Anti-Matter by MikDionio

About:
Keep the anti-matter particle away from the nucleus. Prevent a cataclysmic reaction.
How to play:
Use your mouse to move the rotation of the shield. Gain points by deflecting the anti-matter particle. Lose points for each nucleus particle destroyed. The game ends when the nucleus is completely depleted.
Other details: The game was created using Unity. Sprites were made using Inkscape (though they're just rectangles and circles).
Credits:
Music by CodeManu - https://opengameart.org/content/magic-space
SFX by phoenix1291 - https://opengameart.org/content/sfx-the-ultimate-2017-16-bit-mini-pack
Font by Bou Fonts - https://www.dafont.com/squarefont.font?l[]=10&l[]=1&text=ANTI-MATTER!

| Youtube | https://mikdionio.itch.io/anti-matter |
| Original URL | https://ldjam.com/events/ludum-dare/46/anti-matter |
Ratings
| Overall | 1125th | 3.538⭐ | 41🧑⚖️ |
| Fun | 839th | 3.513⭐ | 40🧑⚖️ |
| Innovation | 1022th | 3.385⭐ | 41🧑⚖️ |
| Theme | 1030th | 3.744⭐ | 41🧑⚖️ |
| Graphics | 1209th | 3.641⭐ | 41🧑⚖️ |
| Mood | 1333th | 3.333⭐ | 38🧑⚖️ |
| Given | 48🗳️ | 48🗨️ |
I had a lot of fun (made it to around 3500 points). I really liked the idea - simple, yet fun and challenging. Do it for android and you have a formula for success. :)
I was a bit confused about the negative score, but i stoped thinking about it while playing. So I guess it does not matter.
Thank for creating and sharing.
The game gets too difficult too quick though.
I think with refinement it could be a great game.
e.g. The difficulty could ramp up more slowly.

Gameplay is obviously not very complicated but it feels well-polished for what it is. At no point did I have an impression that there is something wrong with the bouncing :). Good jam job!
Well done!
Simple but fun, really cool game, well done !
I played again and I am writing an analysis.

1 - Mecânicas, Aprendizado e Fluxo:
Gostei bastante de jogar, só achei muito difícil. Hahahahahah.
Aprender a jogar é bem simples, uma vez que apenas é preciso controlar o mouse.
O fluxo de jogo é frenético, isso deixa a gente se sentindo incapaz de avançar muito (mas quando a gente consegue, a gente se sente bem).
Eu creio que algo que poderia melhorar a experiência, seria a capacidade (ao passar algum tempo) de usar um energizador que permite o tempo passar mais devagar (para todos), assim o jogador pode pensar melhor de vez em quando em como fazer as coisas se moverem.
2 - Gráficos, Áudio e Narrativa:
Os gráficos são bastante simples, mas são suficientes para passar a ideia do projeto. Além disso, possuem estética confortável de se ver.
Como os produtores optaram por não serem avaliados pelo áudio, creio que não tenha sido um trabalho totalmente autoral, então não há muito o que falar sobre isso. Apenas reitero que se for implementar algo no sentido de "câmera lenta", uma boa coisa seria passar um filtro sonoro nesse momento.
O foco do projeto não está na narrativa, apesar de ela existir de forma simples e direta (envolvendo existência do universo, matéria e anti-matéria (ao que entendi)).
3 - Cultura:
Une tópicos de futurismo, Ciência, ficção científica com mecânicas de simulação bidimensional de física com ação e arcade.
Creio que seja uma união muito interessante de tópicos.
Poderia reforçar o caráter arcade com uma tabela de pontuação (mundial), para as pessoas competirem (para isso o fluxo de jogo precisaria ser menos frenético, ao meu ver, hahahahahah).
4 - Monetização:
Imagino que precisaria da adição de diversas mecânicas e bastante polimento. Creio que o jogo poderia ser colocado em um site com propaganda para monetizar dessa forma, ou mesmo adaptado para smartphones e vender com propaganda entre estágios (podendo ter não apenas um formato infinito de pontuação mundial, mas também estágios com novas mecânicas).
1 - Mechanics, Learning and Flow:
I really enjoyed playing, I just found it very difficult. Hahahahahah.
Learning to play is very simple, since you only need to control the mouse.
The flow of the game is frantic, it leaves us feeling unable to progress much (but when we succeed, we feel good).
I believe that something that could improve the experience, would be the ability (when spending some time) to use an energizer that allows time to go more slowly (for everyone), so the player can think better from time to time on how to do things move.
2 - Graphics, Audio and Narrative:
The graphics are quite simple, but they are sufficient to convey the idea of the project. In addition, they have a comfortable aesthetic to see.
As the producers chose not to be evaluated by the audio, I believe that it was not a totally authorial work, so there is not much to talk about. I just reiterate that if you are going to implement something in the sense of "slow motion", a good thing would be to pass a sound filter at that moment.
The focus of the project is not on the narrative, although it exists in a simple and direct way (involving the existence of the universe, matter and anti-matter (as I understand it)).
3 - Culture:
It unites topics of futurism, science, science fiction with mechanics of two-dimensional physics simulation with action and arcade.
I think it is a very interesting union of topics.
I could reinforce the arcade character with a (worldwide) scoreboard, for people to compete (for that the game flow would need to be less frantic, in my view, hahahahahah).
4 - Monetization:
I imagine that it would need the addition of several mechanics and a lot of polishing. I believe that the game could be placed on a website with advertising to monetize in this way, or even adapted for smartphones and sell with advertising between stages (it can have not only an infinite format of world scoring, but also stages with new mechanics).