Switcher-00 by MikDionio

[raw]
made by MikDionio for Ludum Dare 47 (JAM)

You control Switcher-00, an electrical maintenance drone. Help him hop along his predetermined route to restore the power grid.

Ratings

Overall 850th 3.457⭐ 25🧑‍⚖️
Fun 765th 3.37⭐ 25🧑‍⚖️
Innovation 562th 3.543⭐ 25🧑‍⚖️
Theme 344th 4⭐ 25🧑‍⚖️
Graphics 1108th 3.217⭐ 25🧑‍⚖️
Mood 1238th 2.955⭐ 24🧑‍⚖️
Given 22🗳️ 16🗨️

Feedback

superkoekje
05. Oct 2020 · 16:41 UTC
cool game, pretty hard game
GrizzliusMaximus
06. Oct 2020 · 03:31 UTC
Last level was nice! I think the game would be nicer if the jumping tracks was introduced sooner
frances
06. Oct 2020 · 05:12 UTC
It was super challenging but it was really fun. Nice game! I wasn't very good at it though and it made me a little dizzy, haha.
marbles
06. Oct 2020 · 13:28 UTC
A pretty challenging game since it requires timing. Couldn't get past the level where the broken wires was introduced. But it's nice that you introduced the player on how to do the objectives before you added an obstacle.
Isac
06. Oct 2020 · 22:14 UTC
Awesome game! Really innovative and fun. I think the music fit well however it was a bit repetitive and could have been a little bit longer, either than that awesome game!
fufer
06. Oct 2020 · 23:13 UTC
I found it pretty hard but I enjoy the idea of the game. I don't quite get why should the player be able to move the camera, though.
GuaranteedTrainwreck
07. Oct 2020 · 15:24 UTC
Hey @mikdionio !

Well done on your entry !

Very smart use of the mechanic, I could be wrong but I do feel like being able to quickly build a simple automatic pathfinding mechanic you were able to take time on the level design and make it smooth and progressive (which is often the problem when you are on a time limit and the level design is the last thing you tackle).

One little tweak I feel would help is perhaps make the hitbox on the red dots bigger, or allow the drone to go a bit further towards them (allowing the player to anticipate a movement rather than have him time it perfectly).

the overall game is very solid, and surprisingly not that repetitive even though it is literaly the same goal over and over (again in my opinion linked to a clever level design)

Keep up the good work !

Feel free to check my entry and give me your opinion

Cheers

Damien
ElllaDee
07. Oct 2020 · 16:07 UTC
Like challenge and sounds, so atmospheric in its own way
AvatarGreggles
07. Oct 2020 · 18:10 UTC
Nice job! I agree with the above comment that I wish the hitboxes were a bit bigger. There were times where i would literally go above a switch and it wouldn't activate. Love the sound design, good job!
AndyGates01
09. Oct 2020 · 12:59 UTC
Nice simple mechanic, and the level design ended up being quite good towards the end.

I did find that sometimes my jump inputs weren't registering and I would not jump when I expected to which was a bit frustrating.

Good job on the entry!
digital bacon
12. Oct 2020 · 11:38 UTC
Nice work! Addictive gameplay, functional graphics.
toasterwerewolf
18. Oct 2020 · 01:07 UTC
Nice game, the mechanic has a lot of fun potential. I thought it was a great addition that hitting the switch a second time toggles it off - really adds challenge especially when the broken circuits come into play. I could get past that level, so I'm not sure if you ever build on the space bar to speed feature, but even if not, I think it shows you accounted for the fact that players might not enjoy waiting around for a loop to complete for the final few switches.
fraanns
22. Oct 2020 · 19:46 UTC
Realy cool and fun game. The movement is a bit jittery at times but otherwise a great game
Trexxak
23. Oct 2020 · 04:09 UTC
Cool concept! Wish the controls were a bit more accurate though, but other than that very solid! Made it to level 3 where the exposed wiring just made me ragequit at one point :'D