{"author_link":"\/users\/broken-robot-studios","author_name":"Broken Robot Studios","author_uid":"1193779","comments":[{"author_name":"Hueson","author_uid":"1104651","time":"2020-04-21T06:37:17Z","epoch":1587451037,"modified":1587451037,"text":"I saw another game with a similar plant carrying theme but its very interesting to see how yours differed from theirs.  In your case the level is more complex and the throwing is a bit more responsive.","likes":0,"format":"md"},{"author_name":"xeno-software","author_uid":"1193754","time":"2020-04-21T18:49:27Z","epoch":1587494967,"modified":1587495144,"text":"Loved the idea of throwing your plant at people instead of having the regular idea of feeding your plant. Very nice twists, though I do wish the movement speed was a bit faster. Sometimes the platforming movement also feels a bit slippery. Great game overall, and I loved the main menu. Keep up the great work!","likes":0,"format":"md"},{"author_name":"Tristan Havelick","author_uid":1039062,"time":"2020-04-25T23:50:04Z","epoch":1587858604,"modified":1587858604,"text":"This was pretty neat! It got really hard really quickly and it didn't seem like the food and water meters went up enough when I recharged. Throwing plants at robots is fun. So MANY Robots!!!  Nice work here\n","likes":0,"format":"md"},{"author_name":"Broken Robot Studios","author_uid":"1193779","time":"2020-04-25T23:53:37Z","epoch":1587858817,"modified":1587858817,"text":"Well there's a feature where the water and food give you less points after you let it sit for a while. It may not have been perfect but it's there.","likes":0,"format":"md"},{"author_name":"FPGames","author_uid":"1184895","time":"2020-04-25T23:58:50Z","epoch":1587859130,"modified":1587859130,"text":"The game is good overall.. the only issue i had was with the movement. it felt a bit floaty..Good job nonetheless!","likes":0,"format":"md"},{"author_name":"thebreakfast","author_uid":"1079984","time":"2020-04-26T16:33:35Z","epoch":1587918815,"modified":1587918815,"text":"I really like the spring sound effect, very satisfying. The movement was a bit floaty\/slidey, and the time it takes to pick up the plant again is a little long. I also got surrounded by bots at one point with no way out. It is also maybe a little unintuitive to throw the plant at the robots when they are also trying to grab the plant. I also wasn't quite sure what the big wall thing with the red button was supposed to do. At first I thought I had to avoid it. Good job though! I didn't encounter any bugs, everything seems to work fine and it looks good. ","likes":1,"format":"md"},{"author_name":"Whiteseraph","author_uid":"1161469","time":"2020-04-27T12:07:35Z","epoch":1587989255,"modified":1587989255,"text":"The controls are a bit janky. I also got completely blocked by the enemies at one point on the left side of the map where you have that vertical corridor. I landed on enemies there and couldn't jump of their heads or move anywhere. Adding the ability to jump of their heads would probably be good.\n\nShooting the plant at yourself(so it kind of just stick near your head still) makes it almost impossible to move, probably due to some collider\/physics issue.\n\nAnother point of feedback as far as controls, if you are already using the mouse to aim the plant, make the mouse click throw the plant, not 'E'.","likes":0,"format":"md"},{"author_name":"gamescodedogs","author_uid":"1010863","time":"2020-04-27T14:44:39Z","epoch":1587998679,"modified":1587998679,"text":"At first it wasn't clear what is my objective but the atmosphere is quite cozy and warm :) Thanks for the game, wish you the best of luck!","likes":0,"format":"md"},{"author_name":"Matootsy","author_uid":"1188007","time":"2020-05-03T02:58:30Z","epoch":1588474710,"modified":1588474710,"text":"Interesting world. The main character remind me a mr Man character ^^. The gameplay is perhaps a bit blurred, and the movement is very fluffy. It's very difficult to jump over the ennemies. But there's an interesting mechanic that could be nice with some improvements.","likes":0,"format":"md"},{"author_name":"xart2012","author_uid":"1160448","time":"2020-05-03T03:03:22Z","epoch":1588475002,"modified":1588475002,"text":"always stuck in same corner, need some way to avoid it or exit from situation:\n![plant_man.png](\/\/\/raw\/0c2\/72\/z\/33b34.png)","likes":1,"format":"md"},{"author_name":"Samelgamedev","author_uid":"1200380","time":"2020-05-05T04:37:16Z","epoch":1588653436,"modified":1588653436,"text":"The controls are a little funny. I got stuck in corners multiple times and had trouble moving around quickly. I still had lots of fun playing it though. Good work!","likes":0,"format":"md"},{"author_name":"Broken Robot Studios","author_uid":"1193779","time":"2020-05-05T14:23:44Z","epoch":1588688624,"modified":1588688624,"text":"Yeah, controls are a little weird and we had to make them that way because the player kept getting stuck in the floor (I don't know why it just did)","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-06T20:49:48Z","epoch":1588798188,"modified":1588798188,"text":"Oh, no. Hahahahah.\n\n![DryDead.png](\/\/\/raw\/bc7\/6\/z\/33ce6.png)","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-06T21:00:24Z","epoch":1588798824,"modified":1588798824,"text":"An\u00e1lise...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nAchei interessante a sua arma ser (ao mesmo tempo) seu ponto fraco. Usar a planta como arma n\u00e3o me pareceu intuitivo (eu tive que jogar mais que uma vez e encontrar informa\u00e7\u00f5es fora do jogo para saber fazer isso).\nAprender a jogar, portanto, fica um pouco complicado. Mas \u00e9 poss\u00edvel jogar sem usar a planta como arma.\nOs inimigos poderiam ser menores ou atrapalhar menos a movimenta\u00e7\u00e3o do jogador (n\u00e3o sei se \u00e9 algo com o atrito). Eles realmente se acumulam muito.\nEu entendi que eu precisaria ficar indo de um lado para o outro (e est\u00e1 tudo bem com isso) na f\u00e1brica. Para pegar o material necess\u00e1rio para eu manter a planta viva. Eu s\u00f3 n\u00e3o entendi o porqu\u00ea de a \u00e1gua estar t\u00e3o pouca do lado direito da primeira vez que eu peguei (n\u00e3o sei se foi intencional, ou se ela est\u00e1 diminuindo com o tempo desde que eu come\u00e7o a jogar, porque eu n\u00e3o tive a impress\u00e3o de ter sido muito lento em fazer isso).\nO \"pula-pula\" funciona de forma meio confusa para mim, n\u00e3o sei se devo tocar nele ou se preciso pular no momento que toco ele. Creio que o jogo possa ser polido nesse quesito.\nDe qualquer forma parab\u00e9ns por tantas mec\u00e2nicas em tempo de game jam (especialmente por ser uma pessoa s\u00f3).\n\n2 - Gr\u00e1ficos, \u00c1udio e Narrativa:\nOs gr\u00e1ficos foram suficientes para transmitir a maioria dos conceitos (creio que seria bom desfocar o fundo mais, tirar nitidez e contorno) para ficar visualmente mais limpo para jogar.\nO som est\u00e1 meio enjoativo (ao menos colocar varia\u00e7\u00f5es do barulho de pulo poderia ajudar bastante). :) Quem sabe uma trilha sonora de fundo poderia melhorar a experi\u00eancia.\nA narrativa n\u00e3o \u00e9 o foco do projeto, ent\u00e3o eu n\u00e3o tenho muito o que falar. Apenas algo tentando salvar uma planta (falo isso com base no que h\u00e1 dentro do jogo). E est\u00e1 bem em ser assim para tempo de LD46 (sugest\u00e3o, caso pretenda avan\u00e7ar com o projeto, seria colocar algo mais nesse sentido, para ter mais est\u00e1gios).\n\n3 - Cultura:\nCuidar de plantas atrai pessoas, talvez isso seja uma forma de atrair a aten\u00e7\u00e3o de nichos que envolvem tais cuidados e refletem sobre o meio ambiente.\n\n4 - Monetiza\u00e7\u00e3o:\nCreio que o jogo precisaria aumentar bastante em conte\u00fado e de bastante polimento, assim poderia ser vendido a baixo pre\u00e7o em stores como itch.io.","likes":0,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-06T21:00:33Z","epoch":1588798833,"modified":1588798833,"text":"Analysis...\n\n1 - Mechanics, Learning and Flow:\nI found it interesting that your weapon was (at the same time) your weak point. Using the plant as a weapon did not seem intuitive (I had to play more than once and find information outside the game to know how to do this).\nLearning to play, therefore, gets a little tricky. But it is possible to play without using the plant as a weapon.\nThe enemies could be smaller or less disrupt the player's movement (I don't know if it's something with the friction). They really accumulate a lot.\nI understood that I would have to keep going back and forth (and that's okay with that) at the factory. To get the material I need to keep the plant alive. I just didn't understand why the water was so little on the right side the first time I took it (I don't know if it was intentional, or if it has been decreasing with time since I started playing, because I didn't have the impression that been too slow to do that).\nThe \"pogo stick\" works a little confusing for me, I don't know if I should touch it or if I need to jump the moment I touch it. I believe that the game can be polished in this regard.\nAnyway congratulations on so many mechanics in game jam time (especially for being one person).\n\n2 - Graphics, Audio and Narrative:\nThe graphics were sufficient to convey most of the concepts (I think it would be good to blur the background more, remove sharpness and contour) to be visually cleaner to play.\nThe sound is kind of sickening (at least adding variations to the jumping noise could help a lot). :) Maybe a background soundtrack could improve the experience.\nThe narrative is not the focus of the project, so I don't have much to say. Just something trying to save a plant (I say this based on what's in the game). And it is fine to be like that for LD46 time (suggestion, if you want to move forward with the project, it would be to put something more in this direction, to have more stages).\n\n3 - Culture:\nCaring for plants attracts people, perhaps this is a way to attract the attention of niches that involve such care and reflect on the environment.\n\n4 - Monetization:\nI believe that the game would need to increase a lot in content and a lot of polish, so it could be sold at a low price in stores like itch.io.","likes":0,"format":"md"},{"author_name":"Broken Robot Studios","author_uid":"1193779","time":"2020-05-07T17:55:29Z","epoch":1588874129,"modified":1588874129,"text":"@gustavo-christino There were options for turning on tips and music, which by default, were turned off. This was definitely a mistake, but time was slim, and small slip-ups were bound to happen. Myself and my other team member are still not advanced in Unity which is why some features are less than stellar. Thank you for the feedback though!","likes":0,"format":"md"}],"format":"md","images":["ld46\/193785-c5b58cfee0dcaac010fdfbcb3c2c938b.png"],"links":[{"url":"https:\/\/broken-robot-studio.itch.io\/plant-man","text":"Youtube"}],"metadata":{"g_key":"59593","g_author":"1193779","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"270972","g_title":"Plant Man","g_status":"PVT1","g_place":"2221","g_commentcount":"16","g_site2_node_id":"193785","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"193785","n_urlkey":"270972","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/plant-man","n_slug":"plant-man","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"193779","n_created":"1587168499","n_modified":"1587429190","n_version":"600529","n_status":"COMMIT"},"node":{"id":193785,"parent":176557,"superparent":9,"author":193779,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T00:33:10Z","created":"2020-04-18T00:08:19Z","modified":"2020-04-21T00:33:10Z","version":600529,"slug":"plant-man","name":"Plant Man","body":"# You are the plant man.\n![PlantManScreenshot1.PNG](\/\/\/raw\/3f4\/f2\/z\/2f7b3.png)\nTasked with carrying the final plant on Earth to safety, you have traveled far and wide, trekking through barren deserts and run-down cities.\n### And you just had to go ahead and walk into that factory.\nWith robots closing in on all sides, you must keep your plant alive until help arrives. If it arrives.                      \nGood luck!                                                                                                                  \n\n## HOW TO PLAY\nKeep your plant alive by collecting food and water, which spawn at opposite ends of the factory, and keeping it away from robots. \nToo many robots?\n### Throw your plant.\nHitting a robot with your plant will destroy it, but be careful. If you miss, the robots can grab and kill your plant!\n\n## CONTROLS\nWASD to move\nPress E to pick up your plant                                                                                               \nPress E to throw the plant in the direction of your mouse cursor                                                            \nPress R to toggle doors                                                                                                    \nWalk on jump pads to use them!                                                                                       \n\n## TOOLS USED\nMade with [Unity](unity.com)                                                                                                \nAssets made in [Piskel](piskelapp.com) and [Gimp](gimp.org)                                                                 \nMusic made by [Fesliyan Studios](https:\/\/www.fesliyanstudios.com\/royalty-free-music\/downloads-c\/8-bit-music\/6). Not by us.   \nSFX were in [The Essential Retro Video Game Sound Effects Collection by OpenGameArt](https:\/\/opengameart.org\/content\/512-sound-effects-8-bit-style). Not by us.\n","meta":{"author":[193779],"grade-06-out":"1","link-01-tag":[42336],"link-01":"https:\/\/broken-robot-studio.itch.io\/plant-man","link-01-name":"HTML5(Web)","cover":"\/\/\/content\/3f4\/f2\/z\/2f82b.png"},"path":"\/events\/ludum-dare\/46\/plant-man","parents":[1,5,9,176557],"love":0,"notes":16,"notes-timestamp":"2020-05-07T17:55:29Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-07":19,"grade-08":20},"magic":{"cool":97.014250014533,"feedback":10,"given":16,"grade":20.571428571429,"grade-01-average":2.974,"grade-01-result":2221,"grade-02-average":2.737,"grade-02-result":2214,"grade-03-average":2.868,"grade-03-result":1993,"grade-04-average":3.605,"grade-04-result":1342,"grade-05-average":3.289,"grade-05-result":1650,"grade-07-average":2.706,"grade-07-result":1376,"grade-08-average":2.722,"grade-08-result":2160,"smart":-3.711251026883}},"text":"# You are the plant man.\n![PlantManScreenshot1.PNG](\/\/\/raw\/3f4\/f2\/z\/2f7b3.png)\nTasked with carrying the final plant on Earth to safety, you have traveled far and wide, trekking through barren deserts and run-down cities.\n### And you just had to go ahead and walk into that factory.\nWith robots closing in on all sides, you must keep your plant alive until help arrives. If it arrives.                      \nGood luck!                                                                                                                  \n\n## HOW TO PLAY\nKeep your plant alive by collecting food and water, which spawn at opposite ends of the factory, and keeping it away from robots. \nToo many robots?\n### Throw your plant.\nHitting a robot with your plant will destroy it, but be careful. If you miss, the robots can grab and kill your plant!\n\n## CONTROLS\nWASD to move\nPress E to pick up your plant                                                                                               \nPress E to throw the plant in the direction of your mouse cursor                                                            \nPress R to toggle doors                                                                                                    \nWalk on jump pads to use them!                                                                                       \n\n## TOOLS USED\nMade with [Unity](unity.com)                                                                                                \nAssets made in [Piskel](piskelapp.com) and [Gimp](gimp.org)                                                                 \nMusic made by [Fesliyan Studios](https:\/\/www.fesliyanstudios.com\/royalty-free-music\/downloads-c\/8-bit-music\/6). Not by us.   \nSFX were in [The Essential Retro Video Game Sound Effects Collection by OpenGameArt](https:\/\/opengameart.org\/content\/512-sound-effects-8-bit-style). Not by us.\n","title":"Plant Man"}