A Long Night At Work by jmattspartacus
Story
Stanley is stuck at the office alone, finishing up some work, when suddenly he realizes his printer is printing in reverse. He tries to escape the office, struggling through time looped rooms along the way in this 4d puzzle platformer.
Controls
Pause- Tab or escape
Walk- wasd
Jump- space
Interact- e
| Youtube | https://jmattspartacus.itch.io/a-long-night-at-work |
| Original URL | https://ldjam.com/events/ludum-dare/47/a-long-day-at-work |
Ratings
| Overall | 1301th | 3.132⭐ | 21🧑⚖️ |
| Fun | 1182th | 3⭐ | 21🧑⚖️ |
| Innovation | 1147th | 3⭐ | 20🧑⚖️ |
| Theme | 1213th | 3.184⭐ | 21🧑⚖️ |
| Humor | 1148th | 2.118⭐ | 19🧑⚖️ |
| Mood | 1217th | 2.974⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 9🗨️ |
There was a bit of clunkyness with the picking up and putting down of the objects, which made it difficult to solve the puzzles.
I ended up getting suck on I think the 3rd room because every time I put the object down it would snap back to where it came from.
Nice work though :)
Fixed the lightmap,
Removed some of the debug messages,
Fixed a bug that made it so you had to move objects for them to remember it.
Added Easter Egg
Thanks for the feedback!
It lacks some polish - it was very confusing at start to understand what is happening to the objects, would be cool to have some indicator that it is "rewinding".
I didn't like the fact that I couldn't choose the placement of the object with aiming, only with WSAD movement which is super clunky.
In one room, there was some red barrels that I hoping I could interact with - but they were just the background elements.
Overall - good proto, needs some UX polish and some art direction! Default ue4 mannequin is a huge turn off :)
I liked the way that physics of the barrel were reversing, reminded me of TENET movie as well.
would have been cool to put a bit more love into the object that does the loop of all movements you did.
Like making it blink and make a sound (rewind sound) or something to give a feedback to the player.
Also the default character could have been swapped :-)
Good Job!
As said previously, the mechanic to pick up objetcs (that needs to be used all the time) is a bit frustrating and you will sometimes have to start over only because you can't press the button correctly. Objects rotating while holding them is never useful in the game, so I would suggest freezing their position when being hold!
Nice entry!