Bait by Jcourt

There's a plant whose sap can make you live forever (or something) and you've finally found it at the bottom of a dungeon. You have to get the plant back out alive.
You don't have any weapons. Instead, you have to kill enemies by luring them into traps.
Instructions (In game as well):
WASD to move
LShift to boost
P to Pause
M to Mute the Game
ESC to return to menu
Post Jam Version:
A lot of people found it very annoying to get stuck when enemies surrounded you, so now you can dash through enemies (you can still be damaged by a trap though).
Also, I increased the font size in a few areas to make it easier to see, and the door labels now rotate so they are always right side up.
| Youtube | https://jcourt325.itch.io/bait |
| Original URL | https://ldjam.com/events/ludum-dare/46/bait |
Ratings
| Overall | 1683th | 3.29⭐ | 33🧑⚖️ |
| Fun | 1352th | 3.258⭐ | 33🧑⚖️ |
| Innovation | 1390th | 3.21⭐ | 33🧑⚖️ |
| Theme | 2159th | 3.063⭐ | 34🧑⚖️ |
| Graphics | 2232th | 2.469⭐ | 34🧑⚖️ |
| Humor | 1635th | 2.467⭐ | 32🧑⚖️ |
| Mood | 2064th | 2.828⭐ | 31🧑⚖️ |
| Given | 70🗳️ | 31🗨️ |
As AdonisDevs mentioned, it felt pretty bad to be cornered by enemies, especially since there's no reset-level hotkey to my knowledge. I think the fact that the green enemies were long and narrow often meant it was more difficult than it seems like it should be to slip past them (as they turn and face you).
Apart from that, the game concept was really nice. You made a variety of levels with a few different mechanics and provided lots of opportunities to show how the game mechanics worked (the shooter level comes to mind, where you see enemies getting hit and killed in the second room).
Graphics are pretty simple, but hey, it's a game jam. You did have good contrast on important hazards, especially on the spikes. The turret bullets could have been a little big larger and brighter for better visibility. Adding some simple animations and effects to your future games could help bring them to the next level.
Well done for 72 hours!
The timed doors were especially entertaining. Sudden traps and other unforeseeable events were really well designed - they were never unfair to the player and made each level more interesting than the last.
Good entry!!
The idea is simple and effective, but yeah, getting cornered by enemies is quickly frustrating. There are a huge amount of levels though, congrats on that!
The graphics can be improved I think. Just a simple walk animation would make the game way more "alive" :)
Overall a strong entry, with a good base. Congrats!