Feed It! by Bernhard

[raw]
made by Bernhard for Ludum Dare 46 (COMPO)

To keep it alive you have to .. Feed It! Lead the bananas to the monster and avoid the poison.

A short physics action puzzle game made over 48 hours.

Screenshots

| Screenshot<em>1 | Screenshot</em>2 | Screenshot_3 | |------------|-------------------|----------------------------| |Title Screen|First Stage|Another Stage|

Controls

Use the mouse to drag the levers and click the conveyor belts.

Ratings

Overall 652th 3.306⭐ 20🧑‍⚖️
Fun 256th 3.639⭐ 20🧑‍⚖️
Innovation 620th 3.167⭐ 20🧑‍⚖️
Theme 864th 3.194⭐ 20🧑‍⚖️
Graphics 904th 2.75⭐ 20🧑‍⚖️
Audio 595th 2.917⭐ 20🧑‍⚖️
Humor 557th 2.667⭐ 20🧑‍⚖️
Mood 848th 2.75⭐ 20🧑‍⚖️
Given 24🗳️ 7🗨️

Feedback

polegar
21. Apr 2020 · 12:28 UTC
Pretty fun mechanics thanks to the use of physics.

The number of bananas expected to reach the next level is a bit to high. Once you figured out how to feed the monster you have to wait to long for the right boxes to come with almost nothing to do. A little adjustement on this and a bit more details on the graphism would be great.
appix
01. May 2020 · 16:45 UTC
Nice and funny gameplay. There is something strange about the noise channels of the background music
blobo
01. May 2020 · 17:00 UTC
I couldn't get past stage five, but man this was fun! I love the goofy graphics! nice work.
nick0124 creator
01. May 2020 · 17:01 UTC
Cool game
QuadApe
01. May 2020 · 17:09 UTC
That was a fun little game! I really enjoyed the third level with roller platforms. Levels last a little to long for my taste, once you get a grip of what’s going on you just wait for opportunities to feed the right box to the monster. When you introduced bouncers, I feel like game became too random and hectic though.
JordyForNow
03. May 2020 · 18:54 UTC
Hey that was a pretty nice idea, great job making it!
Nobongo
03. May 2020 · 19:10 UTC
The physics made the puzzles fun and interesting and it ran well in the web version I played. Good job with everything overall, I think there was just a bug with the audio that caused a buzzing sound in the background all the time.
Zanthous
03. May 2020 · 19:22 UTC
Felt really smooth, only things I can really comment on is maybe having a max speed on objects so they can't clip through walls and in a couple levels it felt a bit slow. All in all really fun and seemed like a cool concept
Plepletier
03. May 2020 · 19:24 UTC
I love puzzle games! Great job!!!!
DrumGadget_433
06. May 2020 · 02:04 UTC
Nice use of physics in a puzzle game! The combination of puzzle action with timing, velocity, etc worked out well! I did find the conveyor belts to be a little difficult to work with, but I'm sure it's nothing some speed tweaks couldn't fix. Really nice job!
flyingbear
08. May 2020 · 08:58 UTC
Neat little physics puzzler! I would maybe halve the number of banana boxes needed to pass each level, as once I had the levels figured out they would tend to be on the tedious side to complete (Especially the early levels tended to overstay their welcome) The sound used whenever a box hits something is elevated in volume disproportionately to how important it is. I would either leave it out and find other places to incorporate sound or turn that sound way down in volume. The main monster design is appealing and is what drew me to want to try this game out!
falstro
08. May 2020 · 09:35 UTC
Like the mechanics! I played it all the way to the end :D I feel the gravity might be a bit low, but overall a really nice concept. The audio got a bit annoying after a while, I think the bouncy sounds might have been a bit too loud.
SoKette
08. May 2020 · 10:23 UTC
Ahahah ok that was pretty fun :D

Only criticism I could make would be to improve the controls maybe ? But I guess the game would play muuuuuch better on a tablet or phone :D
ZebraAtomica
08. May 2020 · 15:43 UTC
I really enjoyed the mood and the feeling of the Flick thingy but for me the goal was a bit too much, you made really hard maps that 1 or 2 bananas would be enough, when i had to deliver 10 bananas on the steers i gave up because it would be too boring instead of challenging. I had fun nonetheless and a it's a good Compo game!

![unicorn spin.gif](///raw/254/03/z/33dc9.gif)