Bait by Jcourt

[raw]
made by Jcourt for Ludum Dare 46 (JAM)

1.JPG

There's a plant whose sap can make you live forever (or something) and you've finally found it at the bottom of a dungeon. You have to get the plant back out alive.​

You don't have any weapons. Instead, you have to kill enemies by luring them into traps.

Instructions (In game as well):

  • WASD to move

  • LShift to boost

  • P to Pause

  • M to Mute the Game

  • ESC to return to menu

​Post Jam Version:

A lot of people found it very annoying to get stuck when enemies surrounded you, so now you can dash through enemies (you can still be damaged by a trap though).

Also, I increased the font size in a few areas to make it easier to see, and the door labels now rotate so they are always right side up.​ ​

Ratings

Overall 1683th 3.29⭐ 33🧑‍⚖️
Fun 1352th 3.258⭐ 33🧑‍⚖️
Innovation 1390th 3.21⭐ 33🧑‍⚖️
Theme 2159th 3.063⭐ 34🧑‍⚖️
Graphics 2232th 2.469⭐ 34🧑‍⚖️
Humor 1635th 2.467⭐ 32🧑‍⚖️
Mood 2064th 2.828⭐ 31🧑‍⚖️
Given 70🗳️ 31🗨️

Feedback

AdonisDevs
21. Apr 2020 · 22:12 UTC
This is such a unique idea! My only recommendation would be to make the enemies die when they hit you. It was very frustrating to get cornered by them with no way out. Other than that, great game :)
jerripo
21. Apr 2020 · 22:27 UTC
Love the concept and the story. Loving the whole pacifist dungeon thing. I enjoyed this game a lot, despite not usually playing this genre. I also think it's funny the way the character looks :) In a good way! Great work!
Jeremy Ryan
21. Apr 2020 · 22:41 UTC
Nice entry!

As AdonisDevs mentioned, it felt pretty bad to be cornered by enemies, especially since there's no reset-level hotkey to my knowledge. I think the fact that the green enemies were long and narrow often meant it was more difficult than it seems like it should be to slip past them (as they turn and face you).

Apart from that, the game concept was really nice. You made a variety of levels with a few different mechanics and provided lots of opportunities to show how the game mechanics worked (the shooter level comes to mind, where you see enemies getting hit and killed in the second room).

Graphics are pretty simple, but hey, it's a game jam. You did have good contrast on important hazards, especially on the spikes. The turret bullets could have been a little big larger and brighter for better visibility. Adding some simple animations and effects to your future games could help bring them to the next level.

Well done for 72 hours!
Sli
21. Apr 2020 · 22:41 UTC
Nice game. I actualy like that you can get cornered. It makes da game more puzzelly. BTW pressing Go to levels = Insta Win.
kschmidt
22. Apr 2020 · 03:08 UTC
Nice work! You made a lot of levels, and each one felt unique. There was a great progression in difficulty too.
Shubh
22. Apr 2020 · 07:08 UTC
I think the artstyle is nice but it can be improved
Chilleh
22. Apr 2020 · 07:12 UTC
I absolutely loved the amount of effort put into every level! The difficulty increase was perfect over all of the levels! Great game :)
CaptAndrey
22. Apr 2020 · 07:37 UTC
good level-composition and mechanics diversity. Besides add actual invincibility after hit you can turn off collider in dash - it may help with stucking and give player some resource-management, "fast vs safe"
mungobulge
22. Apr 2020 · 12:58 UTC
That was interesting. Love the idea of baiting the plants. Would have love to see more of the theme "Keep it alive" tho. Anyway, I had fun!
TheDestoryer
22. Apr 2020 · 23:07 UTC
It was fun but some of the sound effects don't fit and the enemy's pathfinding isn't good.
Epicular
22. Apr 2020 · 23:11 UTC
I really like this concept, but disagree with some of its execution - getting cornered by enemies and mauled to death was not fun.

The timed doors were especially entertaining. Sudden traps and other unforeseeable events were really well designed - they were never unfair to the player and made each level more interesting than the last.
WhatNameGames
23. Apr 2020 · 04:51 UTC
I like this a lot, the idea is really solid and I liked the music, gives me the same vibe as music in PS1 games, which is great.
Starlet
23. Apr 2020 · 05:40 UTC
This was actually very fun!! The idea was unique and I had fun!
Good entry!!
AdrianKrawczyk
23. Apr 2020 · 08:02 UTC
nice game, mine is also about plant, check it out if you want!!!
Blue Pin Studio
23. Apr 2020 · 08:22 UTC
Im surprised by how many levels there were, great game! As others have pointed out, it might be useful to make sure you can clip through monsters because being pinned was too much downtime. A lot of the traps were also designed to kill the enemies that spawned in the room perfectly so i actually didn't have to do anything at all... But thats just little stuff, all-in-all great submission!
nanolotl
23. Apr 2020 · 10:03 UTC
Well made game, with the highlight being the level design. The green enemies would be my main complaint, unsure exactly what they were meant to be (bullets? snakes?) and they're behavior was quite strange, getting cornered by them until you die didn't feel great. Apart from that, nice job.
Sandra Martinez
25. Apr 2020 · 07:36 UTC
I like the simple mechanism, this game also reminds me of my old pc games I used to play when I was younger. But I think you should pay attention more to the graphics and effects, they are still rather simple and not very well polished.
Cliff Lee CL
26. Apr 2020 · 08:51 UTC
Nice entry with great level design and mechanism! I like the concept to lure enemies into traps. Level design is well done and have various types. Finally, I think the game feel could be improved to have more polished gameplay. :)
Linky439
26. Apr 2020 · 09:43 UTC
Nice entry!

The idea is simple and effective, but yeah, getting cornered by enemies is quickly frustrating. There are a huge amount of levels though, congrats on that!
The graphics can be improved I think. Just a simple walk animation would make the game way more "alive" :)

Overall a strong entry, with a good base. Congrats!
Fabian G
26. Apr 2020 · 10:04 UTC
Worked nice, I had to go on to see what's next :thumbsup:
Meme_310
27. Apr 2020 · 00:31 UTC
Good level design. Smooth control. good audio. Good job man.