Keep the Fire by PerpetuumMobile

Gameplay
Your objective is to make your way through the dark cave, while not allowing the flame you carry to die. Keep an eye on it as the light diminishes, because when the fire dies, it's game over. Bats accelerate the rate at which the flame burns out, and if you fall too deep in water the flame will die inmediatly.
Controls
- Directional arrows - Movement
- Space - Jump
Credits
- Audio and programming: @PerpetuumMobile
- Art: @vale383
Programs used
- Godot 3 as the game engine.
- Aseprite for art.
- LMMS for music and SFX.
Ratings
| Overall | 2311th | 2.891⭐ | 34🧑⚖️ |
| Fun | 2383th | 2.545⭐ | 35🧑⚖️ |
| Innovation | 2371th | 2.516⭐ | 34🧑⚖️ |
| Theme | 1970th | 3.25⭐ | 34🧑⚖️ |
| Graphics | 1947th | 2.985⭐ | 35🧑⚖️ |
| Audio | 1252th | 3.016⭐ | 34🧑⚖️ |
| Mood | 1367th | 3.313⭐ | 34🧑⚖️ |
| Given | 36🗳️ | 41🗨️ |
@jacobingalls I made a .zip, and also made a web version. Because the level is that short, I found it too easy if I made a way to rekindle the flame. But now it might be too difficult, I guess. It was kinda hard to find the perfect balance.
However I did download it and it was very cute and fit the theme well! The music was lovely and the game was intuitive. Good work!

@lou-bagel I agree, but I think this level would be too easy if we added that. As we are considering adding more levels eventually, we could add that.
@whatnamegames Thanks, we are considering to do so.
@spirits Thanks, it has been a lot of time since I used Godot so I wasn't sure about that, I'll change that. I love Godot too, and using Godot 3 has been great so far (last time I used Godot was 2017 I think).
@bonder Thanks! I think we'll add a mechanic involving rekindling the flame on next levels.
Again...LOVE that full-step to the 7 chord change....yessss.
I just notice a little problem : in full screen I was able to see the map border, a part of the screen wasn't dark, so we get a bit out of the vibe.