The Dark Knight March by abuzreq

[raw]
made by abuzreq for LD34 (JAM)
See description in the game page at Itch.io.

@ahmedabuzreq

Ratings

Coolness 42% 1648
Overall(Jam) 2.40 1089
Audio(Jam) 2.95 541
Fun(Jam) 2.85 765
Graphics(Jam) 2.27 966
Humor(Jam) 2.63 528
Innovation(Jam) 2.25 987

Feedback

SpecialChef
15. Dec 2015 路 05:06 UTC
You need to attach the data folder with the exe file. Can't play the game. Will check back later
馃帳 abuzreq
15. Dec 2015 路 11:13 UTC
Problem Fixed , thanks a lot!
SpecialChef
15. Dec 2015 路 22:15 UTC
The audio was fitting. Good concept but it uses 3 buttons and no growing. I see there is no option to rate on theme, though, so I assume you acknowledge that. Not glitchy and runs fast. Add maybe some powerups and you have a 2D "Dynasty Warriors" style mini-game. Great job!
x92rwzb
16. Dec 2015 路 20:05 UTC
Although the game doesn't quite fit the theme, you did a pretty good job!
rzuf
17. Dec 2015 路 15:31 UTC
Good job on completing the game. Music is fitting and adds to overall heroic atmosphere.
Hot Box Games
17. Dec 2015 路 22:32 UTC
A little hard but nice job!
I like the music!
oskardevelopment
20. Dec 2015 路 12:43 UTC
Hi abuzreq, thanks for the kind words of Growthia!

In The Dark Knight March I think the music was awesome and the mood was good. I think it would've increased the fun and difficulty if the placement of soldiers and energy were a tad more random (now I could get 30,000 score and 150 energy by tricking the game). I like the player's character's look and feeling!

I would've allowed people to vote on the mood category rather than the humour category if you want a higher score, as your mood was great!

In Nero's Last Campaign I think you did a good job at the mood (and with the touch of humour)! I also enjoyed the map and the historical connections.

I think I would've been more deeply involved if you improve the grammar and spelling at the start of the game.

They controls are easy to understand, though how the 1-5 powers work in practice is a tad hard to grasp (sometimes it feels like that there is a random chance of inverted success?).

Good luck with both your games and thanks for your comments on Growthia!

Warmest regards,
oskardevelopment
anv
20. Dec 2015 路 13:05 UTC
Liked the random speedups. Enemy placement was too predictable, and sometimes the gap in their ranks was on the inaccessible lane, so you had no choice but to march through. Another thing I liked was that due to physics you could take some enemies for a ride with you, and even break next row ranks with them. UI needs readability improvement (in my case it was black text on dark blue background).
Captain Awesome
21. Dec 2015 路 03:45 UTC
I liked it! My high score was only around 60 though, because the spacebar just leads to a quicker death. And checking my score every couple seconds also leads to death.