Crystal Goblin Storm by Hermitao
Keep your Crown Crystal alive!
EXPLOSIONS!
Customize your weapons!
Code, Music and SFX: @Hermitao
https://twitter.com/Hermitao10
Art and Level Design: @Greon
https://twitter.com/Greon8
Objective: Keep your Crown Crystal alive from bloodthirsty goblins for 6 waves. Instructions: Press 2 for the rocket launcher, 1 for the assault rifle. Hold Left Mouse Button to fire. WASD to move, Space to jump. Escape to return to main menu.
Important: There are a few bugs we weren't able to fix in time. Your OS cursor will be on-screen, you may fix that by alt-tabbing out of the game and back again. If you fall off the map you won't be teleported back up; also, stages don't reset when you lose. These can be solved by reopening the game. Will release a fixed version soon, but this version is still fully playable. Thank you for checking Crystal Goblin Storm out!

| Youtube | https://hermitao.itch.io/crystal-goblin-storm |
| Original URL | https://ldjam.com/events/ludum-dare/46/crystal-goblin-storm |
Ratings
| Overall | 605th | 3.76⭐ | 27🧑⚖️ |
| Fun | 286th | 3.84⭐ | 27🧑⚖️ |
| Innovation | 2166th | 2.74⭐ | 27🧑⚖️ |
| Theme | 1490th | 3.54⭐ | 27🧑⚖️ |
| Graphics | 685th | 3.98⭐ | 27🧑⚖️ |
| Audio | 777th | 3.44⭐ | 27🧑⚖️ |
| Humor | 1381th | 2.7⭐ | 27🧑⚖️ |
| Mood | 1083th | 3.46⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
Amei a música, os gráficos são maravilhosos... Que programação mais deliciosa!
I would have loved to explore the world, it looked so fun to play in but there was everytime little goblins to kill that made me go back to the begining. Also quick things you could do to improve the game could be to hide the cursor and to allow the player to switch weapon as there is only two, for example with the mouse scroll wheel.
Anyway I had fun, keep it up !
@spacegirl :heart: @dave-gamedevelopement I agree!! Wish I could've spiced it up a little bit, but didn't have the time. They do come from two other points though, just not as frequently. @casual-dutchman Yes! We want to release a version with bugfixes and a few things we didn't have time to implement, will notify you when we do it. Also yeah, the rockets do drop a lot. The waves system was one of the last things we managed to implement, so we didn't have any time to balance things out, the variables were almost pure guessing. @minrato2 Thank you!! We might develop it more, who knows. @cancerous Thank you! Definitely not my voice hehe @lukas-shiley we did have something VERY nice to implement at the end, but didn't have the time,unfortunately. We plan to implement it in the bugfixed version, will notify you when we release it! @miracl Thank you!! What do you mean by minimal? You're completely right, time to explore the world would be amazing, maybe a button to let waves start or something like that. It's a waste to not let players explore the gorgeous scene my friend @Greon created. Will do something like that in the bugfixed version! Will notify you! @epsulon Thank you!! I really like FarCry.
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
- New enemy types of course (flying, ranged monsters)
- Work on the contrast and color scheme of enemies and environment, depending on their position in the environment it's very hard to spot them because of the lighting / color palette
- The player's movement and feeling is great, you should probably add some way to move around quickly in the level (like bumpers) and add some challenges around this (enemies aiming at the player to paralyze / slow him ?)
Good job