Kakyuumari / カキュウマリ by studioNOKOI

[raw]
made by studioNOKOI for Ludum Dare 46 (JAM)

https://youtu.be/0y-0nVZVSjg The cutscene is broken in the Web version. Please watch the cutscene above if you plan on playing online.

"Kakyuu" meaning fireball. Katamari Damacy. Kakyuu + Katamari = Kakyuumari!!!

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Ratings

Overall 790th 3.672⭐ 34🧑‍⚖️
Fun 797th 3.531⭐ 34🧑‍⚖️
Innovation 1101th 3.344⭐ 34🧑‍⚖️
Theme 1970th 3.25⭐ 34🧑‍⚖️
Graphics 487th 4.129⭐ 33🧑‍⚖️
Audio 189th 3.984⭐ 34🧑‍⚖️
Humor 378th 3.638⭐ 31🧑‍⚖️
Mood 812th 3.617⭐ 32🧑‍⚖️
Given 26🗳️ 35🗨️

Feedback

21. Apr 2020 · 02:51 UTC
Egg-celent game! (Get it? Egg? Excelent but EGG-celecent! Lolz!)
Deathdrago
21. Apr 2020 · 02:53 UTC
Ngl this game kinda fire (Literally lol)
Slothtimistic
21. Apr 2020 · 03:53 UTC
If this game doesn't win at least one category I'm eating my shorts, holy smokes. The visuals and audio design of the cutscene SLAP and going from that into this silly katamari damacy style gameplay was so good
Quincy9000
21. Apr 2020 · 03:56 UTC
Dude that intro is incredible!
Kraono
21. Apr 2020 · 11:08 UTC
I love survival games!
KBMusicandSFX
22. Apr 2020 · 05:31 UTC
Nice work team! Glad to be a part of this projek.
AdamCYounis
22. Apr 2020 · 06:18 UTC
Hey! This one was really interesting. The only game I've played so far that was 3rd person with a rigged human character model. I liked the take on katamari, and generally figured out the systems and an effective play style such that I won on my second go, which felt good. I think maybe a little bit more density to the ball would have helped, as there was a lot of empty space as I was picking things up. I liked the "game over" animation, nice attention to detail. The music was also nice in how it built up intensity as the timer ticked down. I'd like to see more variation in level design and environments. Thanks for sharing!
sadsmile
22. Apr 2020 · 17:28 UTC
Wow, those graphics SLAP! Very nice!
WeKri
22. Apr 2020 · 17:33 UTC
Nice graphics and the art style of the intro is awesome. The control of the fireball is challanging but really funny. Nice game!
karreg
22. Apr 2020 · 17:45 UTC
Nice entry !
And for a katamari damacy like game, the chain mecanic is a good idea, because that offer the possibility to manipulate it like a sling.
Maybe more vegetation and less empty spaces between spots could be appreciated.
tmpvoid
22. Apr 2020 · 17:46 UTC
Nice idea, and a lovely intro!
My main issue is the camera, it kept jittering all over the place which made the game hard to look at for a long time. I feel like if you were controlling the sphere instead of the character that would be much smoother. Also not sure whether the timer was super necessary, I never got to what I feel like would've been the super fun part (picking up whole trees).
Nice work overall though!
🎤 studioNOKOI
22. Apr 2020 · 21:23 UTC
@tmpvoid i tried for 3 hours to fix the jitter with no avail. balancing the game and timer were not possible with our limited time. glad you enjoyed the game!
picross
23. Apr 2020 · 07:16 UTC
Fun game! I wish the timer was longer, I always kept hardly missing the limit. Great work!
🎤 studioNOKOI
23. Apr 2020 · 13:57 UTC
has the webgl build worked for anyone?
mehrdadsh
25. Apr 2020 · 14:10 UTC
Hello, i like your game, OMG your graphics. I'm a programmer looking for a graphic designer or a team to join and maybe work on new games, are you interested?​
email:m.shahiri.m@gmail.com
my LudumDare Game:
Social Distancing For Ladybugs
soldierbear
25. Apr 2020 · 17:53 UTC
I loved the artystyle and how conistent it was. You definitely had a vision for this game and executed on it amaizngly well. Great submission!
OndraSej
25. Apr 2020 · 21:49 UTC
I couldn't play because of the missing WebGL build.

Btw. we had some issues in our game (our Unity WebGL build didn't work), but we managed to fix them by turning off compression and data caching in Project Settings / Player / HTML5 / Publishing settings. Select 'Disabled' for 'Compression Format', and make sure that 'Data Caching' is not checked. The build will be bigger and it will have to re-download files on each play, but at least it will work in most browsers.

You might want to try this and see if it would work better.
Daniel Cox
25. Apr 2020 · 21:57 UTC
Very nice all around. All I can think of as criticism are nitpicks you're almost definitely aware of like the final menu not using the nice buttons like the start menu. Maybe just make the player faster the bigger they are and make a few more levels/songs and you have a full game on your hands! I hope for the best in your future.
Epsil
25. Apr 2020 · 22:54 UTC
I like the physics, although I'm not sure if pressing spacebar to make the ball wig out was intended to be left in.

It was a bit tedious to actually win the game when you had such a low speed and relatively much less control of the ball compared to Katamari. Not to mention the camera controls being so restricting.

The "YOU WIN!!!" at the end is a bit deflating when the intro was so good, but I'm guessing that was a time crunch.

All in all, I liked this. We need more flails in games lately.
🎤 studioNOKOI
26. Apr 2020 · 02:36 UTC
@ondrasej thanks for the advice, i'll try it and upload a new build shortly. is uploading a new build like that against ludum dare rules? i'm not sure.
@daniel-cox thanks for the comment! we were under a tough time crunch the last hours but we might be making a director's cut or something of the game.
@epsil the spacebar feature was definitely not intended. they were supposed to be brakes and work perfectly for some people and not for others. not sure what causes it. we are actually working on a better victory screen where you throw the ball into the sky but you are entirely right about our time crunch. i had to make that victory screen in about a minute to stay on our deadline lmao.
🎤 studioNOKOI
26. Apr 2020 · 03:01 UTC
the webgl version NOW WORKS! except the only issue is that the opening cutscene doesn't play.
OndraSej
26. Apr 2020 · 09:36 UTC
@studionokoi uploading builds for new platforms is always fine. Fixing critical bugs is acceptable too, but you should not add new features or levels. Thanks for making the webGL build available, I'll go check out the game.
AdamV
27. Apr 2020 · 00:27 UTC
Nice game! The cutscene was great! To reiterate what's already been said, the camera was too jittery. Also I felt like I was only able to pick up small items, does it eventually get to the point that you can pick up the trees?
🎤 studioNOKOI
27. Apr 2020 · 02:12 UTC
@adamv it indeed does! if i recall correctly it is around 80 "oogas"
thanks for the comment!
beats
27. Apr 2020 · 11:06 UTC
fire worked differently in prehistoric times, solid katamari-esque game, fun for all
Gaming Night
27. Apr 2020 · 13:14 UTC
Nice game, nice cutscene, nice music! The camera movement was too sensitive for me, and the ball hard to control. To be honest I haven't played Katamari Damacy yet (my bad), so I don't have any point of comparaison. Still was able to enjoy your game :)
KBMusicandSFX
28. Apr 2020 · 06:42 UTC
@gaming-night: Thanks for big ups on music. It was a challenge and fun to create in such short period of time. Glad you've enjoyed it.
AdonisDevs
02. May 2020 · 02:37 UTC
This is awesome! I really liked the intro, and the overall sound design of this game was perfect. Great take on the theme, too. Cool game :)
ryzy27
03. May 2020 · 14:00 UTC
Cool game. I have barely made it on first try, so you nailed the difficulty, at least for me.
Intro is amazing. Art and graphics look wonderful.

Cheers!
Fractal
06. May 2020 · 18:55 UTC
Quite fun! The main issue is that the camera goes crazy which makes it hard to follow it sometimes. The art is very nice!