HiJinx by DarriasArt
All little Jinx ever wanted was to fly like the other witches. Unfortunately, she's cursed and a magnet for trouble. Soar as high as you can. Keep her safe she's counting on you.
Arrow keys or directions to move space or A to jump Hold to jump to fly Collect magic orbs to increase flight duration avoid the crows collect the magic wand to win
*works with most standard controllers

https://www.youtube.com/watch?v=S_n3ZFdnLM4&feature=youtu.be
Ratings
| Overall | 953th | 2.889⭐ | 38🧑⚖️ |
| Fun | 933th | 2.684⭐ | 40🧑⚖️ |
| Innovation | 1036th | 2.355⭐ | 40🧑⚖️ |
| Theme | 1060th | 2.333⭐ | 38🧑⚖️ |
| Graphics | 525th | 3.449⭐ | 41🧑⚖️ |
| Audio | 279th | 3.443⭐ | 37🧑⚖️ |
| Humor | 649th | 2.469⭐ | 34🧑⚖️ |
| Mood | 836th | 2.771⭐ | 37🧑⚖️ |
| Given | 41🗳️ | 46🗨️ |
Edit: I was able to play using an xbox360 controller
Nice work! I wasn't able to reach the wand but I did manage to fly a few clouds into the sky. It wasn't obvious to me at first that you were able to stand on clouds, but I got the hang of it after a bit.
One thing that would have helped me is having a meter that indicates how much flight time I have remaining, so I don't go for a jump I can't make. It would also help reinforce how many orbs I've collected.
I think the concept of "collecting things that makes you able to travel farther" is a good spin on this kind of jumping game!
updated page to reflect that
I also have an orbs collected variable I wanted to display in the win screen and a witch time slowdown
@sayumeki UI is updated in new build
Could use some work here and there, but honestly that is completely fine for a game done in such a short ammount of time.
Keep up the good work!
I wish there was a play/replay button of sorts so i could more easily try again.
@ironygames great idea, and great reference doodle jump was a major inspiration. I was trying for that really interesting robot unicorn attack style
@jason-woerner Thanks man,
to add before feedback:
glitterfx emission on flight,
invincibility/ speed/ jumpForceUp powerup item,
add in other enemy types
fix tutorial crow on floor, move into play area
enhance graphics and animation strongest asset pushed more can make this special
fix crow angle randomness prefab
remake title and game over cards to remove pixilation
widen play area
possible touch control and mobile support
witch time (slowdown)
upside down (trick) flying
feedback changes:
remap space bar to jump
smooth difficulty curve, less crows up front, more later on
set physics material so you don't get stuck on clouds,
bounce as a mechanic later? rain clouds?
maybe disappearing clouds and momentum boosting clouds.
hard limits to the edges maybe buildings, opportunity for zdepth telephone poles
put controls in game
tighten controls. Basically playtesting to adjust values to keep jump snappiness after first few upgrades
show cat on cloud and floor so you realize you can jump on clouds
The music is also great. The controls are a bit iffy, and as others noted, a display on the remaining flight power would help tremendously.
Also, there is a long pause on Game Over and the title that I can't skip. And the crows are really mean higher up.
Other than that, very neat and polished entry!
Good job. :thumbsup:
@courtmac you were right about exit time. I missed some of the transitions. Though it seems to still a bit of delay
@ilya-nazarov I've started softening the difficulty.
@rednaxelus agreed, I don't know much about optimization, but looking at the profiler it seems to be the textures and star particles.