Supply Squad by Inventivum Games
Earth is gone, all that remains are the martian colonies, protect the supply truck and its cargo from raiders as you make your way between colonies.

Supply Squad is a Top-Down-Shooter, in which you and your squad must protect a supply truck as it makes its way through dangerous canyons controlled by raiders.

Multiple difficulties and mission lengths pick what suites you.
Feel free to share highscores.
Ratings
| Overall | 335th | 3.625⭐ | 22🧑⚖️ |
| Fun | 540th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 931th | 2.725⭐ | 22🧑⚖️ |
| Theme | 488th | 3.711⭐ | 21🧑⚖️ |
| Graphics | 144th | 4.05⭐ | 22🧑⚖️ |
| Audio | 360th | 3.3⭐ | 22🧑⚖️ |
| Mood | 321th | 3.475⭐ | 22🧑⚖️ |
| Given | 48🗳️ | 11🗨️ |
@nikos I thought about adding music but it would be so bad everyone would just turn it off anyway
@ndrw The score can be seen from the pause menu, I just prefer to have little/no UI
* the controls work very well, which especially in shooter jam games is not to be taken for granted.
* the glowing VFX look really neat. I also liked the overal consistency in style between the game and the menu and the darkish setting that gave the glowing laser (literally) ample opportunity to shine.
* displaying the "health bar" in form of the convoy loosing cargo is a great idea! Losing cargo felt much more immersive than just loosing a few pixels on a bar.
There are also a few points that I think could be improved:
* the lack of any amunition mechanic or the use of tactial reources (say granades?) make the gameplay a bit stale... right now the biggest risk is being on the wrong side of the convoy or being caught under it.
* while i liked the last shot audio clip on its own having a larger number of identical shots fired leads to a noisy kind of sawing. Maybe foes could have a different sound or at higher numbers some of the shot sound could be culled out.
*I don't want to know the exact time it takes to reach the end beforehand! This way I kind of felt like just waiting untill the time was up, with little anticipation for what was to come. I think simply hiding the exact number or better yet more clearly splitting the mission into smaller waves/encounters and hiding the global duration number would go a long way here.
I had planned on having some kind of resupply mechanic requiring you to return to the convoy,
and also Audio has never been my strong suite, I'm kind of lucky the game has audio at all.