Keep Inside by davidB
A very basic game, use the game pad or the mouse to control the paddle. Mouse click ou Gamepad bottom button ( A on Xbox Controller).
The game is very unfinished (incomplete gameplay, no sound,no fx, no...) just the bare minimum. Maybe I'll submit a post-compo version during the coming month.
Install: - download the archive - open the archive / package - launch the native executable - allow the executable to run (on windows & mac)
Tools: - Rust with bevyengine (my first time, I learn it during the compo) - VS Code - Inkscape

Update: - [2020-10-05] Error during the packaging on Sunday, so I repackage the content.
Ratings
| Overall | 420th | 3.217⭐ | 25🧑⚖️ |
| Fun | 344th | 3.196⭐ | 25🧑⚖️ |
| Innovation | 308th | 3.304⭐ | 25🧑⚖️ |
| Theme | 275th | 3.674⭐ | 25🧑⚖️ |
| Graphics | 528th | 2.739⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
The ball didn't really touch the inner platform, that was anoying. Overall nice project, it has some potential)
Heads up, though, trying to open the app on macOS 10.14 pops up an error: "The application requires macOS 10.15 or later." I ran the binary directly though from the console and it worked fine:
```
$ ./ld47_keep_inside.app/Contents/MacOS/ld47_keep_inside
```
(Also, the download links for Mac/Linux are mixed up.)
@noahw , I'll see if I can build a version compatible for macOS 10.14 (I don't have one to test, and the app is build on github-action). I also noticed that links are mixed but I was not able to unmixe them with the LD form (mixe is done after the submit), I'll retry today to unmixe.
The counter and the circle twisting are great visual touches.
A menu and a calm background music would have really improved the experience.
Visual feedback would have been great to know when the ball bounces, i still don't know if the smaller pad is purely a magnet or if balls can bounce on it.
You could improve variety by spawning the ball in a random spot / direction around the player.
You could have added power-ups / interactions to break the monotony as it gets a bit easy when the ball starts consistently going clockwise / counter-clockwise.
Even if it does not look finished, it's a great start for a game !
Very simple minimalist aesthetic, I like that very much, great job.
Tip of the hat for using Rust :)
The idea is nice, the execution is clean.
I love the simple graphic style, the color choice is good too.
After 20 or so, you become stuck in a cycle where you always have exactly the same angle to turn to win. Maybe adding a bit of randomness to the bouncing angle, or speed to the ball every bounce would make it more interesting.
Well done making this game 💕
I wish I had more influence on where the ball was going, it didn't seem to matter how I hit the ball (with the middel or the sides, moving or not moving). I found a strategy in which I was moving the paddle through the side opposite to where the ball was, and managed to get to 43. :) I tried with my game controller, but I preferred the mouse.