{"author_link":"\/users\/thiago-nascimento","author_name":"Thiago Nascimento","author_uid":"1171475","comments":[{"author_name":"MatheusBorba","author_uid":"1188341","time":"2020-04-21T00:24:10Z","epoch":1587428650,"modified":1587428650,"text":"Fera demais. ","likes":2,"format":"md"},{"author_name":"MacacoPaulo","author_uid":"1188383","time":"2020-04-21T01:49:15Z","epoch":1587433755,"modified":1587433755,"text":"Mutu bom","likes":1,"format":"md"},{"author_name":"der_finski","author_uid":"1051126","time":"2020-04-21T01:59:05Z","epoch":1587434345,"modified":1587434345,"text":"I actually couldnt finish cuz i dont like horror games, so... well done on your side mate","likes":5,"format":"md"},{"author_name":"GamEsnitzhel","author_uid":1176944,"time":"2020-04-21T02:01:34Z","epoch":1587434494,"modified":1587434494,"text":"I have a problem, how do I... Open, the game?","likes":2,"format":"md"},{"author_name":"SaadSirius","author_uid":"1188821","time":"2020-04-21T02:04:10Z","epoch":1587434650,"modified":1587434650,"text":"Can't see the game on game jolt","likes":3,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-21T02:08:13Z","epoch":1587434893,"modified":1587434987,"text":"@SaadSirius Guys, Game jolt is throwing me a server error when I try to upload to it. Please use the Goolge Drive link for now. ","likes":1,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-21T02:09:12Z","epoch":1587434952,"modified":1587434952,"text":"@gamesnitzhel Click on the .exe?\n","likes":1,"format":"md"},{"author_name":"Topolino","author_uid":"1181309","time":"2020-04-21T02:10:00Z","epoch":1587435000,"modified":1587435000,"text":"Just a heads up - Game Jolt link doesn't work. But the game is pretty cool - very cool gameplay!","likes":2,"format":"md"},{"author_name":"ChrisEvry","author_uid":"1195972","time":"2020-04-21T02:13:24Z","epoch":1587435204,"modified":1587435204,"text":"Always good to see a fellow UE4 dev on here! Nice work, the movement and camera swapping is really interesting mechanics. I did notice quite a bit of random slow down audio stuttering and I'm on a fairly beefy machine. Great work in 3 days tho!","likes":2,"format":"md"},{"author_name":"Kara_Nova","author_uid":"1183883","time":"2020-04-21T02:13:58Z","epoch":1587435238,"modified":1587435238,"text":"Funny thing)","likes":2,"format":"md"},{"author_name":"Matthew Bond","author_uid":"1181920","time":"2020-04-21T02:15:24Z","epoch":1587435324,"modified":1587435324,"text":"My wife jumped out of the chair and screamed so well done.","likes":2,"format":"md"},{"author_name":"Systematic","author_uid":"1187214","time":"2020-04-21T02:17:20Z","epoch":1587435440,"modified":1587435440,"text":"Made me jump, so you are doing your job well.","likes":3,"format":"md"},{"author_name":"GamEsnitzhel","author_uid":1176944,"time":"2020-04-21T02:17:28Z","epoch":1587435448,"modified":1587435448,"text":"I got a .rar file, not a .exe... @thiago-nascimento","likes":2,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-21T02:23:36Z","epoch":1587435816,"modified":1587435816,"text":"@gamesnitzhel That is a compressed file, open it and click on the .exe inside. Sorry about the inconvenient","likes":1,"format":"md"},{"author_name":"DanyVk","author_uid":"1131723","time":"2020-04-21T02:41:31Z","epoch":1587436891,"modified":1587436891,"text":"Nice idea, hard to play. God job!","likes":5,"format":"md"},{"author_name":"morel-8","author_uid":"1054289","time":"2020-04-21T02:51:00Z","epoch":1587437460,"modified":1587437460,"text":"Hey, thanks for great game experience. I think it would be nice to place player marker on map. it really fun to watch this crouching scientist x)) Nice mood)","likes":4,"format":"md"},{"author_name":"morel-8","author_uid":"1054289","time":"2020-04-21T02:51:01Z","epoch":1587437461,"modified":1587437461,"text":"Hey, thanks for great game experience. I think it would be nice to place player marker on map. it really fun to watch this crouching scientist x)) Nice mood)","likes":5,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-21T05:03:19Z","epoch":1587445399,"modified":1587445399,"text":"@chrisevry You got fps drops? SOrry to hear that. It is nice to find other Unreal devs :)\n","likes":1,"format":"md"},{"author_name":"mehrdadsh","author_uid":"1189882","time":"2020-04-21T06:56:16Z","epoch":1587452176,"modified":1587452176,"text":"Great game! hard to play","likes":4,"format":"md"},{"author_name":"curtamyth","author_uid":"1013255","time":"2020-04-21T07:39:23Z","epoch":1587454763,"modified":1587454763,"text":"Very spooky! I couldn't finish it, too freaky! 5\/5 mood!","likes":4,"format":"md"},{"author_name":"Tommeh","author_uid":"1181075","time":"2020-04-21T11:41:49Z","epoch":1587469309,"modified":1587469309,"text":"Haha! This one is a treat. Very interesting concept and fun game loop, really enjoyed it. Felt like the demon destroying cameras was a bit too punishing. Amazing stuff!","likes":4,"format":"md"},{"author_name":"730","author_uid":"1184985","time":"2020-04-21T22:28:23Z","epoch":1587508103,"modified":1587508124,"text":"Was pretty spooked at the beginning not understanding how anything worked but I got over it once I grasped the mechanics. Even then, too hard\/complicated for me, I couldn't even get 1 hit on the egg, I just can't think spatially like the game requires you to (and also, the randomness of the monster's movements makes it even harder, though I suppose that's why it gets attracted to doors opening\/closing). Very good job however. Good graphics, interesting and varied mechanics; I was surprised at the monster jumping at your active camera. Just wish it was easier.","likes":3,"format":"md"},{"author_name":"Bradalli","author_uid":"1072792","time":"2020-04-22T16:20:00Z","epoch":1587572400,"modified":1587572400,"text":"Very interesting concept, it was quite suspenseful! The controls were a bit jarring at first but I got used to it quite quickly. Appealing graphics and audio. I also liked the design of the creature.\n\nGreat entry!","likes":3,"format":"md"},{"author_name":"Lakrits","author_uid":"1025044","time":"2020-04-23T05:42:44Z","epoch":1587620564,"modified":1587620564,"text":"Clever logo, also clever idea. But the intro is way, way too long and boring. Could have at least had music. The intro is also not skippable so playing the game again is tedious having to wait. I think having a simple and short tutorial level without the monster would have done the job better to get people into the game.\n\nPlaying is spooky and trying to win was a pretty neat experience. I think the monster shouldn't attack the cameras however. More fun that way, when you can't see anything it becomes near impossible and less fun. I would have also liked the cameras on the minimap to rotate depending on the direction they are facing in the level. Just to know better which door I'm looking at.","likes":4,"format":"md"},{"author_name":"eduardogacn","author_uid":"1197775","time":"2020-04-23T06:10:04Z","epoch":1587622204,"modified":1587622204,"text":"good","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-23T15:16:25Z","epoch":1587654985,"modified":1587654985,"text":"![LifeLine.png](\/\/\/raw\/bc7\/6\/z\/32c89.png)","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-23T15:29:30Z","epoch":1587655770,"modified":1587655770,"text":"Avalia\u00e7\u00e3o...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nAchei muito interessante ter controle das c\u00e2meras, de indicar a pr\u00f3xima sala a ir para a \"cientista\" e de poder selecionar uma porta por vez para abrir\/fechar.\nA varia\u00e7\u00e3o de posi\u00e7\u00e3o do ovo foi uma sa\u00edda interessante, entretanto eu creio que poderia ser modificada, com mais tempo (em tempo de game jam ficou \u00f3timo assim).\nA escolha por a criatura atacar a cientista e tamb\u00e9m desabilitar as c\u00e2meras temporariamente ficou interessante.\nAo que entendi a criatura segue barulho, testei v\u00e1rias vezes at\u00e9 chegar a tal conclus\u00e3o.\nPegar o ovo gerar um pulso de n\u00e3o-controle das c\u00e2meras tamb\u00e9m foi interessante (suponho que fa\u00e7a sentido dado ovo ser capaz de teletransportar).\nAprender a jogar foi um pouco dif\u00edcil no come\u00e7o, talvez uma forma de facilitar seja fazer algum brilho em cima de coisas que podem sofrer intera\u00e7\u00e3o (tipo, o \u00edcone da cientista n\u00e3o me pareceu ter utilidade, j\u00e1 o da c\u00e2mera dela sim).\nO fluxo de jogo combinou com o clima psicol\u00f3gico de horror. Em alguns momentos o pr\u00f3ximo ovo estava perto, em outros demandaria estrat\u00e9gia\/planejamento\/t\u00e1tica.\n\n2 - Gr\u00e1ficos, \u00c1udio, Narrativa e Polimento:\nEm tempo de Ludum Dare, o gr\u00e1fico e o \u00e1udio ficaram \u00f3timos. Creio que polimentos possam ser feitos no que diz respeito ao design da criatura (garganta menos vermelha, talvez, e maior realismo, para combinar com o realismo aparente do cen\u00e1rio).\nO ovo destaca quase como elemento de HUD ou metainforma\u00e7\u00e3o; creio que se ele pudesse ser menos \"neon\" seria mais adaptado ao cen\u00e1rio (mas isso implicaria em menor capacidade de distingui-lo do restante). Ent\u00e3o seria algo a ser pensado (talvez uma seta vermelha em cima dele em termos de metainforma\u00e7\u00e3o e ele mais realista fosse o suficiente).\nA narrativa ficou boa, creio que seja poss\u00edvel melhor\u00e1-la, deixando-a pul\u00e1vel, e, ao mesmo tempo, colocando um pouco dela durante o jogo (em uma forma prolongada do mesmo projeto).\nNesse sentido, creio que o jogo poderia ser expandido para v\u00e1rios est\u00e1gios ou (at\u00e9 mesmo) um versus (quem sabe um modo adicional de jogo, no estilo pique-pega) (o monstro saberia onde est\u00e1 o ovo e barulho tamb\u00e9m o guiaria al\u00e9m da vis\u00e3o).\n\n3 - Cultura:\nO jogo faz bom uso cultural de horror e fic\u00e7\u00e3o cient\u00edfica, ao meu ver.\nIsso pode facilitar encontrar nicho na Internet (grupos de Facebook etc).\nO jogo sendo melhor polido, creio que seria (na contram\u00e3o) uma forma de enriquecer o acervo de horror com mais uma boa pe\u00e7a.\n\n4 - Monetiza\u00e7\u00e3o:\nCreio que o jogo possa vender se houver est\u00e1gios gerados proceduralmente ou uma narrativa um pouco maior.\nVendendo por completo no Steam (ou stores equivalentes).","likes":3,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-23T15:31:25Z","epoch":1587655885,"modified":1587655885,"text":"Evaluation...\n\n1 - Mechanics, Learning and Flow:\nI found it very interesting to have control of the cameras, to indicate the next room to go to the \"scientist\" and to be able to select one door at a time to open\/close.\nThe variation of the egg position was an interesting way out, however I think it could be modified, with more time (in game jam time it was great like that).\nThe choice for the creature to attack the scientist and also temporarily disable the cameras was interesting.\nAs I understand it, the creature is still noisy, I tested it several times until reaching such a conclusion.\nCatching the egg generated a non-control pulse from the cameras was also interesting (I suppose it makes sense since the egg is capable of teleporting).\nLearning to play was a little difficult at first, maybe a way to make it easier is to shine some light on things that can suffer interaction (like, the scientist's icon didn't seem to be useful, but her camera's did).\nThe game flow matched the psychological horror atmosphere. In some moments the next egg was close, in others it would require strategy \/ planning \/ tactics.\n\n2 - Graphics, Audio, Narrative and Polishing:\nIn Ludum Dare's time, the graphics and audio were great. I believe that polishing can be done with regard to the creature's design (less red throat, perhaps, and greater realism, to match the apparent realism of the setting).\nThe egg stands out almost as an element of HUD or metadata; I believe that if he could be less \"neon\" he would be more adapted to the scenario (but that would imply less ability to distinguish him from the rest). So it would be something to think about (maybe a red arrow over it in terms of metadata and it would be more realistic enough).\nThe narrative was good, I think it is possible to improve it, making it skippable, and, at the same time, putting some of it during the game (in an extended form of the same project).\nIn that sense, I believe that the game could be expanded to several stages or (even) a versus (maybe an additional game mode, in the tag style) (the monster would know where the egg is and the noise would also guide it beyond the eyesight).\n\n3 - Culture:\nThe game makes good cultural use of horror and science fiction, in my view.\nThis can make it easier to find a niche on the Internet (Facebook groups, etc.).\nThe game being better polished, I believe it would be (in the opposite direction) a way to enrich the horror collection with another good piece.\n\n4 - Monetization:\nI believe that the game can sell if there are procedurally generated stages or a slightly larger narrative.\nSelling completely on Steam (or equivalent stores).","likes":3,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-23T16:30:23Z","epoch":1587659423,"modified":1587659423,"text":"@gustavo-christino Monetization and game jams do not work well together!","likes":1,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-23T19:14:50Z","epoch":1587669290,"modified":1587669290,"text":"@gustavo-christino Eu consegui ler s\u00f3 agora tudo. Muito obrigado pelo feedback. Concordo com o que voc\u00ea pontuou!","likes":1,"format":"md"},{"author_name":"Simon Rahnasto","author_uid":"1025021","time":"2020-04-24T10:14:36Z","epoch":1587723276,"modified":1587723276,"text":"I have a love-hate relationship with horror games, I love games like amnesia but never could finish it. Too scary haha\n\nThis is actually the firt Ludum Dare game that has made me freak out, it's a genius control-scheme. First I didn't quite understand how it worked, but then it clicked. And I belive that it helps the game feel more scary, because you are not in total control. You feel more helpless and stressed. The sound effects and music also help making this game terrifying. \n\nGreat job! :smile: \n\nI think you should make a full game with these mechanics!","likes":5,"format":"md"},{"author_name":"Langotriel","author_uid":"1091644","time":"2020-04-24T10:58:13Z","epoch":1587725893,"modified":1587725893,"text":"Holy shitballs, I got scared. Like, I actually got scared consistently and was scared to move around so well-freaking-done on creating a game that nailed the terror aspect.\n\nThe controls were intuitive and just limited enough to make the experience even more scary. Honestly, the game is just incredibly well designed and is among the best I have played in this jam.\n\nAwesome entry! MAKE A FULL GAME! I could also help with supplying voice actors if you need them cause god damn, this was interesting.","likes":4,"format":"md"},{"author_name":"Thiago Nascimento","author_uid":"1171475","time":"2020-04-25T14:31:06Z","epoch":1587825066,"modified":1587825066,"text":"@simon-rahnasto @langotriel Thank you guys, I'm glad you liked it. This is actually my first attempt at making a horror game, never tried it before because I get scared very easily by these games hahaha","likes":1,"format":"md"},{"author_name":"Blue Pin Studio","author_uid":"1184912","time":"2020-04-29T06:59:58Z","epoch":1588143598,"modified":1588143598,"text":"I dont typically like horror games because i don't being stressed out this much haha. Great game! It was scary but  fair. I couldnt really play past 1\/5 eggs because my cameras were all getting knocked out and i cant stomach the idea of walking around out there without cameras haha. Solid game! Perhaps make the amount of objectives you need fewer or make a way to slow the monster down or distract him...","likes":3,"format":"md"},{"author_name":"ZuhairGhias","author_uid":"1085869","time":"2020-04-29T07:37:45Z","epoch":1588145865,"modified":1588145865,"text":"Finished it! Finally got the hang of it after a few attempts. Loved the animations :smile: ","likes":3,"format":"md"}],"format":"md","images":["ld46\/181690-3476a5211048507990fffc460de02464.png"],"links":[{"url":"https:\/\/gamejolt.com\/games\/LifeLine\/488457","text":"Youtube"},{"url":"https:\/\/drive.google.com\/open?id=1hxsx2jvMsth38W7jZvahmi3KjhDS6msc","text":"Youtube"}],"metadata":{"g_key":"59736","g_author":"1171475","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"271280","g_title":"Life-Line","g_status":"PVT1","g_place":"1204","g_commentcount":"35","g_site2_node_id":"181690","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"181690","n_urlkey":"271280","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/life-line","n_slug":"life-line","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"171475","n_created":"1586137998","n_modified":"1587429583","n_version":"601046","n_status":"COMMIT"},"node":{"id":181690,"parent":176557,"superparent":9,"author":171475,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T23:51:08Z","created":"2020-04-06T01:53:18Z","modified":"2020-04-21T00:39:43Z","version":601046,"slug":"life-line","name":"Life-Line","body":"Keep the scientist alive by controlling the doors and cameras.\n\nMade in Unreal Engine 4.23. Didn`t have much time to polish, but still think its funny.\n\n![Print1.png](\/\/\/raw\/3dd\/92\/z\/2f36b.png)\n\n![Print2.png](\/\/\/raw\/3dd\/92\/z\/2f3ff.png)\n\n![Print3.png](\/\/\/raw\/3dd\/92\/z\/2f4c5.png)\n\n>Concept, Programming, animation and object modeling: Thiago Nascimento\n\n>Creature and scientist models: MatheusBorba\n\n>Logo, Music and sound effects: MacacoPaulo","meta":{"author":[171475,188341,188383],"cover":"\/\/\/content\/3dd\/92\/z\/2f363.png","link-01-tag":[42337],"link-01":"https:\/\/gamejolt.com\/games\/LifeLine\/488457","link-01-name":"Win64-GameJolt","link-02-tag":[42337],"link-02":"https:\/\/drive.google.com\/open?id=1hxsx2jvMsth38W7jZvahmi3KjhDS6msc","link-02-name":"Win64-Google Drive Download"},"path":"\/events\/ludum-dare\/46\/life-line","parents":[1,5,9,176557],"love":0,"notes":35,"notes-timestamp":"2020-04-29T07:37:45Z","grade":{"grade-01":47,"grade-02":48,"grade-03":48,"grade-04":48,"grade-05":49,"grade-06":48,"grade-07":44,"grade-08":49},"magic":{"cool":146.45040518764,"feedback":74,"given":278.25,"grade":47.625,"grade-01-average":3.5,"grade-01-result":1204,"grade-02-average":3.38,"grade-02-result":1099,"grade-03-average":3.228,"grade-03-result":1347,"grade-04-average":3.467,"grade-04-result":1632,"grade-05-average":3.5,"grade-05-result":1383,"grade-06-average":3.337,"grade-06-result":908,"grade-07-average":2.452,"grade-07-result":1650,"grade-08-average":3.809,"grade-08-result":465,"smart":-4.170865818075}},"text":"Keep the scientist alive by controlling the doors and cameras.\n\nMade in Unreal Engine 4.23. Didn`t have much time to polish, but still think its funny.\n\n![Print1.png](\/\/\/raw\/3dd\/92\/z\/2f36b.png)\n\n![Print2.png](\/\/\/raw\/3dd\/92\/z\/2f3ff.png)\n\n![Print3.png](\/\/\/raw\/3dd\/92\/z\/2f4c5.png)\n\n>Concept, Programming, animation and object modeling: Thiago Nascimento\n\n>Creature and scientist models: MatheusBorba\n\n>Logo, Music and sound effects: MacacoPaulo","title":"Life-Line"}