{"author_link":"\/users\/mickm","author_name":"MickM","author_uid":"1099916","comments":[{"author_name":"joannetteg","author_uid":"1187407","time":"2020-04-20T01:43:13Z","epoch":1587346993,"modified":1587346993,"text":"Loving that 1999 GeoCities aesthetic and really cool concept too ! Keeping it alive is quite a chore !","likes":2,"format":"md"},{"author_name":"mincemeat","author_uid":"1184045","time":"2020-04-20T06:25:24Z","epoch":1587363924,"modified":1587363924,"text":"Good work on the music, it was simple but wasn't annoying.","likes":1,"format":"md"},{"author_name":"Rakowu","author_uid":"1042060","time":"2020-04-20T06:26:18Z","epoch":1587363978,"modified":1587363978,"text":"Ok i killed my baby by age xD Great man but what are the weights for? Like the checks you did like by representing them with animations (for example that he goes thinner when it is starving).","likes":1,"format":"md"},{"author_name":"MickM","author_uid":"1099916","time":"2020-04-20T06:43:01Z","epoch":1587364981,"modified":1587364981,"text":"@joannetteg Ha thanks - it does evoke that a bit eh. Hopefully chore as in challenge and not painful ;)\n\n@mincemeat Cheers - not my strong suite so tried to just keep simple notes on a loop!\n\n@rakowu It is mentioned briefly in the start but the weights are for a hidden \"work rate\" stat - the more you train the faster you work (and eat\/play) so you get resources faster but also get less of the hunger\/happiness penalty relative to how much you earn (penalty is a constant rate whereas income is affected by work rate)\n\nGlad you appreciated the sprite changes, tried to make as much information obvious to the player as possible (such as the starving belly and SFX, facial expressions, icons updating based on your resources etc).\n\n\nThanks all for checking it out and leaving feedback!","likes":1,"format":"md"},{"author_name":"Kubeec","author_uid":"1119746","time":"2020-04-20T10:28:01Z","epoch":1587378481,"modified":1587378481,"text":"Nice work!","likes":0,"format":"md"},{"author_name":"Thooom","author_uid":"1186417","time":"2020-04-20T11:33:45Z","epoch":1587382425,"modified":1587382425,"text":"Nice work on the visualization of the different states (hungry etc), not just the bars at the top. An eye for details is under rated. Musically this was an improvement compared to the Tamagotchi, that really hurts ones ears. I would love to see some keyboard shortcuts however. I also think maybe a check so that items don't overlap would be good to see.\n\nMy TimTam died after 93 days. That's like 93 in human years.","likes":1,"format":"md"},{"author_name":"joannetteg","author_uid":"1187407","time":"2020-04-20T14:41:58Z","epoch":1587393718,"modified":1587393718,"text":"@mickm Haha chore as in challenge, yes !","likes":1,"format":"md"},{"author_name":"Itskdog","author_uid":"1181379","time":"2020-04-21T00:07:51Z","epoch":1587427671,"modified":1587427671,"text":"It was fun balancing the different activities. ","likes":1,"format":"md"},{"author_name":"Kirbloid","author_uid":"1143900","time":"2020-04-21T00:15:19Z","epoch":1587428119,"modified":1587428119,"text":"I can't believe I had to sent my poor little virtual pet to work!  Great little game, the balance between making credits and buying stuff was good and the random placement led to little strategies to keep the plates spinning.","likes":1,"format":"md"},{"author_name":"erebus","author_uid":"1041553","time":"2020-04-21T09:25:35Z","epoch":1587461135,"modified":1587461135,"text":"Fun tamagachi game! Thanks so much for bringing it by the stream!","likes":1,"format":"md"},{"author_name":"SageWare","author_uid":"1164249","time":"2020-04-21T09:30:08Z","epoch":1587461408,"modified":1587461408,"text":"Tamagotchi flashbacks, but at least I was able to keep TimTam alive longer than the old 90s virtual pets. I enjoyed the game, and you art too.","likes":1,"format":"md"},{"author_name":"MegaMiley","author_uid":"1073287","time":"2020-04-21T13:37:21Z","epoch":1587476241,"modified":1587476241,"text":"Work, work, work, eat, work, play, work, work, eat, work, eat, work, play, play, work, work, eat, work, dead\n\nChallenging but fun :)","likes":1,"format":"md"},{"author_name":"MickM","author_uid":"1099916","time":"2020-04-22T00:31:42Z","epoch":1587515502,"modified":1587515502,"text":"Ha was hoping the priority juggliing would come out ok @kirbloid , thanks for checking it out. Loved your take on the virtual pet thing too!\n\nThanks for checking it out @erebus , glad you got some enjoyment from it.\n\nThanks @sageware , I was very iffy on the art so thanks for the kind words! If you like the Tamagotchi thing you should check out @kirbloid 's game too!!\n\n@megamiley Ha that is life eh, glad you enjoyed it!","likes":1,"format":"md"},{"author_name":"PurpledArtFrog","author_uid":"1097367","time":"2020-04-22T09:02:17Z","epoch":1587546137,"modified":1587546137,"text":":smile: cute entry :thumbsup_tone1: never did those Tamagochi things - but they are rather self explaining :wink: \n\n:purple_heart: :dart: :frog: ","likes":1,"format":"md"},{"author_name":"snesgaard","author_uid":"1101404","time":"2020-04-22T20:12:09Z","epoch":1587586329,"modified":1587586329,"text":"Best sound effects in all of Ludum Dare ;)","likes":1,"format":"md"},{"author_name":"Fryer","author_uid":"1188452","time":"2020-04-22T23:08:32Z","epoch":1587596912,"modified":1587596912,"text":"The tutorial was well done, I didn't feel like there was anything I didn't understand how to do in the game after going through it. I did manage to keep my TimTam alive into old age, but managing everything was quite stressful, and I couldn't find time to train it. Maybe extending the play time a bit and making it easier at the start would help ease new players into the stress that comes later.\n\nAs for the graphics and music: I think the crunchy backgrounds in the UI were a bit over the top, I'd tone that down a bit. The music seemed to stay on a single chord forever, which I guess added to the feeling of stress somehow, but more movement there would be nice so it doesn't get too repetitive.","likes":1,"format":"md"},{"author_name":"Kent Reese","author_uid":"1079060","time":"2020-04-22T23:42:33Z","epoch":1587598953,"modified":1587598953,"text":"You don't give yourself enough credit, this is a good game! Really like the aesthetic you chose, and the game play elements fit well with the theme. A solid entry!","likes":1,"format":"md"},{"author_name":"TheDoctorOfTime","author_uid":"1198511","time":"2020-04-23T05:35:30Z","epoch":1587620130,"modified":1587620130,"text":"Deceptively fun, reminds me of old flash games I used to play but this one despite looks is really responsive in a way. I also like how fast paced it can get.","likes":1,"format":"md"},{"author_name":"knason","author_uid":"1085936","time":"2020-04-23T10:01:34Z","epoch":1587636094,"modified":1587636094,"text":"reminds me of old school flash game, well executed tutorial. The music added nicely to the whole experience! Good work! ","likes":0,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2020-04-24T19:15:31Z","epoch":1587755731,"modified":1587755731,"text":"Good start! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https:\/\/youtu.be\/rlppIbg4aVI","likes":0,"format":"md"},{"author_name":"blobo","author_uid":"1008715","time":"2020-04-25T19:48:11Z","epoch":1587844091,"modified":1587844091,"text":"Well these are certainly some... interesting designs for the pet. haha! I love its goofy face. Great work!","likes":0,"format":"md"},{"author_name":"meelo","author_uid":"1186937","time":"2020-04-27T20:05:58Z","epoch":1588017958,"modified":1588017958,"text":"This seemed like a solid entry all around - the gameplay was sufficiently fun (though I think that the pet might not have actually needed to play? At least, I forgot to let it play for quite a while and it was fine. It was fine on the outside anyways) and the graphics were not exactly beautiful, but I enjoyed the style nonetheless. The audio was nice. I really felt myself caring about my little pet while playing.","likes":0,"format":"md"},{"author_name":"Frank Gevaerts","author_uid":"1103884","time":"2020-05-04T18:33:14Z","epoch":1588617194,"modified":1588617194,"text":"I am clearly not meant to keep a pet :)\nThe graphics may not be the very best around, but they're consistent and I like them. The sound and music are pretty nice too. Well done all round!","likes":0,"format":"md"},{"author_name":"M2tias","author_uid":"1000173","time":"2020-05-10T20:05:16Z","epoch":1589141116,"modified":1589141116,"text":"Funny little tamagotchi. A bit weird to have him work for you though......\nAnyway sound department was pretty good. Music wasn't annoying at all and most of the sound effects were nice. The training sound effect hurt my ears a bit.\nI don't really get the training mechanic without reading the explanation. Some indicators for that might be nice. Current day number might be nice to see as well, then you could really understand if you are doing better than the last run.\nNice job!","likes":0,"format":"md"},{"author_name":"Sockyman","author_uid":"1123320","time":"2020-05-12T16:49:29Z","epoch":1589302169,"modified":1589302169,"text":"Fun game! I like how easy it is to pick up.","likes":1,"format":"md"}],"format":"md","images":["ld46\/183740-cc7adc337d4ad46b89158b016c6857c5.png"],"links":[{"url":"https:\/\/github.com\/MickWPM\/LD46","text":"Youtube"},{"url":"https:\/\/mickm.itch.io\/virtual-pet-no-escape-from-life","text":"Youtube"},{"url":"https:\/\/mickm.itch.io\/virtual-pet-no-escape-from-life","text":"Youtube"},{"url":"https:\/\/www.dropbox.com\/s\/m67ddh079ea8a6o\/LD46-V1_1.zip?dl=1","text":"Youtube"}],"metadata":{"g_key":"59642","g_author":"1099916","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"271160","g_title":"Virtual Pet: No escape from Life","g_status":"PVT1","g_place":"774","g_commentcount":"25","g_site2_node_id":"183740","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"183740","n_urlkey":"271160","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/virtual-pet-no-escape-from-life","n_slug":"virtual-pet-no-escape-from-lif","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"99916","n_created":"1586668314","n_modified":"1587428349","n_version":"599716","n_status":"COMMIT"},"node":{"id":183740,"parent":176557,"superparent":9,"author":99916,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T15:08:38Z","created":"2020-04-12T05:11:54Z","modified":"2020-04-21T00:19:09Z","version":599716,"slug":"virtual-pet-no-escape-from-life","name":"Virtual Pet: No escape from Life","body":"## Keep your virtual pet alive and happy... but it will need to work for it!\n\n### Congratulations on your new pet - A TimTam should be ready to hatch from your egg soon....\nYour job is to love it and play with it. Also to feed it. \nAlso nothing is free in this life. You will have to put your little baby pet to work so you can afford to give it all the love you really want to. Training it will help with working speed but working and training does take the shine off life a bit.\n\nPats are free though. Who doesnt love a good pat.\n\n\n### GAMEPLAY:\nAfter you hatch your pet you will need to manage hunger and happiness - these are key to a long life!\nYou can pat your pet - as a baby and when it is old it will appreciate this but in adulthood it will just make it grumpy!\nYou send your pet to work to get credits to buy interaction points including food, play, (more!) work and training. Training will increase your pets work speed (hidden) however it really doesn't like training!\n\nGOOD LUCK!\n\n![gameplay2.gif](\/\/\/raw\/c46\/81\/z\/2c928.gif)\n\n![V1-0 gameplay.png](\/\/\/raw\/c46\/81\/z\/2b664.png)\n\n![V1-0 tutorial.png](\/\/\/raw\/c46\/81\/z\/2b666.png)\n\n![StartScreen.png](\/\/\/raw\/c46\/81\/z\/2b667.png)\n\n### Dev summary\n\n#### The good\nThe game is simple but I implemented it heavily event based. This means that the initial coding took a while but adding a lot of user feedback (SFX, graphics changes and even tutorial stuff) was trivial without making it spaghetti code-ish. Not perfect but pretty happy with how flexible it was.\n\nI am very happy with the full user experience - tutorial, feedback through SFX, UI and art (graphics changes etc).\n\nSound effects came out ok I think for never having attempted it before! \n\n#### The bad\n\nUI scaling in Unity - all dev was done in 1920x1080 but had some challenges with scaling to smaller webplayer resolution. Ended up changing the look a bit to allow for better scaling at the end which resulted in a bit loss of the \"good\" feel to it.\n\n\n#### The ugly\n\nThe art. First time I have tried to art and it kind of shows. Feels very flash game-y. \nI am actually happy with how the art turned out in general but the UI backing and character feel quite bad still.\n\nI am still not sure on the game as far as fun goes. I quite enjoyed it but again.... feels too much like a 2000s era flash game for me to be really happy with it. This is offset by me being happy that it is a full 'game'.\n\n\n### Notes\n\n\n*This game was made for Ludum Dare 46 Compo, a 48 hour solo Game Jam.*\n\nThe game was developed from scratch in an empty Unity project. An open licenced font was the only pre existing asset used.\n\nArtwork created using Inkscape.\n\nMusic created using Rytmik Ultimate.\n\nSounds created using a webcam microphone and edited with Audacity.\n\n\n**Font:** *Mansalva Regular*, developed by Mansalva Project (https:\/\/github.com\/carolinashort\/mansalva) and used under the Open Font Licence (SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007), included in game download folder.","meta":{"author":[99916],"cover":"\/\/\/content\/c46\/81\/z\/2b65e.png","allow-anonymous-comments":"1","link-01":"https:\/\/github.com\/MickWPM\/LD46","link-01-tag":[42332],"link-02":"https:\/\/mickm.itch.io\/virtual-pet-no-escape-from-life","link-02-tag":[42336],"link-02-name":"HTML5 (web) (Itch.io)","link-03":"https:\/\/mickm.itch.io\/virtual-pet-no-escape-from-life","link-03-tag":[42337],"link-03-name":"Windows (Itch)","link-04":"https:\/\/www.dropbox.com\/s\/m67ddh079ea8a6o\/LD46-V1_1.zip?dl=1","link-04-tag":[42337],"link-04-name":"Windows (dropbox)"},"path":"\/events\/ludum-dare\/46\/virtual-pet-no-escape-from-life","parents":[1,5,9,176557],"love":0,"notes":25,"notes-timestamp":"2020-05-12T16:49:29Z","grade":{"grade-01":33,"grade-02":33,"grade-03":33,"grade-04":33,"grade-05":33,"grade-06":32,"grade-07":31,"grade-08":33},"magic":{"cool":80.757285308725,"feedback":32,"given":20.625,"grade":32.625,"grade-01-average":3.145,"grade-01-result":774,"grade-02-average":3.016,"grade-02-result":748,"grade-03-average":2.79,"grade-03-result":900,"grade-04-average":4.032,"grade-04-result":183,"grade-05-average":2.5,"grade-05-result":982,"grade-06-average":3,"grade-06-result":542,"grade-07-average":3.466,"grade-07-result":205,"grade-08-average":2.968,"grade-08-result":717,"smart":-3.9826533639958}},"text":"## Keep your virtual pet alive and happy... but it will need to work for it!\n\n### Congratulations on your new pet - A TimTam should be ready to hatch from your egg soon....\nYour job is to love it and play with it. Also to feed it. \nAlso nothing is free in this life. You will have to put your little baby pet to work so you can afford to give it all the love you really want to. Training it will help with working speed but working and training does take the shine off life a bit.\n\nPats are free though. Who doesnt love a good pat.\n\n\n### GAMEPLAY:\nAfter you hatch your pet you will need to manage hunger and happiness - these are key to a long life!\nYou can pat your pet - as a baby and when it is old it will appreciate this but in adulthood it will just make it grumpy!\nYou send your pet to work to get credits to buy interaction points including food, play, (more!) work and training. Training will increase your pets work speed (hidden) however it really doesn't like training!\n\nGOOD LUCK!\n\n![gameplay2.gif](\/\/\/raw\/c46\/81\/z\/2c928.gif)\n\n![V1-0 gameplay.png](\/\/\/raw\/c46\/81\/z\/2b664.png)\n\n![V1-0 tutorial.png](\/\/\/raw\/c46\/81\/z\/2b666.png)\n\n![StartScreen.png](\/\/\/raw\/c46\/81\/z\/2b667.png)\n\n### Dev summary\n\n#### The good\nThe game is simple but I implemented it heavily event based. This means that the initial coding took a while but adding a lot of user feedback (SFX, graphics changes and even tutorial stuff) was trivial without making it spaghetti code-ish. Not perfect but pretty happy with how flexible it was.\n\nI am very happy with the full user experience - tutorial, feedback through SFX, UI and art (graphics changes etc).\n\nSound effects came out ok I think for never having attempted it before! \n\n#### The bad\n\nUI scaling in Unity - all dev was done in 1920x1080 but had some challenges with scaling to smaller webplayer resolution. Ended up changing the look a bit to allow for better scaling at the end which resulted in a bit loss of the \"good\" feel to it.\n\n\n#### The ugly\n\nThe art. First time I have tried to art and it kind of shows. Feels very flash game-y. \nI am actually happy with how the art turned out in general but the UI backing and character feel quite bad still.\n\nI am still not sure on the game as far as fun goes. I quite enjoyed it but again.... feels too much like a 2000s era flash game for me to be really happy with it. This is offset by me being happy that it is a full 'game'.\n\n\n### Notes\n\n\n*This game was made for Ludum Dare 46 Compo, a 48 hour solo Game Jam.*\n\nThe game was developed from scratch in an empty Unity project. An open licenced font was the only pre existing asset used.\n\nArtwork created using Inkscape.\n\nMusic created using Rytmik Ultimate.\n\nSounds created using a webcam microphone and edited with Audacity.\n\n\n**Font:** *Mansalva Regular*, developed by Mansalva Project (https:\/\/github.com\/carolinashort\/mansalva) and used under the Open Font Licence (SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007), included in game download folder.","title":"Virtual Pet: No escape from Life"}