Convaser by DecrementedPalindrome

Avoid the glowing orbs and lasers while being pushed around by conveyors.
Things get harder over time as more modifiers are applied.

Inspired by Treadmillasaurus Rex.

ScreenshotEarly.png

ScreenshotLate.png

Known issues:

Web:

• The music stutters at the start which may cause the game to fail to sync with it

Linux:

• The Tail of Lives is shorter than it should be

Mac:

• I don't have access to a Mac to test the build so it might not even run, please let me know if there is anything wrong

All platforms:

• The conveyors don't fill the whole screen on large displays (4k) everything looks fine if you make the window smaller though :)

You can see how the game looked at the end of days one and two here:
Day 1
Day 2

Ratings

Overall 653th 3.737⭐ 21🧑‍⚖️
Fun 206th 3.921⭐ 21🧑‍⚖️
Innovation 1000th 3.395⭐ 21🧑‍⚖️
Theme 1992th 3.235⭐ 19🧑‍⚖️
Graphics 955th 3.816⭐ 21🧑‍⚖️
Given 34🗳️ 8🗨️

Feedback

Binney
21. Apr 2020 · 07:32 UTC
this is extremely addictive and I am terrible at it
THJSmith
21. Apr 2020 · 21:44 UTC
This was great fun.
For a 2d game it almost gave me motion sickness! :D
Owen Rees
22. Apr 2020 · 18:20 UTC
Ah my eyes are so overstimulated but I love this game :) I managed to get to 132 seconds. I love the simplicity and the modifiers are a great touch. Good work!
AmigoPadilha
22. Apr 2020 · 20:31 UTC
Really nice game! Loved the kinda futuristic graphics. It could use a little more feedback when hit and a clearer hitbox on the orbs, but overall really fun to play!
Great job!
Thermacon
24. Apr 2020 · 02:57 UTC
Had fun with this one. At first I found the conveyors to be nothing but an odd distraction. But over time, however, I really had to start adjusting my movements to account for them. This game is pretty action packed and kept me on my toes. You had some of the best music that I have seen this LD so far, kudos on that. Great work!
TomW
24. Apr 2020 · 17:33 UTC
I love it. The game is simple but fun, and the graphics and audio are brilliant.
It does slightly give me motionsickness, and the spinning into split-screen conveyor belts is mad.
Eran Haas
24. Apr 2020 · 18:56 UTC
Fun!
The randomized modifiers work really well to give a nice pacing and difficulty curve.
*Love* the music!

It would be cool to replace the belts with a curl noise field and see how that plays out.
🎤 DecrementedPalindrome
24. Apr 2020 · 23:56 UTC
Thank you to everyone for the useful feedback!

I agree that it should be more obvious when the player is hit, I'll add a sound when I develop it further, somehow that never occurred to me during the jam. I might also make the screen flash as well but there's already a lot going on visually so I'd want to be careful with adding more visual cues.

I'm not sure how to make the hitboxes more obvious while keeping the glowing look of the orbs, I've been a little lenient with them for that reason so hopefully there should be more cases where you thought you should have lost a life but didn't than cases where you thought you shouldn't have lost a life but did.

The motion sickness seems to affect some people more than others. I think adding a decreased motion option where the conveyors don't move forwards and only point in the direction they are pushing would be a good idea, I'll have to get some other people to test that if I implement it since it doesn't affect me personally.

A curl noise field would be interesting! I haven't seen that before. Sadly it wouldn't work with the way I'm doing the conveyors at the moment. It could be an interesting opportunity to learn some new things further down the road, but I doubt I'll get the time to look at that any time soon.

A few people have mentioned that they really like the music and I would like to clarify that I did not make the music in this game - The song is Straw Fields by Rolemusic which is licenced under a Creative Commons BY license and is available here: https://www.freemusicarchive.org/music/Rolemusic/Straw_Fields/03_rolemusic_-_straw_fields. I'm glad I picked a good song though :).
I put credits in the bottom right corner of the menu screen, but maybe I should make it a bit more obvious with how much the music adds to the game.
No Grapes Games
26. Apr 2020 · 04:28 UTC
I like the floor mechanic and how it influenced your movements. Nice use of Godot. Nice entry.
zondarg
27. Apr 2020 · 16:19 UTC
Cool game, very addictive indeed. The pulsing neon look and the music went together very well (so, you selected a good tune there), and there is a lot going on onscreen. Collision should nevertheless have more felt "impact" - with some visual hint or shake, and some noise too. Very nice entry! :thumbsup:
Asue
29. Apr 2020 · 09:04 UTC
Very fun little game, hard to stop playing! I think there's a lot of potential. It would be nice if you teamed up with someone who composes music, so the game would really have its own identity.
mypalmike
03. May 2020 · 02:38 UTC
Nice simple arcade-style mechanics. Good music and sound. Graphics are quite polished for a game jam. Well done!
Kent Reese
03. May 2020 · 02:40 UTC
Nice pick up and play game, like how the difficultly scales.
Avi
05. May 2020 · 03:36 UTC
Awesome work! Got 102 as my best score I think! I liked how the random difficulty modifier stacked at the bottom :)
Robin49
07. May 2020 · 21:14 UTC
That remember me the mood of a nightclub :)