Commute by puntocom

ANOTHER DAY BEGINS
Another day begins. You wake up and choose a suit to wear. Always the same one. And commute. You drink a coffee in your favorite cafe while looking at the waitress. And commute. You go to the office, dreaming about the new job position in a different city. And commute. In the bar you drink some beers. Alone. And commute. You are back home, again. Another day begins. Will you be able to break the loop?

CONTROLS
Interaction: Mouse Click
Exit: ESC
CREDITS
Maribel Martínez @KetorGD: Lead Programmer
Kiko Martínez @puntocomgd: Art and Environment Design
José Luís Martín: Screen Writer
Carlos Micó: Programmer, Quality Assurance
Emilio Soto: Music Composer
WE RECOMMEND DOWNLOADING THE GAME TO HAVE AN OPTIMAL EXPERIENCE
| Youtube | https://mc2games.itch.io/commute |
| Youtube | https://mc2games.itch.io/commute |
| Original URL | https://ldjam.com/events/ludum-dare/47/commute |
Ratings
| Overall | 238th | 3.95⭐ | 32🧑⚖️ |
| Fun | 1285th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 284th | 3.8⭐ | 32🧑⚖️ |
| Theme | 85th | 4.3⭐ | 32🧑⚖️ |
| Graphics | 63th | 4.5⭐ | 31🧑⚖️ |
| Audio | 63th | 4.207⭐ | 31🧑⚖️ |
| Humor | 995th | 2.413⭐ | 25🧑⚖️ |
| Mood | 57th | 4.304⭐ | 30🧑⚖️ |
| Given | 39🗳️ | 39🗨️ |

the mood is really good, keep going on :)
it has a deep meaning that touches any person
Some critique. I think the general premise of conveying 'stuck in a loop' is misguided here. This game portrays the in game character as stuck in a loop, and breaking out of it. But me the player, is stuck in a loop still not able to make any choices. I have no reason to want to wear a particular shirt, or chose coffee over tea. On the first few screens I was already thinking "I don't want the coffee, let me get the tea" and felt a conflict between how the game was telling me to feel and how I really felt.
I think this theme could be conveyed better if you build a game that offers some trade-off to the player, letting them choose to continue a routine. If the player is the one who choses to do the same thing repeatedly, and then you offer a clever opportunity to change things up, I think the feeling of getting out of the loop would really work.
Also, reading "da" and "poty" felt really out of place here and did not fit the rest of the writing.
Overall I really liked this, and felt like giving more feedback than normal because you are clearly capable of making really polished and cool experiences. Would love to see more.
On another note, this game is absolutely gorgeous by the way (if only we wouldn't see the other scenes in the background when transitioning to the train). It made the webGL version lag as hell but I didn't mind.
Really like your take on the theme - seems that protagonist is stuck in more than one loop :slight_smile: