A not so boring game by clemetayer
A not so boring game
A not so boring game is a video-game made during the Ludum Dare 47 (Compo), made with Godot. The theme is "Stuck in a loop", so here is a funny gameplay loop :)
Source code
the source code can be found here : https://github.com/clemetayer/LudumLoop
Executables
This game is compatible with Windows, MAC_OS and Linux. All of these are on this itch.io page : https://clemetayer.itch.io/a-not-so-boring-game
Ratings
| Overall | 533th | 2.955⭐ | 24🧑⚖️ |
| Fun | 451th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 340th | 3.227⭐ | 24🧑⚖️ |
| Theme | 338th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 550th | 2.659⭐ | 24🧑⚖️ |
| Audio | 499th | 1.267⭐ | 17🧑⚖️ |
| Humor | 21th | 4.045⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
Thank you !
players, and if i should have made it more obvious...
Anyway, thanks for playing and for the feedback !
I liked the game and particularly the way the twist played out. One complaint: arrow keys + mouse is a really uncomfortable combination for many common setups, as they both tend to be associated with the right hand. Supporting WASD as an alternative to the arrow keys would have improved the user experience.
Nice entry.
One thing to note. I nearly missed the ending because I typed `ludum` after a line of dialogue told me to, and then assumed there was nothing else to see. I only came back because I saw your comment about there being two distinct gameplay parts.
It would probably be better for your game if it wasn't there, or if the ending came a bit sooner (say, 5 "monsters"), provided, of course, that you want people to find it. It just seems like a pity to me that half of the work can go unnoticed so easily.
The ending fight was surprisingly challenging, everything moved quite fast and the target was really small. Not sure if that's a good thing.
Anyway, humor is definitely a highlight of this game, it was quite fun to read the messages.
Overall, congratulations for finishing, keep at it :slight_smile:

@zackavelli Thanks a lot!
@coderaurus Thanks!
@dharby Thank you for the feedback!
@ramble-house-games Thanks! :)
@quinn-patrick Thanks! I wanted to make something extremely simple as a basis, and add some hidden (perhaps too hidden?) spice with the time left, while keeping the basis as alright to go through.
@rakowu Thanks !
@sava-tsurkanu Glad you liked it :)
@ben-ash Thanks for playing ! I didn't spent time on the audio, i didn't want to make accidental loud sounds that would be painful to hear since i have pretty much no experience in sound design...
@shambles Thank you :)
@mvasko2 Thanks for the feedback and advices ! I realize now that it's actually pretty hard to hint a hidden path to the player. I now can see the mistakes i made in order to do this, thanks to the feedbacks, i definitely learnt some things with this game !
@tommy Thanks for the feedback ! That was pretty much exactly what i was aiming for with this game !
@nicoccino C L I C K I N G I N T E N S I F I E S !
@coding4rtist Thanks for the feedback !
@marcmagus Actually, i thought about implementing a control mapping menu. I have heard it's pretty simple to do in Godot, but since i have never done that before, i didn't know exactly how much time that would take, so i kept the arrow keys as a compromise. Definitely something i need to learn for future game jams. (Oh, and there is also this shift+alt technique, but i was scared that too many people would be unaware of this trick).
PS. Were you practicing text animations in Godot? :-P
The mix of visual novel at first and simple gameplay on the boss is surprising and pleasing.
I expected less when starting but the narration is actually quite good!
The art is enough, but the missing music / sound is a bit sad.
Thanks for the game and good job 💕
Funny enough, I spent a bit of time before the jam looking into control mapping in Godot myself! Didn't end up using it though, our project is 100% mouse clicks XP
@chaosinism Thanks for the feedback!
@cogcomp Thanks!
@xatulu Thank you very much!
@doot Thanks :)
@mrpiedpiper I have never played this game, but a friend of mine also told me this, i guess i really should give it a try someday! About the cheat code thing, i realized afterwards that forcing the player to push the button was not a really good idea... That's something i'll keep in mind. Anyway, thanks for playing and for the feedback!