DAVAI DAVAI by p0l4r

[raw]
made by p0l4r for Ludum Dare 46 (JAM)

davaidavai.PNG davaidavai1.PNG

DAVAI DAVAI

A cop-strategy game where you have to plan out your moves to take out the perps!

Kill all hostiles in the area, keep your boys alive!

Features

  • Amazing Ray-Tracing graphics!
  • Wonderful pathfinding!
  • Intriguing art-style!
  • Contemplative Cop-Name generator!
  • Strategic Cop-patroling gameplay!
  • Fully voice acted!

HOW TO PLAY

PLANNING PHASE

Using the controls below, plan out your movements first, this is the only time you get to say where to move, so make it count, you can queue up movements by shift-clicking a new location. Click space or "Execute" to start DAVAI PHASE.

DAVAI PHASE

The boys are going in! You cannot control their movements in the DAVAI PHASE but you can control their rotation. Select them and rotate them according to their needs, they will take care of the shooting themselves.

Good luck!

CONTROLS

- Select a squad-member by clicking on them. - Hold *Shift and Left-click to queue up moves.* - Press *C to clear a units orders.* - Press *Space or "Execute-button" to execute your move.* - Hold *Right-Click to change a selected squad members view angle.* - Squad members will automatically shoot at every enemy they can see!

Post-Jam (1.0.1) bugfix:

  • Fixed Execute and Exit buttons not working properly.
  • Fixed Aspect-ratio and UI scaling issues.
  • Fixed crash at the end of the game.
  • Fixed names not showing up in the post-mission debrief.

MADE IN 72 HOURS BY

Mathias Grønseth

Andreas Kaldager

Øyvin Higdem Waaler

PLAY ON WINDOWS IF YOU CAN

(WebGL does not like fancy audio trickery)

On WebGL: Fullscreen to avoid scaling issues

Ratings

Overall 1488th 3.375⭐ 18🧑‍⚖️
Fun 1630th 3.125⭐ 18🧑‍⚖️
Innovation 1172th 3.313⭐ 18🧑‍⚖️
Theme 2133th 3.094⭐ 18🧑‍⚖️
Graphics 1435th 3.467⭐ 17🧑‍⚖️
Audio 1177th 3.094⭐ 18🧑‍⚖️
Mood 1432th 3.281⭐ 18🧑‍⚖️
Given 23🗳️ 7🗨️

Feedback

Barbiche
21. Apr 2020 · 10:37 UTC
I like the concept and the visual. Simple, but with style !
Controls are a bit weird I suppose :D But overall great job guys!
gregoire_d
21. Apr 2020 · 10:45 UTC
Nice entry ! the Execute button was not working in my playthrough
TimeTravelHamster
21. Apr 2020 · 10:47 UTC
The visuals are nice, but i can't make them move at all. My Spacebar or Execute don't work when i que move or i'm doing something wrong.
🎤 p0l4r
21. Apr 2020 · 10:53 UTC
Thanks for the feedback! The execute command does not fire sometimes, will update with fix!

Update: 1.0.1 is released, with fixes for the Execute bugs and more. See entry for details.
bredcrumb
21. Apr 2020 · 10:56 UTC
Cool Concept! The execute button didn't work for me (webGL) so i had to use space but otherwise nice entry :D
mirsakka
21. Apr 2020 · 11:04 UTC
I didn't succeed very well as a boss for these cops but I tried! Cool idea.
killy9999
21. Apr 2020 · 11:14 UTC
I really like your colour palette!
Coda Highland
24. Apr 2020 · 16:15 UTC
It looks pretty good, and the sound effects work well. The field of vision effect visually works really well but there's something a little bit off about it because my cops didn't shoot things I thought they should -- do they only shoot when the center of the target is in the light cone? The pacing is too slow for my tastes and it would really help to be able to make the officers pause for a little while -- the first time I lost because my cops hit the end of their lines even though the target was right there in their sights.
🎤 p0l4r
24. Apr 2020 · 16:28 UTC
@coda-highland Thanks for the feedback! We set out to make a more strategic game, where you had to plan out your aiming before the round started as well. We also planned on making the player able to tell the cops to wait somewhere, but time ran out and we had to strip it down to the essentials.

The cops shoot anything in their cone of vision, but we made it so they can't do "impossible" shots, where they have a 1mm opening through a doorway or something. So they need a certain percentage visibility. They also have a small delay before shooting. So maybe that was what happened. Or maybe it just glitched out, just as likely :bug: