Lou Surfer: Downhill Damnation by _tadge
Downhill Damnation

Description
You play as Lou Surfer, the cool-dude fallen angel who now must return to the Underworld after spending too much time in the world of the living. In typical Lou fashion, mischief and mayhem is in play along the way: gain a high score the moral way by surfing as far as possible while letting the skeletons live - which in turn will make your descent easier by breaking upcoming obstacles, or wreak havoc and kill the skeletons for an even higher score yet riskier path. See how far you can make it in your descent to the Underworld!
The Team
Liam
A recent Computer Science Masters graduate with a passion for all things games and metal related.
Ally
Drummer, songwriter & electronic music producer.
Tom
A Sound Designer and Composer with a love for electronic music and games. Currently building on Sound Design experience after completing an MSc in Music and Sound for Film and Games.
Rachel
An Audio Tech graduate turned Games Design student looking to broaden horizons by taking part in as many Jams as possible.
Controls
The main menu is navigated by the mouse, and the game is navigated by controller only. Currently works with Xbox One, Xbox 360 and PS4 controller.
Left Joystick - Moves player left and right . Push forward to speed up, pull backwards to slow down. Left Trigger - Scythe swipe attack. Right Trigger - Shotgun attack.
Gain points by distance gained in your journey, and by killing skeleton surfers along the way. Jump the ramps for some sick air and additional points, but be careful not to hit any obstacles, or your health will be cut short.
Screenshot

Ratings
| Overall | 1572th | 3.342⭐ | 21🧑⚖️ |
| Fun | 1555th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 1471th | 3.158⭐ | 21🧑⚖️ |
| Theme | 2354th | 2.816⭐ | 21🧑⚖️ |
| Audio | 1134th | 3.132⭐ | 21🧑⚖️ |
| Humor | 1280th | 2.789⭐ | 21🧑⚖️ |
| Mood | 1573th | 3.184⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
Seal of approval/20
Notes:
* I liked that you could speed up and slow down
* Good music and sfx
* Badass theme and it came through in the gameplay
* I found shooting skeletons way too hard, shots that I felt should have landed didn't.
* The right joystick sensitivity felt a little high
* It was hard to figure out if the skeletons were targets or friendly - I had to watch my score closely to find out (which was hard because the score is constantly increasing over time, and it's hard to shoot those skellies)
* The lack of an end condition made me lose interest before I could get my final score. Couple suggestions are to have a limited level length (maybe there is one, I didn't get to it) or make it get more challenging (and therefore lose more health) as time goes on