Something to Tell You by Blind Lemon Games
A story of modernity, love, pain, and futility. A first person interactive fiction where you play a man flipping between consciousness and a dream state. Your family shares their experiences as the game progresses,

| Youtube | https://blindlemon.itch.io/something-to-tell-you |
| Original URL | https://ldjam.com/events/ludum-dare/47/something-to-tell-you |
Ratings
| Overall | 515th | 3.693⭐ | 46🧑⚖️ |
| Fun | 1354th | 2.805⭐ | 43🧑⚖️ |
| Innovation | 603th | 3.511⭐ | 46🧑⚖️ |
| Theme | 990th | 3.44⭐ | 44🧑⚖️ |
| Graphics | 788th | 3.568⭐ | 46🧑⚖️ |
| Audio | 106th | 4.081⭐ | 45🧑⚖️ |
| Humor | 1048th | 2.318⭐ | 35🧑⚖️ |
| Mood | 83th | 4.214⭐ | 44🧑⚖️ |
| Given | 33🗳️ | 57🗨️ |
Even though... I think I broke once, as I jumped over the corner and everything looped... I can say I really got the theme, lol.
- Great graphics
- Weird collision detection
- Good mixture of reality and fever dreams
- overall :thumbsup:
Overall, really great stuff though.
Really memorable experience, I really liked this little game.
I also liked the subtle addition of the hand sanitizer in the beginning, very à la mode.
When the ghosting effect hit during the dream sequence, together with the slowed down audio, I thought my pc was crashing or something. Which was really quite brilliant.
However, as others have also said, I'm not a big fan of the low sensitivity and inverted controls, as well as the incredibly low FOV in the first two scenes, which made me feel quite motionsick. The dream/coma effects could also have been done better imo, as they felt more like random textures, splattered everywhere, instead of a trippy sequence. Lastly, I felt like there wasn't much game to it, as there were barely any interactable objects, so it felt more like a slightly interactive movie than a game, to be honest.
Sorry, if I come off a bit harsh, it's not my intent, as I genuinely do like the game, I just think it needs a bit more polish :) Great entry!
PS: I think slightly low sensitivity could work for the bed scenes, as that makes sense, look at MGSV's intro for inspiration there.
I love that singing, came from monologue and kept in mind. Also amazing how that space "in mind" gets more broken every time.
This is unreal. Thank you for it!
The direction you explored here is fascinating. Being in a coma on a deathbed, having people come to visit you, not even knowing if you can hear them, telling you things, confessing. Huge potential for creating an interesting, dramatic, and emotional experience.
Low camera control sensitivity I can somewhat understand, although personally, I feel it is an unnecessary hindrance. Controls-inversion was the worst issue for me out of the two, I found it extremely frustrating.
Other than that it is a very cool game, a clear 5/5 for the theme and the mood of the game.
@theodore - Yeah a lot of ideas for the dream sequence ended up on "the cutting room floor." We were talking about following the voice and 'opening memories' in the dream sequences and had to drop the feature cause 72 hours.
@candlelight -thanks for input Candle. Helpful!
thanks for the live review! appreciate the feedback (your computer is so much faster than mine! I knew I shouldve "fixed update" on that breathing mechanic)! Yeah the branching narrative part was dropped, seems like you got "bait and switched" by us almost, not the intention (glad you didnt breath. true gamer move :) )...in any case reviews like this make us better, thanks!