Outskirts by Nisanick

[raw]
made by Nisanick for Ludum Dare 46 (JAM)

Welcome to outskirts, player.

logo.png

This is our second LD submission but this time in unity. Neither of us had any decent experience of unity before friday and we tried our best to make this thing happen. It took us a lot of time and it would still need a lot of time to be good but it's working and it's playable.

In our game you get into body of a hunter of a small village. They are too afraid to go out and get food so it's your job to do so. The Outskirts contain several deadly monsters that can't be taken lightly (they will kill you...a lot).

Capture.PNG

So get some quests, complete them, buy upgrades, turn in food for the village and go do it over and over and over and....

We are opting out of graphics category because most of the assets are from various Humble Bundles and from audio category because we forgot to add some and there is no time to do so anymore :(

Controls: * Left and Right arrow (A,D) - movement * Space - jump * Left SHIFT - dash * Left CTRL (W) - attack * T - teleport between the village and outskirts * Click on characters to interact

Respawns cost one herb or 10 gold. If you don't have enough money or village health reaches 0, it's game over!

Update 1.1: * Player now starts with 3 HP and appropriate upgrade to allow it * Healer now heals for just 1 herb instead of 5 * Wolf will wait for 1 more second before another attack (he is still going to chase you and bite on first chance he gets) * Camera is moved down to allow better view of what is underneath (i hope it's enough) * Healer will respawn you for 1 herb if you have one, otherwise it will cost you 10 coins - you still respawn with 1 HP * Quests should now tell how many enemies you still have to kill

Ratings

Given 9🗳️ 6🗨️

Feedback

Jeremy Ryan
21. Apr 2020 · 00:36 UTC
Neat little game!

The art and animation you chose looked nice, but some of the styles clashed a little bit. It's nice that there were a variety of enemies and townspeople to interact with.

It was a little annoying that the hero can only take one hit (although it was nice that you could respawn at town for ten coins). The timing and hitbox on the attack animation were a little bit odd, and it took me several tries to get the hang of it.

Some (relatively) low-hanging fruit for improvement would be "game feel" elements on attacks and interactions. I'd highly recommend searching YouTube for "Art of Screenshake." It's probably the most useful 30 minutes I've ever experienced in terms of game design.

Congrats on making a thing in 72 hours!
Xeke-Death
21. Apr 2020 · 10:25 UTC
I finished a few quests, but the enemies kept killing me and wasting my time.
Wolves spawning under me before I landed. Slimes attacking faster than me (an issue with spamming attack while jumping, maybe), and minotaurs having longer reach than it seems were my main causes of death.

Camera needs to pan down a little. At the end of the outskirts, I couldn't see if I was going to land on something or not.

Quest system worked great, the UI popups all worked well.
Spent quite a bit of time trying to save these people.

Great work guys.
JacksGamesSucks
21. Apr 2020 · 21:16 UTC
Very good game. I feel like its in slow-mode all the time, maybe it needs some adjustments? I also dont hear music and i found bug - i felt off the clif. Anyway - I enjoyed it.
Sheepolution
23. Apr 2020 · 15:22 UTC
It's okay that you used premade game assets but be sure to use assets from the same set. Mixing different kind of assets can make the game look really weird. The character moves kind of slow and awkward. I know you can run but only for a moment before you're out of mana. It also looks weird how the character doesn't have an animation or disappears when you die. Combat isn't great either. I found it very hard to hit creatures without getting hit. It would also help if you were able to look down. I had to do a leap of faith and hope there is ground under me.

I see that you've put a lot of work in this and I can appreciate that, but perhaps you should aim for something smaller in the future so that you can polish what you have.
yy404
12. May 2020 · 10:10 UTC
The teleporting between the village and outskirts was interesting! Dash in the air feels great! It could be much better by adding audio.
I didn't know what to do at my first attempt, but then I understood how to complete requests.

![Screen Shot 2020-05-12 at 11.14.04 AM.png](///raw/847/c2/z/340bc.png)

This little diamond-like item was confusing. After testing, I think it means a random loot. Would be better to explain somewhere.