Kakyuumari / カキュウマリ by studioNOKOI
https://youtu.be/0y-0nVZVSjg The cutscene is broken in the Web version. Please watch the cutscene above if you plan on playing online.
"Kakyuu" meaning fireball. Katamari Damacy. Kakyuu + Katamari = Kakyuumari!!!

Ratings
| Overall | 790th | 3.672⭐ | 34🧑⚖️ |
| Fun | 797th | 3.531⭐ | 34🧑⚖️ |
| Innovation | 1101th | 3.344⭐ | 34🧑⚖️ |
| Theme | 1970th | 3.25⭐ | 34🧑⚖️ |
| Graphics | 487th | 4.129⭐ | 33🧑⚖️ |
| Audio | 189th | 3.984⭐ | 34🧑⚖️ |
| Humor | 378th | 3.638⭐ | 31🧑⚖️ |
| Mood | 812th | 3.617⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 35🗨️ |
And for a katamari damacy like game, the chain mecanic is a good idea, because that offer the possibility to manipulate it like a sling.
Maybe more vegetation and less empty spaces between spots could be appreciated.
My main issue is the camera, it kept jittering all over the place which made the game hard to look at for a long time. I feel like if you were controlling the sphere instead of the character that would be much smoother. Also not sure whether the timer was super necessary, I never got to what I feel like would've been the super fun part (picking up whole trees).
Nice work overall though!
email:m.shahiri.m@gmail.com
my LudumDare Game:
Social Distancing For Ladybugs
Btw. we had some issues in our game (our Unity WebGL build didn't work), but we managed to fix them by turning off compression and data caching in Project Settings / Player / HTML5 / Publishing settings. Select 'Disabled' for 'Compression Format', and make sure that 'Data Caching' is not checked. The build will be bigger and it will have to re-download files on each play, but at least it will work in most browsers.
You might want to try this and see if it would work better.
It was a bit tedious to actually win the game when you had such a low speed and relatively much less control of the ball compared to Katamari. Not to mention the camera controls being so restricting.
The "YOU WIN!!!" at the end is a bit deflating when the intro was so good, but I'm guessing that was a time crunch.
All in all, I liked this. We need more flails in games lately.
@daniel-cox thanks for the comment! we were under a tough time crunch the last hours but we might be making a director's cut or something of the game.
@epsil the spacebar feature was definitely not intended. they were supposed to be brakes and work perfectly for some people and not for others. not sure what causes it. we are actually working on a better victory screen where you throw the ball into the sky but you are entirely right about our time crunch. i had to make that victory screen in about a minute to stay on our deadline lmao.
thanks for the comment!
Intro is amazing. Art and graphics look wonderful.
Cheers!