The Last Stand by fusionnist
THE LAST STAND
Overview:
- Play as the wanderer, in his attempt to protect "the Kid" from a hostile environment.
- Your objective is to restore the Kid to full energy.

Mechanics:
- Hunt down energy-filled rocks, crystals and canisters in order to replenish yours and the Kid's energy.
- Four available abilities: a short-range punch, a long-range shot, cube building and heal, each dependent on mouse aiming.
- Fend off wave after wave of creatures. Keep them away from the Kid: they will start stealing its energy when nearby.

Controls:
- WASD: player movement
- Mouse: aim
- Left click: shoot
- Right click: pick up/put down the Kid (when next to it)
- Mouse wheel: toggle abilities
- F4: Go fullscreen

Team:
-KeithCrystals: Music https://twitter.com/mikesummers27 -Fufu: Programming, Game Design and a bit of music/art/sfx https://twitter.com/Fusionnist -Knightsunder: Game design, art https://twitter.com/Knightsundere -Essence: Game design, art + animation, sfx https://twitter.com/EssenceArtThing -Lobsterblues: Music, cover art https://twitter.com/lobsterblues
:star: Special thanks:
-Lommo: moral support https://twitter.com/Lommmmmo
| Youtube | https://fusionnist.itch.io/the-last-stand |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-last-stand-1 |
Ratings
| Given | 10🗳️ | 8🗨️ |
The gameplay was simple but effective :thumbsup:
The gameplay itself should probably ramp up a bit faster, to keep things interesting.
Nevertheless very solid entry.
Thanks!
@joror Indeed! We always try to balance out our games to be a breeze for us to complete, so that testers have a decent challenge. Our better players might still want more, however, which is completely valid - this time around, we didn't really find ways to have the game adapt to the player, so to speak. Same goes for gameplay objectives - past writing up an intro here, and a bit of in-game feedback, we do get the player to multitask on the go - not the most elegant tutorial there is :P
Cheers!