Saint Uck by 11thPenguin

Thought it'd be an interesting challenge to make something in 48hrs, while also learning a bunch of new tools. In the end, had to punt on enemies, SFX, and so much more, but was a good experience!
Figured most people would use the prompt to do Groundhog Day, endless runner, hamster ball, rewind time, Cube, etc., so wanted to go another way. Hence: St. Uck in a loop.
(Several people have mentioned: when downloading from Github you'll need the .exe and the .pck, stuck in the same directory wherever.)
Used: Godot Pro Motion NG
Got stuck: Frequently
| Youtube | https://github.com/11thPenguin/stuck |
| Youtube | https://github.com/11thPenguin/stuck/releases/tag/LD47-final |
| Original URL | https://ldjam.com/events/ludum-dare/47/saint-uck |
Ratings
| Overall | 366th | 3.325⭐ | 22🧑⚖️ |
| Fun | 412th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 195th | 3.575⭐ | 22🧑⚖️ |
| Theme | 547th | 2.8⭐ | 22🧑⚖️ |
| Graphics | 415th | 3.15⭐ | 22🧑⚖️ |
| Humor | 174th | 3.031⭐ | 18🧑⚖️ |
| Mood | 452th | 2.844⭐ | 18🧑⚖️ |
| Given | 26🗳️ | 20🗨️ |
EDIT1: NEVERMIND I just needed the .pck file. It's working fine now.
EDIT2: I really like how methodical I had to be about how I moved throught the level, but I also realized that there's some ways to do some interesting trick shots by launching multiple tentacles(?) while you're in motion.
If you want more emphasis on those trickshots, a mid-air slow-motion feature could allow for some really interesting advanced moves. You could also have implemented some way the player could fail. Like adding some spikes, or something.
As @ale said though, the controls are confusing. Also, sometimes you can scrape by the wall, sometimes you get stuck. It's as if it's not entirely 45 degree partitions.
Also, there 's no challenge at all, like a timer or enemies.
Sound would be the next big step!
The concept was cool, but became a bit repetitive quite fast! Maybe some upgrades or power ups, challenges, or enemies would make it more interesting.
Anyway, still a cool concept. Well done!
PS: Love a good cleverly worded title!
Other than the controls, everything else seems to work for the project. I particularly like the Dr. Seuss-like poem.
You could make a web build, because most people are too lazy to download ;) I ran it from source on Linux. Worked well for me. Game "crashed" into debugger somewhere after level3.tscn. My guess is code ran out of levels to load ;)
I was quite confused until I read comments saying it was only the 8 directions.
Game crashes after level 4.