Convaser by DecrementedPalindrome
Avoid the glowing orbs and lasers while being pushed around by conveyors.
Things get harder over time as more modifiers are applied.
Inspired by Treadmillasaurus Rex.


Known issues:
Web:
• The music stutters at the start which may cause the game to fail to sync with it
Linux:
• The Tail of Lives is shorter than it should be
Mac:
• I don't have access to a Mac to test the build so it might not even run, please let me know if there is anything wrong
All platforms:
• The conveyors don't fill the whole screen on large displays (4k) everything looks fine if you make the window smaller though :)
You can see how the game looked at the end of days one and two here:
Day 1
Day 2
Ratings
| Overall | 653th | 3.737⭐ | 21🧑⚖️ |
| Fun | 206th | 3.921⭐ | 21🧑⚖️ |
| Innovation | 1000th | 3.395⭐ | 21🧑⚖️ |
| Theme | 1992th | 3.235⭐ | 19🧑⚖️ |
| Graphics | 955th | 3.816⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 8🗨️ |
For a 2d game it almost gave me motion sickness! :D
Great job!
It does slightly give me motionsickness, and the spinning into split-screen conveyor belts is mad.
The randomized modifiers work really well to give a nice pacing and difficulty curve.
*Love* the music!
It would be cool to replace the belts with a curl noise field and see how that plays out.
I agree that it should be more obvious when the player is hit, I'll add a sound when I develop it further, somehow that never occurred to me during the jam. I might also make the screen flash as well but there's already a lot going on visually so I'd want to be careful with adding more visual cues.
I'm not sure how to make the hitboxes more obvious while keeping the glowing look of the orbs, I've been a little lenient with them for that reason so hopefully there should be more cases where you thought you should have lost a life but didn't than cases where you thought you shouldn't have lost a life but did.
The motion sickness seems to affect some people more than others. I think adding a decreased motion option where the conveyors don't move forwards and only point in the direction they are pushing would be a good idea, I'll have to get some other people to test that if I implement it since it doesn't affect me personally.
A curl noise field would be interesting! I haven't seen that before. Sadly it wouldn't work with the way I'm doing the conveyors at the moment. It could be an interesting opportunity to learn some new things further down the road, but I doubt I'll get the time to look at that any time soon.
A few people have mentioned that they really like the music and I would like to clarify that I did not make the music in this game - The song is Straw Fields by Rolemusic which is licenced under a Creative Commons BY license and is available here: https://www.freemusicarchive.org/music/Rolemusic/Straw_Fields/03_rolemusic_-_straw_fields. I'm glad I picked a good song though :).
I put credits in the bottom right corner of the menu screen, but maybe I should make it a bit more obvious with how much the music adds to the game.