Evo-loop-tion | Ludum Dare 47 by MrchickenBoy
A game where you play as an AI going through evolutionary learning - loops!
CONTROLS - Classic WASD contols for platforms, arrow keys for maze at the end. You can interact with certain objects by clicking on them.
Thanks for all the wonderful feedback!
-Update: I can't update the game as construct enabled the paid version for the jam and now it is back to free, I used the paid features so I can't edit the game :(
| Youtube | https://mrchickenboy.itch.io/evo-loop-tion |
| Original URL | https://ldjam.com/events/ludum-dare/47/evo-loop-tion-ludum-dare-47 |
Ratings
| Overall | 1614th | 2.581⭐ | 33🧑⚖️ |
| Fun | 1501th | 2.565⭐ | 33🧑⚖️ |
| Innovation | 1569th | 2.403⭐ | 33🧑⚖️ |
| Theme | 1523th | 2.661⭐ | 33🧑⚖️ |
| Graphics | 1467th | 2.339⭐ | 33🧑⚖️ |
| Humor | 1199th | 1.958⭐ | 26🧑⚖️ |
| Mood | 1473th | 2.426⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
https://mrchickenboy.itch.io/evo-loop-tion
The first jump seems impossible so there must be some mechanic I'm missing.
Like other people said there's no guide in game for the controls. But I only knew right away how to play because I saw your post about unclear controls. Little images on the background of the first level would suffice which would show arrow keys and a mouse with an arrow pointing to the first interaction.
I think the maze part was out of place.
Pros
* The music is nice
* the levels are interesting
To Improve:
* Add some tutorial
* Do not have two pair of keys (I mean I can control the main character with WASD, but in the maze I you need to arrow keys)
Having said all that, these are all things that could just be tweaked a little and likely wouldn't take much to fix. I did like the concept and am actually okay with the exploratory nature of discovering controls as long as they don't change once I have discovered them. Perhaps adding a hint that appears after the player has failed a certain number of times?
Regardless, the important part is finishing the game. The rest is just growth!
Getting platformer feel good is a lot of work even for skilled masters of craft developing full length game, so at least for me the platformer, though very popular, isn't an easy go-to genre, just because though it might seem simple, the proper, or at least plausible execution is pretty difficult. On the other hand, you have to start somewhere, you have to start somehow, what better place than here, what better way than LDJam :)
For further research I recommend GMTK's video about Celeste https://www.youtube.com/watch?v=yorTG9at90g (but the whole channel is just superb).
As my playthrough went:
I was pretty confused what was going on in the beginning, as first I couldn't jump over the spikes, then I realized that there's a lever I can pull with mouse (that is not very common in platformers, mostly you have to get your character to the lever), so I pulled it, but it was too late and me and the box disappeared in the middle of the jump. Then it took me a while to get in sync with the timer, so I looped in the middle of the jump a few times over. But I calmed down, waited a bit and then got the timing right. Still I felt a bit confused, as the loop wasn't signaled in any way except for the change of the position. Some VFX would really help with this in my opinion.
As the first level was a pretty rough practice, I had no problems with succesive ones. I got stuck in the last one, where I thought there was a bug that I looped back from the maze, but soon I realized that the level is a tad bit different and that it is supposed to happen, then I waited again to get in sync with the timer and finished the game. What didn't cause me a problem, because I read the instructions, but cannot understand the reasoning behind, is why you have different control scheme for platforming and different for labyrinth?
Once it occured that the timer went to negatives and nothing happend. Also the character is able to do a wall hang, when you cannot make the jump on the first try, and then kind of wall jump again on the platform. As the character is lacking any animation, I couldn't tell, if it is intended behaviour, or just some weird physics/collision bug. It helped me to finish the game though, so I went with it :)
Solid entry, congratulations!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=3h36m01s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
(I'm not afraid to admit it, the first game I ever made with C3's ancestor, Construct 2, was really basic and not as good as this game!)