DAVAI DAVAI by p0l4r

DAVAI DAVAI
A cop-strategy game where you have to plan out your moves to take out the perps!
Kill all hostiles in the area, keep your boys alive!
Features
- Amazing Ray-Tracing graphics!
- Wonderful pathfinding!
- Intriguing art-style!
- Contemplative Cop-Name generator!
- Strategic Cop-patroling gameplay!
- Fully voice acted!
HOW TO PLAY
PLANNING PHASE
Using the controls below, plan out your movements first, this is the only time you get to say where to move, so make it count, you can queue up movements by shift-clicking a new location. Click space or "Execute" to start DAVAI PHASE.
DAVAI PHASE
The boys are going in! You cannot control their movements in the DAVAI PHASE but you can control their rotation. Select them and rotate them according to their needs, they will take care of the shooting themselves.
Good luck!
CONTROLS
- Select a squad-member by clicking on them. - Hold *Shift and Left-click to queue up moves.* - Press *C to clear a units orders.* - Press *Space or "Execute-button" to execute your move.* - Hold *Right-Click to change a selected squad members view angle.* - Squad members will automatically shoot at every enemy they can see!
Post-Jam (1.0.1) bugfix:
- Fixed Execute and Exit buttons not working properly.
- Fixed Aspect-ratio and UI scaling issues.
- Fixed crash at the end of the game.
- Fixed names not showing up in the post-mission debrief.
MADE IN 72 HOURS BY
Mathias Grønseth
Andreas Kaldager
Øyvin Higdem Waaler
PLAY ON WINDOWS IF YOU CAN
(WebGL does not like fancy audio trickery)
On WebGL: Fullscreen to avoid scaling issues
Ratings
| Overall | 1488th | 3.375⭐ | 18🧑⚖️ |
| Fun | 1630th | 3.125⭐ | 18🧑⚖️ |
| Innovation | 1172th | 3.313⭐ | 18🧑⚖️ |
| Theme | 2133th | 3.094⭐ | 18🧑⚖️ |
| Graphics | 1435th | 3.467⭐ | 17🧑⚖️ |
| Audio | 1177th | 3.094⭐ | 18🧑⚖️ |
| Mood | 1432th | 3.281⭐ | 18🧑⚖️ |
| Given | 23🗳️ | 7🗨️ |
Controls are a bit weird I suppose :D But overall great job guys!
Update: 1.0.1 is released, with fixes for the Execute bugs and more. See entry for details.
The cops shoot anything in their cone of vision, but we made it so they can't do "impossible" shots, where they have a 1mm opening through a doorway or something. So they need a certain percentage visibility. They also have a small delay before shooting. So maybe that was what happened. Or maybe it just glitched out, just as likely :bug: