Remember his Name by Adinimys

[raw]
made by Adinimys for Ludum Dare 46 (JAM)

Your adventure as a bard starts here. You will visit a total of 5 villages. You will need to find a balance between telling the true story of the King Andreval and telling beautiful lies which will please the masses. Indeed, you’ll need money to travel. Keep an eye on each village’s interests to know what can please them.

RememberHisNameScreenshot.png

I'll be really interested to see what result you got at the end. Feel free to post them in the comments ! :D

Ratings

Overall 529th 3.796⭐ 51🧑‍⚖️
Fun 913th 3.469⭐ 51🧑‍⚖️
Innovation 156th 3.97⭐ 52🧑‍⚖️
Theme 279th 4.14⭐ 52🧑‍⚖️
Graphics 671th 3.99⭐ 52🧑‍⚖️
Humor 726th 3.287⭐ 49🧑‍⚖️
Mood 441th 3.827⭐ 51🧑‍⚖️
Given 42🗳️ 67🗨️

Feedback

XdSilentStorm
21. Apr 2020 · 10:39 UTC
A very interesting take on the theme, i liked it a lot.
beeplettuce
21. Apr 2020 · 10:47 UTC
Wow this was really cool! It felt like a very fresh experience, I loved the theme and mood of the game. Well done!
🎤 Adinimys
21. Apr 2020 · 10:47 UTC
@xdsilentstorm Thanks ! What result did you get at the end of it ?
How easy was it to guess what the public liked/disliked ?
I'll also check out your game, obviously ^^
GabrielH
21. Apr 2020 · 10:48 UTC
Very interesting concept, the graphics make for a very charming experience. It does feel a bit too straight forward, some more indirect signals for the crowd's reaction would be a appreciated.
Amazing job!
Forging Foxes
21. Apr 2020 · 10:55 UTC
Really love this, my only negative point would be splitting up the text into smaller points, its hard to focus on it all at once. I would like to see more environmental storytelling that could tell the player what lies would be easier to tell in what area, if yous build upon what you have here that is!
Bozont
21. Apr 2020 · 10:56 UTC
Amazing use of the theme, and a very unique, and fun mechanic
bziarkowski
21. Apr 2020 · 11:02 UTC
Unfortunately I didn't manage to reach every village. But I liked this game overall. Nice art and sound effects.
Hello.ST
21. Apr 2020 · 11:04 UTC
Really enjoyed the game! It was a unique take on the theme and was fun and challenging. There was a bit too much text to read between each town, but other than that it was awesome. Great job :)
Fat cat
21. Apr 2020 · 11:06 UTC
The crowd reactions can be a bit unpredictable (for example Herenven did not like that I said the king was compassionate, I chose that because the city was founded to welcome the opressed so it made sense, and the dragon slayer camp didn't like that I chose courage) but I like the idea a lot, it feels unique. This would be fitting as a little minigame as part of a larger game about traveling between cities. The artwork is very well done and the music fits nicely!
🎤 Adinimys
21. Apr 2020 · 11:15 UTC
@fat-cat Oh, I didn't see it as a mini-game inside a bigger game before but it's a great idea (no bigger game plan right now though :P )

Yeah, we discussed a long time about the different reactions as a team and they could be playtested more as our internal thinking is not always the most clear to all players. But in a jam setting we lacked time for that ^^
Glad you liked it though !
🎤 Adinimys
21. Apr 2020 · 11:16 UTC
@forging-foxes Yeah we were going for more environmental storytelling but sadly lacked the time. That's why some assets are way less polished than other (liked the weapons for example)
Miiyuka
21. Apr 2020 · 11:28 UTC
I loved this interpretation of the theme, I played multiple times to get the right ending and it was very entertaining, overall an excellent work!
jayesstee
21. Apr 2020 · 11:32 UTC
Today I learned that the life of a bard is hard. Concept is great, a nice twist on the theme. Text in between songs/villages could maybe be broken up a bit more/made more concise.
jsladovic
21. Apr 2020 · 11:43 UTC
Great concept and a lovely play on the theme, well done!
Moolamu
21. Apr 2020 · 11:44 UTC
It's a pretty novel take on "taking it alive".
It's like a mini peaceful DnD experience playing as a Bard with lots of text-based lore to read.
Overall quite intriguing!
akitl
21. Apr 2020 · 12:18 UTC
prety cool, and original !
kara
21. Apr 2020 · 14:15 UTC
Music, graphics and the writing create a nice atmosphere. Well played!
sledzik
21. Apr 2020 · 14:16 UTC
Good job
IronyGames
21. Apr 2020 · 14:30 UTC
Definitely a unique experience, I like how the challenge is less inside the game and more inside your mind, trying to decypher what could appease each crowd coming from the description.

As feedback, I'd have liked if every unique verse came with its own tune, so I could feel more like crafting a unique story each time.
Andrew-David
21. Apr 2020 · 18:42 UTC
This game was fun, you are really good at writing, keep it up.
Brusi
21. Apr 2020 · 18:54 UTC
Very nice and clever!
At first run I skipped the texts, but on the second I read it all and it was worth it!

In the second run I lied almost all the time and I thought I won (because I survived), but the legend died! What a great twist!
Marakuya
22. Apr 2020 · 04:42 UTC
Great idea! It really can become a very deep, smart timekiller, that can create tons of stories!
BearDing8
22. Apr 2020 · 13:58 UTC
An interesting and different game! Nice audio and artwork. I didn't know I could die from being broke :(
fabula_rasa
22. Apr 2020 · 17:14 UTC
I liked this game very much! Graphics are great, music is pleasant and the mechanics are inventive. But it's the storytelling that I will remember best. You had me already at the battle of the Cat Bridge :).
Great jam entry! Really cool. I tired to be as truthful as I dared and this is what the people remembered of my king:

![Screenshot_4.jpg](///raw/732/a2/z/3270c.jpg)
🎤 Adinimys
22. Apr 2020 · 17:35 UTC
@fabula-rasa Great the hear about "King Andreval de Rosran the Courageous that did... something before he definitely died" :D
Nutriz
22. Apr 2020 · 18:07 UTC
Very original them adaptation, love it ! Also the art are good and pleasant, the entire game is polished.
Special mention for the writing, very immersive. All in one, your game is working very well on me.
FudgeFiddle
24. Apr 2020 · 13:49 UTC
Wow this is very well done. I'm usually not one for story based games but this was definitely fun and has replayability. Very good entry.
Vesper
25. Apr 2020 · 10:10 UTC
This was a really nice take on the theme, and has a fair amount of re-playability. But gosh, those villagers were hard to please. XD Truly, the life of a Bard 'tis not easy.

Very well done.
CircleOfLife
26. Apr 2020 · 16:39 UTC
Telling stories for the bard turned out to be more fun than I thought. I really liked the idea of ​​the game, but it seems to me that it is almost impossible to tell a story so that everyone remembers only the truth, and at the same time you don’t break your bones.
🎤 Adinimys
26. Apr 2020 · 16:58 UTC
@circleoflife It's true that it's really hard to get everything perfect. Assuming that few people would play more than once we wanted the game to be hard enough to avoid most of the people getting everything right. We felt it would kind of defeat the purpose of this "lie vs truth" mechanic if you could just tell the truth most of the time.

For sure if it was a bigger game we would have needed more time testing everything to assess how easy we wanted everything to be
marcusnystrand
27. Apr 2020 · 20:03 UTC
Fun and original idea!

I had a slamming concert in Coursart, but then I completely failed in Eisental, so on my way to Herenven I starved to death :(

Well done :)
Jupiter_Hadley
05. May 2020 · 23:43 UTC
Really nice take on the theme! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/HbpVWKRHlfc