{"author_link":"\/users\/heelio157","author_name":"Heelio157","author_uid":"1011198","comments":[{"author_name":"Solweak","author_uid":"1183482","time":"2020-04-21T09:25:19Z","epoch":1587461119,"modified":1587461119,"text":"Waa, c'est tr\u00e8s propre ! Je me suis retrouv\u00e9 bloqu\u00e9 dans quelques situation soit parce qu'on ne peut pas r\u00e9cup\u00e9rer l'eau des objets sans r\u00e9servoir ou au niveau deux en grimpant pendant que l'objet tourne![Capture.PNG](\/\/\/raw\/abc\/c2\/z\/31482.png)\nSinon gros gg, concevoir des puzzles c'est pas facile et le jeu est cool \u00e0 parcourir, y'a un bon mood gr\u00e2ce entre autres \u00e0 la DA. Chapeau pour les graphismes =).","likes":3,"format":"md"},{"author_name":"Heelio157","author_uid":"1011198","time":"2020-04-21T12:34:46Z","epoch":1587472486,"modified":1587472486,"text":"@solweak Merci d'avoir jou\u00e9 et pour ton retour ! On peut effectivement se retrouver bloqu\u00e9s dans certains cas, le menu de pause permet de relancer le niveau dans ces cas-l\u00e0 :) ","likes":0,"format":"md"},{"author_name":"Yoan Allibert","author_uid":"1202930","time":"2020-04-21T12:45:59Z","epoch":1587473159,"modified":1587473159,"text":"Bravo pour ce jeu, beaucoup de soin apport\u00e9 \u00e0 tous les aspects. Les puzzles sont vraiment sympas, ce n'est jamais facile de concevoir de bons puzzles dans un laps de temps si court. Impressionn\u00e9 par la qualit\u00e9 des d\u00e9tails, notamment sur les arri\u00e8res plans. Well Done : )","likes":4,"format":"md"},{"author_name":"Asue","author_uid":"1155160","time":"2020-04-22T09:16:06Z","epoch":1587546966,"modified":1587546966,"text":"Wow, les graphismes sont incroyables ! C'est tr\u00e8s tr\u00e8s propre. L'ambiance sonore est bonne aussi, c'est un d\u00e9tail mais j'aime bien quand le perso fait \"non non\" quand on ne peut pas faire l'action x)\n\nLe tuto sur la page du jeu est bien fait, ce serait encore mieux de pouvoir l'int\u00e9grer au jeu !\n\nBravo \u00e0 l'\u00e9quipe !","likes":4,"format":"md"},{"author_name":"JAsonsumm1","author_uid":"1148670","time":"2020-04-22T09:19:44Z","epoch":1587547184,"modified":1587547184,"text":"nice puzzle platformer, with cool art and vibe :)","likes":4,"format":"md"},{"author_name":"Kalendhos","author_uid":"1205668","time":"2020-04-22T10:20:20Z","epoch":1587550820,"modified":1587550820,"text":"Un s\u00e9rieux concurrent \u00e0 Anamo dans mon coeur... Egalit\u00e9 ? Mais c'est seulement parce qu'il n'y a pas de chanson ici, tout le reste est juste g\u00e9nial.\n\nBon certes, il y a un souci de synchro avec le son des sauts, il y a deux passages sans son et \u00e0 l'endroit avec les deux r\u00e9cipients vidables j'avais du mal \u00e0 utiliser celui de droite mais gneu gneu gneu c'est bon je peux passer aux qualit\u00e9s. J'ai fait mon effort d'honn\u00eatet\u00e9 pour critiquer ^^.\n\nC'est vraiment tr\u00e8s tr\u00e8s beau. Quand on fait attention on voit vraiment beaucoup de d\u00e9tails, que ce soit dans les objets, le fond tout au fond et surtout le fond en premier plan (Genre les roues). Les d\u00e9corations, les poutres fix\u00e9es... Et bien s\u00fbr les cin\u00e9matiques qui font un peu tableau\/craie et \u00e7a rend bien.\n\nEt c'est l\u00e0 qu'on voit qu'il y a les sons \u00e0 la bouche, et les sons \u00e0 la bouche de qualit\u00e9. Ca donne envie de se mettre \u00e0 niveau ! Et \u00e7a rend le personnage vraiment vivant. Aussi parce qu'il est tr\u00e8s joli et gr\u00e2ce \u00e0 ses mouvements de t\u00eate.\n\nJ'ai eu tr\u00e8s peur en lan\u00e7ant le jeu. J'ai cru \u00e0 des puzzles avec des interrupteurs qu'il faut actionner dans un sens ou dans l'autre, chose dont j'ai horreur... Bon c'\u00e9tait effectivement un peu \u00e7a, mais les \u00e9nigmes sont fichues pour \u00eatre \u00e0 la fois pas faciles, mais pas frustrantes \u00e0 \u00e9tudier. Tr\u00e8s joli boulot de ce c\u00f4t\u00e9-l\u00e0 aussi.\n\nSurtout qu'au niveau du th\u00e8me, le c\u00f4t\u00e9 \"On aurait assez d'eau pour finir mais il faut le garder en vie\" marche vraiment bien. Quand on y r\u00e9fl\u00e9chit, \u00e7a aurait \u00e9t\u00e9 exactement le m\u00eame gameplay avec une charge d'eau en moins, mais c'est l\u00e0 que l'astuce est \u00e9l\u00e9gante parce que \u00e7a fonctionne super bien. Avec mention sp\u00e9ciale pour le premier niveau qui fait vraiment ressentir \u00e7a.","likes":4,"format":"md"},{"author_name":"Thorqueor","author_uid":1188891,"time":"2020-04-22T11:15:56Z","epoch":1587554156,"modified":1587554156,"text":"Very good little puzzle game. Puzzles are well designed and not so frustrating, DA is great, I miss a little the lack of variations in the main musical theme. Be proud of your work !","likes":3,"format":"md"},{"author_name":"grizeldi","author_uid":"1057649","time":"2020-04-22T12:24:27Z","epoch":1587558267,"modified":1587558267,"text":"After the intro cutscene, all I can see is a pink triangle (WebGL, firefox, linux). Liked the art style of the intro cutscene though.","likes":2,"format":"md"},{"author_name":"fishbrain","author_uid":"1000880","time":"2020-04-22T12:29:36Z","epoch":1587558576,"modified":1587558576,"text":"Really nice style! found the game a little confusing though.","likes":3,"format":"md"},{"author_name":"Khud0","author_uid":"1007471","time":"2020-04-22T12:31:16Z","epoch":1587558676,"modified":1587558676,"text":"Awesome art style, very innovative and interesting idea to explore! I also love the SFX you made with your voice and the \"no-no\" sound when you try take water back reminded me of Machinarium. Thank you for a pleasant entry, I had a lot of fun! :)","likes":3,"format":"md"},{"author_name":"Rusty Jim","author_uid":"1075682","time":"2020-04-22T12:31:36Z","epoch":1587558696,"modified":1587558696,"text":"Really enjoyed this one: I love a puzzle platformer. The art direction is beautiful and the sound effects are cute :) ","likes":3,"format":"md"},{"author_name":"Feingehacktes","author_uid":"1166829","time":"2020-04-22T12:38:23Z","epoch":1587559103,"modified":1587559111,"text":"- The game was a bit slow paced. Especially for puzzles that i had to retry a bunch of times it felt unnecessarily slow\n- on the last screen the main character kept walking to the left fill object instead of the one i was standing right in front of\n- overall a solid game, made it through every level and had fun doing it ","likes":4,"format":"md"},{"author_name":"Raphaeltan","author_uid":"1185222","time":"2020-04-22T12:49:10Z","epoch":1587559750,"modified":1587559765,"text":"les puzzles sont tres bien faits compte tenu du temps imparti. les musiques font tres \"puzzle game\" elles plongent bien le joueur dans l'atmosphere, les graphismes sont aussi tres reussis! bravo :)","likes":3,"format":"md"},{"author_name":"Snowirbis","author_uid":"1181009","time":"2020-04-22T13:04:43Z","epoch":1587560683,"modified":1587560713,"text":"That was a good game, good graphics, good mechanics but the mechanics were poorly introduced, I quitted the game because I was blocked, just to realise thanks to the first comment that you could fill water multiple times\n\nSo I went back and finished the game","likes":3,"format":"md"},{"author_name":"lt-farfetchd","author_uid":"1181974","time":"2020-04-22T14:13:39Z","epoch":1587564819,"modified":1587564819,"text":"A beautiful game for sure. I really liked the visuals here. The audio was quite simple, but also matched quite well in its simplicity even so. I'm a sucker for voiced sound effects, so I really loved that.  \nI think the biggest fault is that the mechanics are somewhat unclear, so that might stand in the way of the game being fun. For me personally, the other big thing was just the control scheme. I'm so used to WASD at this point that QD for movement just killed me. :joy:  \nGreat job, it's lovely to see some classic puzzle-platformers. They always make a reasonable appearance in jams, but one of my favourite genres nonetheless. :slight_smile: ","likes":3,"format":"md"},{"author_name":"ankou","author_uid":"1011562","time":"2020-04-22T14:19:23Z","epoch":1587565163,"modified":1587565163,"text":"I love the artstyle of this game, it's really cute! The puzzles were really well-designed, although the character's occasionally activate the wrong object felt a bit frustrating at points, hah. Outside of that issue though, the levels were pretty fun.","likes":3,"format":"md"},{"author_name":"radow","author_uid":"1075872","time":"2020-04-22T15:50:26Z","epoch":1587570626,"modified":1587570626,"text":"The graphics are stunning and the puzzles actually really nice. I especially liked the added incentive of getting the crystal in every level. There were a few issues with softlocking, but most of that was helped by the restart level option. The one thing that ended up being a bit frustrating was that trying to interact with the right \"reusable\" statue in the third game sometimes actually made me interact with the left one and there was no way to cancel that action.\nI had a blast with this, as I'm always partial to a puzzle platformer =)","likes":3,"format":"md"},{"author_name":"png","author_uid":"1084529","time":"2020-04-22T15:51:59Z","epoch":1587570719,"modified":1587570719,"text":"Awesome graphics! The puzzledesign is really great, it took me a moment to complete the game with diamonds. :D\nThe only thing to complain about are the activation zones for the interactables. and the key-binding for the keyboard seems a bit odd (interact with 'a' and walk left with 'q')","likes":3,"format":"md"},{"author_name":"Heelio157","author_uid":"1011198","time":"2020-04-22T16:40:45Z","epoch":1587573645,"modified":1587573645,"text":"@grizeldi Thank you for your feedback, we just updated the page with a Linux build if you wish to try :slight_smile: Have you tried the WebGL version using Chromium instead of Firefox? It seems to work with this browser. Sorry for the inconvenience! ","likes":0,"format":"md"},{"author_name":"SergeantBiggs","author_uid":"1193440","time":"2020-04-22T17:24:30Z","epoch":1587576270,"modified":1587576270,"text":"I like the atmosphere of the game very much, great graphics and sound. It has a very nice eery\/weird quality to it that I really love. I normally don't like puzzle platformers, but I really enjoyed playing this one. One thing I really didn't like, was the control scheme for keyboard. Walking with q and d, and interacting with a? This makes no sense at all, and makes controlling the game frustrating, which you don't want in a puzzle platformer. Other than that, I really enjoyed it :) Great Job!","likes":2,"format":"md"},{"author_name":"Heelio157","author_uid":"1011198","time":"2020-04-22T17:26:48Z","epoch":1587576408,"modified":1587576665,"text":"@feingehacktes @snowirbis @lt-farfetchd @ankou @radow @png @sergeantBiggs \n\nIn the name of the team, thank you all for your lovely comments and useful feedback, we're happy you liked the game :smile: \n\nSorry about the strange key binding, we're a french team and it's the first time we publish a game for an international audience, so we kept our default \"azerty\" layout. It should be more convenient for you to move using the arrow keys, or even play with a gamepad. \n\nWe understand the frustration for the lack of tutorial too, we planned to do it ingame but ended up puting it in the description because we were a bit late at the end :sweat_smile: \n\nAs for the bugs you mentionned, we just updated the game with some bugfixes (see \"changelog\" in the description). \nThanks!","likes":4,"format":"md"},{"author_name":"rob1221dev","author_uid":"1170929","time":"2020-04-22T17:40:43Z","epoch":1587577243,"modified":1587577243,"text":"I figured out the mechanics eventually, but they could have been introduced in a better way.  It wasn't obvious that the second object could be filled multiple times, and even the image in the description doesn't mention it.","likes":2,"format":"md"},{"author_name":"pillitoka","author_uid":"1183454","time":"2020-04-22T20:51:52Z","epoch":1587588712,"modified":1587588712,"text":"well thought out puzzles. took me a while to figure them out.","likes":2,"format":"md"},{"author_name":"xarona","author_uid":"1135055","time":"2020-04-23T18:13:57Z","epoch":1587665637,"modified":1587665637,"text":"I love it, it's just sooo cute and the puzzles are cool!","likes":2,"format":"md"},{"author_name":"Paul Giovannini","author_uid":"1139253","time":"2020-04-24T08:58:54Z","epoch":1587718734,"modified":1587718734,"text":"Love the mood and the graphics ! Cinematics are really cool ! \nPuzzle are really interesting, great job  !","likes":2,"format":"md"},{"author_name":"Linky439","author_uid":"1004072","time":"2020-04-24T21:13:45Z","epoch":1587762825,"modified":1587762825,"text":"Ah, super jeu !\n\nJ'ai eu du mal au d\u00e9but mais j'ai r\u00e9ussi \u00e0 passer le premier tableau et le reste s'est bien pass\u00e9 ^^\nJ'ai eu un petit bug sur le premier tableau (il m'arrivait de ne pas me d\u00e9placer lorsque j'\u00e9tais sur une plateforme mobile, fin je devais moi-m\u00eame avancer quand j'\u00e9tais dessus)\n\nConcept sympa, super graphismes, l'audio (\u00e0 la bouche ?) est rigolo... Franchement tr\u00e8s cool ce jeu !\n\nBravo \u00e0 toute l'\u00e9quipe :D","likes":4,"format":"md"},{"author_name":"mehrdadsh","author_uid":"1189882","time":"2020-04-25T14:22:24Z","epoch":1587824544,"modified":1587824544,"text":"\nHello, i like your game,really nice graphics. I'm a programmer looking for a graphic designer or a team to join and maybe work on new games, are you interested?\u200b\nemail:m.shahiri.m@gmail.com\nmy LudumDare Game:\nSocial Distancing For Ladybugs","likes":2,"format":"md"},{"author_name":"SAVVU","author_uid":"1190261","time":"2020-04-25T18:37:16Z","epoch":1587839836,"modified":1587839836,"text":"Sooo nice looking animations and design!I found a bug where a platfprm can push me out of the scene haha! Overall a very clean and good looking game! Congratuations!","likes":3,"format":"md"},{"author_name":"Bredian","author_uid":"1182620","time":"2020-04-25T22:03:10Z","epoch":1587852190,"modified":1587852190,"text":"I love your work! Very atmospheric, great visuals, calm soundtrack, challenging puzzles, all is great! Sometimes horizontally moving platforms just go without you. But beyond that - awesome job!","likes":3,"format":"md"},{"author_name":"HuvaaKoodia","author_uid":"1000996","time":"2020-04-26T10:53:50Z","epoch":1587898430,"modified":1587898505,"text":"I like puzzles. I don't like *slowly* walking around and *slowly* activating *slow* mechanisms multiple times.\n\nAnimations can be made quicker most of the time. Some slow actions (such as the otherwise cool rotating walls in the second level) can be queued so that the player can input all the water they want in a row without having to wait for the current rotation to finish first. Of course the rotation could be faster too, especially if the player did input, say, three portions of water at once.\n\nA bigger issue is not being able to see at a glace which object activates which platform\/door\/etc. This means that on the first go I always had to get to every object once (potentially permanently spending water) and then restarting the level and actually figuring out how to solve it with all of the required information now at my disposal. This is a waste of time and redoing the same things is not enjoyable. Some kind of visible connections between the objects, for instance lines, matching symbols, or even just colors, would solve this issue.\n\nGenerally speaking, puzzles with a movable player avatar always have this problem, but it can be mitigated to the point where it is hardly an issue. I seem to recall that [Tetrobot](http:\/\/www.swingswingsubmarine.com\/games\/tetrobot-and-co\/) did a pretty good job at this (despite the bugs). \n\nSolid work apart from the design issues.","likes":1,"format":"md"},{"author_name":"JMad","author_uid":"1185865","time":"2020-04-26T18:14:59Z","epoch":1587924899,"modified":1587925021,"text":"The atmosphere of the game is really nice, and the art feels very polished. But like other mentionned, the game feels very slow, and the fact that we have to try a couple times, and that there are no easy way of restarting the level makes it tedious.  I totally agree with the comment before me. The jump had to be a little too perfect to my taste, at times, too. There were some nice design ideas though, like the box that can be moved with the doors. Still, a solid entry. Good job.\n\nPS : the keyboard controls are 100% thought for AZERTY keyboards & left hand only, and that also made it very difficult to adapt. Would have been nice to move with arrows and fill\/empty with other two keys, for example","likes":2,"format":"md"},{"author_name":"Julian Hartinger","author_uid":"1188562","time":"2020-04-28T15:52:54Z","epoch":1588089174,"modified":1588089174,"text":"I am impressed by the art and the character Design. Really cool. Unfortunatly the controls with the \"Q\" to move left are pretty weird. ","likes":2,"format":"md"},{"author_name":"Heelio157","author_uid":"1011198","time":"2020-04-29T14:00:44Z","epoch":1588168844,"modified":1588168844,"text":"To everybody having difficulty with the key bindings or finding it weird, well, now you know how it feels for non qwerty users to play almost any game haha\n\nJoking aside, sorry for that, in the rush we didn't thought about it. We just updated the game with key bindings that should be ok for anyone. You can now use the up\/down arrow keys to fill\/empty tanks, thank you @jmad for the suggestion. And you can still move using left and right. \n\nAgain thank you all for the feedback!","likes":2,"format":"md"},{"author_name":"Togimaro","author_uid":"1000200","time":"2020-05-01T18:17:47Z","epoch":1588357067,"modified":1588357067,"text":"Hey!  \nJe fais le retour en fran\u00e7ais car il va etre un peu dense ahah  \nJ'ai vraiment beaucoup aim\u00e9 les puzzles et l'ambiance global, voici quelques retours sur les trucs qui m'ont perturb\u00e9 dans ma partie:  \n - J'ai eu beaucoup de mal a comprendre les touches au d\u00e9but ahah, quelques tr\u00e8s simple niveau tuto ou les m\u00e9caniques sont introduite en premier lieux de maniere isol\u00e9 aurait surement aid\u00e9, scroll pour voir le binding sur la page itch c'est pas tr\u00e8s pratique ahah  \n - D'ailleurs je n'avais pas du tout saisi les graduation sur le recipient en premier lieu (pareil il a fallu que je relise sur la page itch pour comprendre) \u00e9tant donn\u00e9 que \u00e7a n'a pas \u00e9t\u00e9 vraiment introduit, ca a rendu le niveau 2 bien plus difficile au d\u00e9but x)  \n - Le jeu laisse peu de place a l\u2019exp\u00e9rimentation, il n'y a qu'une seule r\u00e9el solution et comme la plupart des puzzles se base sur des m\u00e9canismes activable qu'une seule fois si on fait une erreur c'est un peu fichu la plupart du temps la ou les r\u00e9cipient permettent beaucoup plus de tester les possibilit\u00e9s, un bouton reset (voir undo) m'a beaucoup manqu\u00e9  \n - Les partie plus plateforme \u00e9tait vraiment tr\u00e8s rigide et c'est un peu dommage car \u00e7a entache l'aspect puzzle un peu qui est chouette  \n\nLa c'est vraiment les trucs qui ont entach\u00e9 mon exp\u00e9rience mais sinon c\u2019\u00e9tait vraiment cool!  \nLa cin\u00e9matique au d\u00e9but est cool, les m\u00e9caniques sont plut\u00f4t intelligente, j'ai aim\u00e9 les challenges de r\u00e9cup\u00e9rer les collectables, et les sprites sont chouette! Et j'ai pass\u00e9 un bon moment  \n\nBien jou\u00e9! :D","likes":3,"format":"md"}],"format":"md","images":["ld46\/187189-af970c6c4b42833f9f596c0d57e1cdea.png"],"links":[{"url":"https:\/\/heelio.itch.io\/plum","text":"Youtube"},{"url":"https:\/\/heelio.itch.io\/plum","text":"Youtube"},{"url":"https:\/\/heelio.itch.io\/plum","text":"Youtube"}],"metadata":{"g_key":"59716","g_author":"1011198","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"271218","g_title":"Plum","g_status":"PVT1","g_place":"692","g_commentcount":"34","g_site2_node_id":"187189","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"187189","n_urlkey":"271218","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/plum","n_slug":"plum","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"11198","n_created":"1586981170","n_modified":"1588169139","n_version":"634701","n_status":"COMMIT"},"node":{"id":187189,"parent":176557,"superparent":9,"author":11198,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T01:02:11Z","created":"2020-04-15T20:06:10Z","modified":"2020-04-29T14:05:39Z","version":634701,"slug":"plum","name":"Plum","body":"![plum.png](\/\/\/raw\/ebb\/2\/z\/30764.png)\n\nIn this 2D puzzle platformer the player explores some ruins and finds a mysterious being in a tank. As you take the tank the floor collapses. You wake up deep in those ruins and find some mechanisms. To find your way out, you must solve puzzles but activating switches consumes the liquid in the tank you carry. Meaning you must find the most optimized way to solve those puzzles so the mysterious being doesn\u2019t run out of its vital liquid. If the mysterious being dies, the game is over.\n\n**Note: some mechanisms can be filled\/emptied multiple times**\n\nA game made during Ludum Dare 46 \u201cKeep it alive\u201d. Every asset was made by the Donut Dodo Team. Even sound effects were made by mouth!\n\n(As of today there isn\u2019t any music in menus and cutscenes.\u200b)\n\nChangelog:\n- April 22:\n    - jump bugfix (nope sorry, wall jump was not an intended feature)\n    - switches bugfix (the player was able to remotely activate switches in some circumstances, making it difficult to activate others)\n    - fixed a bug in level 1 where you could  slip on the top moving platform in some circumstances\n    - added desktop Linux build\n- April 29:\n    - changed key bindings to fit with any keyboard layout: up arrow to fill, down arrow to empty\n\n![Tuto 1.png](\/\/\/raw\/ebb\/2\/z\/338cb.png)\n![Tuto 2.png](\/\/\/raw\/ebb\/2\/z\/338cc.png)\n![Tuto 3.png](\/\/\/raw\/ebb\/2\/z\/338cd.png)\n![Tuto 4.png](\/\/\/raw\/ebb\/2\/z\/338ce.png)\n\n\n## Donut Dodo Team\n\nHeelio (MadWayDigital): Lead Developer, UI & FX Artist\n\nSimon Delavenne: Game Designer, Developer & Composer\n\nLouise Geffroy (Kyakune): Animator, Chara Designer & Sound Designer\n\nFlora Meunier (Floya): Environment & Props Artist\n\n![Donut Dodo transparent 2.png](\/\/\/raw\/ebb\/2\/z\/3173a.png)","meta":{"author":[11198,182316,190823,187193],"link-01-tag":[42336],"grade-07-out":"1","link-01":"https:\/\/heelio.itch.io\/plum","link-02":"https:\/\/heelio.itch.io\/plum","link-02-tag":[42337],"cover":"\/\/\/content\/ebb\/2\/z\/306a7.png","link-03":"https:\/\/heelio.itch.io\/plum","link-03-tag":[42341]},"path":"\/events\/ludum-dare\/46\/plum","parents":[1,5,9,176557],"love":0,"notes":34,"notes-timestamp":"2020-05-01T18:17:47Z","grade":{"grade-01":39,"grade-02":39,"grade-03":38,"grade-04":39,"grade-05":41,"grade-06":39,"grade-07":3,"grade-08":37},"magic":{"cool":88.262461852617,"feedback":46,"given":26,"grade":39.285714285714,"grade-01-average":3.716,"grade-01-result":692,"grade-02-average":3.189,"grade-02-result":1499,"grade-03-average":3.5,"grade-03-result":774,"grade-04-average":3.919,"grade-04-result":671,"grade-05-average":4.346,"grade-05-result":233,"grade-06-average":3.432,"grade-06-result":786,"grade-07-average":1.5,"grade-08-average":3.886,"grade-08-result":363,"smart":-4.0617268805877}},"text":"![plum.png](\/\/\/raw\/ebb\/2\/z\/30764.png)\n\nIn this 2D puzzle platformer the player explores some ruins and finds a mysterious being in a tank. As you take the tank the floor collapses. You wake up deep in those ruins and find some mechanisms. To find your way out, you must solve puzzles but activating switches consumes the liquid in the tank you carry. Meaning you must find the most optimized way to solve those puzzles so the mysterious being doesn\u2019t run out of its vital liquid. If the mysterious being dies, the game is over.\n\n**Note: some mechanisms can be filled\/emptied multiple times**\n\nA game made during Ludum Dare 46 \u201cKeep it alive\u201d. Every asset was made by the Donut Dodo Team. Even sound effects were made by mouth!\n\n(As of today there isn\u2019t any music in menus and cutscenes.\u200b)\n\nChangelog:\n- April 22:\n    - jump bugfix (nope sorry, wall jump was not an intended feature)\n    - switches bugfix (the player was able to remotely activate switches in some circumstances, making it difficult to activate others)\n    - fixed a bug in level 1 where you could  slip on the top moving platform in some circumstances\n    - added desktop Linux build\n- April 29:\n    - changed key bindings to fit with any keyboard layout: up arrow to fill, down arrow to empty\n\n![Tuto 1.png](\/\/\/raw\/ebb\/2\/z\/338cb.png)\n![Tuto 2.png](\/\/\/raw\/ebb\/2\/z\/338cc.png)\n![Tuto 3.png](\/\/\/raw\/ebb\/2\/z\/338cd.png)\n![Tuto 4.png](\/\/\/raw\/ebb\/2\/z\/338ce.png)\n\n\n## Donut Dodo Team\n\nHeelio (MadWayDigital): Lead Developer, UI & FX Artist\n\nSimon Delavenne: Game Designer, Developer & Composer\n\nLouise Geffroy (Kyakune): Animator, Chara Designer & Sound Designer\n\nFlora Meunier (Floya): Environment & Props Artist\n\n![Donut Dodo transparent 2.png](\/\/\/raw\/ebb\/2\/z\/3173a.png)","title":"Plum"}