-building and exploration mechanics for such a short time!
Gaspard_
03. Jan 2016 · 16:56 UTC
Nice game. Pirates are pretty hard to kill. Controls are good except for the shields and missiles which is what make combat so hard. Trading system was good. Nice graphics, I even got to see a twin star planetary system!