Space Loop by sergei201613
This note is for me from me. Each time ship explodes I wake up, here again. The ship is about to explode in 2 minutes and I have to Fix. I had left notes beside things I have to fix. After the last explosion, I don't remember where all the notes are.
Ratings
| Overall | 1054th | 3.339⭐ | 33🧑⚖️ |
| Fun | 1086th | 3.097⭐ | 33🧑⚖️ |
| Innovation | 885th | 3.267⭐ | 32🧑⚖️ |
| Theme | 614th | 3.79⭐ | 33🧑⚖️ |
| Graphics | 527th | 3.864⭐ | 35🧑⚖️ |
| Audio | 596th | 3.406⭐ | 34🧑⚖️ |
| Humor | 865th | 2.614⭐ | 24🧑⚖️ |
| Mood | 370th | 3.8⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 33🗨️ |
Some of the minigames were confusing. On the move-the-small-square game I think the hit detection is a little off on the batteries. Also, the spinning clock timing game gave no indication that you had to hit spacebar and nothing else in the game would have led me to that point. I like trying to figure things out, but this seemed arbitrary at times.
The graphics were nice and I really liked learning a little more each playthrough. Nicely done!
The implementation of the theme, while valid, didn't add much for me in terms of enjoyment however. :sweat_smile:
Here are my feedback:
_Positive points
- Good isolation ambiance
- Clever usage of the theme
- It controls well
_Negative points
- Missing feedback/animation when doing interaction, so sometimes I didn't know if I had taken well the item or did the action
- Missing feedback/animation when dying in the explosion, it would have added more feedback to the loop element of the game
Overall: Nice work!
But the thing that confused me at start that I couldn't interact with any note or item... and after reading comments figured out that need to preess E (there weren't any info on my screen for some reason:( )
I think concept of loop is very fit on your game - every time you need to do the same actions again and it DOES make sense ;) Although it's yet so hard to do all in time.. so sorry, I havn't complete all quests.
Anyway, very well done!
I would have liked to see the story told a bit more directly. Without reading the instructions outside the game it's very unclear what's going on, and as others have noted, there's no prompt to click on the notes and it's not clear which button interacts.
The art style is simple and clean, which is nice. The minigames feel a bit random though. I think you'd be fine without them.
Overall a neat idea, I'd love to see this fleshed out a bit more.
I loved the idea of the 2 minute loop to improve my skill / planning until I could beat the game.
Solid atmosphere and sounds, possibly my favourite entry in the jam so far.
Some sound effect feedback on interaction would make this even better :)
On my screen, the notes were a little bit to small, so i had to get closer to my monitor.
But else pretty solid game!
The game is good, well done :)