Power Surge by Marston
A small arcade style game about keeping a generator alive.


Source: https://drive.google.com/file/d/1N93p1HJ8KGr1IlwqrM-3pLhwkmR7rZ/view?usp=sharing
Ratings
| Overall | 667th | 3.289⭐ | 21🧑⚖️ |
| Fun | 675th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 962th | 2.675⭐ | 22🧑⚖️ |
| Theme | 477th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 418th | 3.595⭐ | 23🧑⚖️ |
| Audio | 614th | 2.875⭐ | 22🧑⚖️ |
| Humor | 812th | 2.028⭐ | 20🧑⚖️ |
| Mood | 524th | 3.211⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 10🗨️ |
More instructions would have been appreciated, as I eventually figured out on my own that there was just one meter that I had to keep from hitting zero (either from firing too much or from enemies reaching the center). I think the balance is kind of tricky right now, as it's much easier to deplete the power from shooting than from enemies hitting the center. It makes you really want to conserve your shots and I'm not sure if that's the feel you want!
I also was confused at first because it takes a while for the first enemy to spawn (for me) so I was shooting houses at first trying to figure out what to do. I think an in-game tutorial would brighten up a lot of this!
Anyways, good job!
Having to be conservative with my shots gave the game a slightly more interesting edge than many games of this style where you can get away with just blasting away.
Graphics and sound were nice. If I had a recommendation it would be to separate out the health of the power-plant or do something like lower the maximum health. I found it a bit too easy to "repair" by killing the attackers. I feel like letting the enemies get to the generator should have more permanent repercussions.