Gravity Loop by Jacob Bernard

[raw]
made by Jacob Bernard for Ludum Dare 47 (COMPO)

Plot your trajectory to survive in extreme environments until the science is done

2020-10-04_gravity-loop.png

Bug fix: With 20 minutes left in the submission phase I realized that I had published the game in god mode, so you had infinite money. I fixed that.

Ratings

Overall 234th 3.548⭐ 23🧑‍⚖️
Fun 392th 3.095⭐ 23🧑‍⚖️
Innovation 286th 3.357⭐ 23🧑‍⚖️
Theme 229th 3.786⭐ 23🧑‍⚖️
Graphics 324th 3.357⭐ 23🧑‍⚖️
Humor 357th 2.316⭐ 21🧑‍⚖️
Mood 177th 3.475⭐ 22🧑‍⚖️
Given 11🗳️ 19🗨️

Feedback

binroot
04. Oct 2020 · 23:32 UTC
I gave this a 5 for "Mood"! This game in full-screen was a dream. Really polished!
alec
04. Oct 2020 · 23:33 UTC
Really impressed so see this sort of gravity physics in Pico-8. I had a hard time understanding the goal though, maybe added some more to the description would help?
neonjeff
04. Oct 2020 · 23:40 UTC
The math involved in space orbits makes my head hurt! Nice implementation of it in a simple form!
I had a few "stable loops" only to then zip off into space, but I like the idea.
dinosire
05. Oct 2020 · 00:22 UTC
Wow, really cool take on the theme, and like others have said, super impressive you were able to get this done in time. Took me a little bit to figure out what the goal was, and to navigate the menus, but that might be due to me not being very familiar with Pico-8. Overall though, one of the most impressive things I've seen so far, great work!
Michael Parrish
05. Oct 2020 · 01:01 UTC
This is super awesome, and I cant believe that you were able to do it on Pico-8. Props, the game is super fun!
nethead
05. Oct 2020 · 02:20 UTC
wow, super cool use of Pico-8, like others have said! your take on the theme is very creative.
rhoff95
05. Oct 2020 · 04:22 UTC
I made the exact same mistake when publishing my game! Graphics were very cool, love the style and idea. Maybe a restriction of Pico-8, but I think this game would be a lot better with mouse controls. Manipulating power and angles in a game is necessarily trial and error, and that ends up being a lot of key presses.
TheVideoGamester
05. Oct 2020 · 04:45 UTC
Took me a minute to figure out the goal but once I got over that it was a very solid and interesting game. The graphics were well done and it was a cool aesthetic. Well done.
igaryhe
05. Oct 2020 · 08:26 UTC
Simple yet compelling, super interesting game mechanics. Would be much better if it could have any sound!
WongKongPhooey
05. Oct 2020 · 11:43 UTC
Nice physics at play here, and it fits the theme well. Bonus points for using Pico8, my favourite!
Demure
05. Oct 2020 · 12:40 UTC
Indeed impressive physics! That Z makes you go back to the main menu was a bit tricky at times, I'd perfectly align my trajectory only to end up in the menu, haha. Glad to see more pico-8 jams :smile:
cottontshirtz
21. Oct 2020 · 23:55 UTC
Intuitive example of 'sensitive dependence on initial conditions'! It's fun to find a promising spot in the input space, then search 'nearby' for better and better trajectories!