BLIP! by Lucien Catonnet

Help Blip get back home by avoiding Blup(s)!
→ Place arrows to lead Blip on a safe path
/CONTROLS (KEYBOARD)

- In the menu: [X] to validate, [V] to go back
- In game:
→ Select cell: ARROW KEYS
→ Place arrow: [X] (hold) + ARROW KEYS (be aware of the Stock)
→ Remove arrow: [X]
→ Run/Stop: [V]
Don't hesitate to use [V] to Run / Stop as many time as you want to find the safest path. Trial and error is the key to success!
/TEAM
- Lucien Catonnet https://twitter.com/LucienCatonnet
- Marjolaine Paz https://twitter.com/Linheha

//♥ Made with Raccoon, our WIP open source Fantasy Console ♥//
| Youtube | https://raccoon.computer/?gh=Lyatus/ld46 |
| Youtube | https://lutopia.itch.io/blip |
| Original URL | https://ldjam.com/events/ludum-dare/46/blip |
Ratings
| Overall | 667th | 3.727⭐ | 24🧑⚖️ |
| Fun | 345th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 619th | 3.591⭐ | 24🧑⚖️ |
| Theme | 1808th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 1449th | 3.455⭐ | 24🧑⚖️ |
| Audio | 965th | 3.286⭐ | 23🧑⚖️ |
| Humor | 1495th | 2.6⭐ | 22🧑⚖️ |
| Mood | 1469th | 3.262⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
Edit: I just noticed the controls listed in this page. I just scrolled past and launched the game. :)
Anyway, thank you for your feedback, and I'm gonna write them on the description just in case the image is not displaying then :)
edit: I also added them on the Itch.io page description
It would have been helpful to have an indication of which way the enemies would go when walking straight into a wall, but you could find that out by running it a few times.
Great job!
I thought you used Pico-8 but no, you must be one of the only ones to use their own engine, and it's impressive!
Good job for this entry :thumbsup:
I'm trying to complain about something, but that's just great. If I want to nitpick, maybe you could have used different musics for different levels, I guess.