Keep Your Distance by paul-sinnett

[raw]
made by paul-sinnett for Ludum Dare 46 (COMPO)

A quick game in Scratch. Use the arrow keys to move and avoid the red dots. Stay alive for as long as you can!KeepYourDistance.gif

Ratings

Overall 714th 3.239⭐ 25🧑‍⚖️
Fun 540th 3.25⭐ 24🧑‍⚖️
Innovation 720th 3.043⭐ 25🧑‍⚖️
Theme 474th 3.727⭐ 24🧑‍⚖️
Graphics 1010th 2.318⭐ 24🧑‍⚖️
Audio 365th 3.295⭐ 24🧑‍⚖️
Humor 626th 2.5⭐ 21🧑‍⚖️
Mood 454th 3.286⭐ 23🧑‍⚖️
Given 32🗳️ 14🗨️

Feedback

Gaspar Laprida
19. Apr 2020 · 03:47 UTC
GRRRREAT GAME. SO MUCH TENSION ! 332 personal high score
causalpigeon
19. Apr 2020 · 05:33 UTC
lol thats i have to say
Owl_Skip
19. Apr 2020 · 13:56 UTC
Cool! This reminds me of doing the shopping. Also there's a Daneil Shiffman video where he automates this. Keep it up.
onesvenus
19. Apr 2020 · 15:14 UTC
This is a similar idea to the one I had.
At first I was wondering why there was so much visual noise with the green dots if they didn't do anything but then I understood what was happening and the cough noises xD
Good job!
Sacrface
19. Apr 2020 · 17:48 UTC
Your sound design is fantastic. The ticking is very ASMR and the coughing, especially 20-30s in, gets real creepy!

Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?
cateye
19. Apr 2020 · 18:04 UTC
no offence (i used scratch before i got my hands on unity for like 4 years) but why scratch?
🎤 paul-sinnett
20. Apr 2020 · 00:38 UTC
Why Scratch? The honest answer is that I only had a few hours free this weekend, and you can throw stuff together really fast in Scratch.
dooskington
21. Apr 2020 · 02:11 UTC
Sound was spooky. Surprisingly accurate representation of a crowd despite being a bunch of colored dots
Brian Teng
21. Apr 2020 · 02:16 UTC
Yes! I love the baby noises.
blobo
22. Apr 2020 · 17:22 UTC
The coughing sounds are pretty creepy when distorted the way they are. Neat game!
kamilko
22. Apr 2020 · 19:10 UTC
Scratch?!? OMG this is really cool to actually make some decent game in this. I'm impressed. And this is quite nice fitting in theme game :)
Jcourt
29. Apr 2020 · 21:31 UTC
Nice work! I don't think I've ever seen an entry made in scratch before. The game is pretty fun, although past a certain point it doesn't really seem to get much more difficult.
Klaus Peter
29. Apr 2020 · 21:42 UTC
Nice idea and cool to see that someone used scratch. I think it would have been nice of the speed of the herd increased over time. It was also kind of easy to stay safe by just waiting in a corner.
rsninjadev
02. May 2020 · 18:02 UTC
really fun, maybe a difficulty increase would be nice (like enemy size or speed increasing). I don't know if you have access to cloud variables yet, but I think a leader board would fit this game perfectly
bitbrain
02. May 2020 · 22:56 UTC
Great concept. This just shows how "mechanics first" wins every gamejam!
Catomag
03. May 2020 · 13:15 UTC
Really fun game, the ticking sounds had me stressed as hell
Fenshan
04. May 2020 · 17:01 UTC
I really like the idea! and the sound design fits the game and kind of stressing haha which is good to me.

Maybe it would be cool to have some overlay screen when the game finishes. Also, I think the game gets really static after a 30 secs or so, but I guess that's the intention.

Another concern that I have is that I feel like the game is easy to exploit. Like, I've been for 1 min in the right corner without moving and nothing has killed me. I think it's not a crucial matter for the game to be difficult, because it's more about the idea and the reflexion? But maybe it would be easily fixed by making the walls teleport the individuals to the opposite side of the map with the same direction and speed, instead of bouncing the individual back. Idk how difficult to do is that in scratch, but I think this way there wouldn't be any 'blind spots'. Or maybe making the map a circle instead of a square.

But overall, it's a fun game and I love the idea <3
Danilo Bezerra
04. May 2020 · 21:51 UTC
Great idea, and the sounds provides a great sense of emergency.

Throughout the gameplay, the narrative that stuck in my head was about maintaining social distance to avoid contamination...

I did 369 seconds!
Szieberth Adam
04. May 2020 · 23:48 UTC
Nice, a Scratch game, and a good one! Simple and brilliant. Best COVID related game I've come across so far. Good luck with it!
cheesepencil
05. May 2020 · 00:33 UTC
Scratch FTW. Good compo entry! I didn't do very well, but I'm generally not very good at avoiding things.
kitjenson
06. May 2020 · 12:16 UTC
Fun, simple concept. A few 'blind spots', but overall really well done. Enjoyed it.
Joror
09. May 2020 · 14:34 UTC
Simple and straightforward, leaves a message. :sweat_smile: I could effectively stay out of everyones way when everything was infected, indefinitely.

Interesting extras:
- Having 'extra contagious' people (with radius) that slowly go away
- Certain locations that have to be 'tapped' now and then
- Slightly nicer graphics :P