A Support's Burden by TomBuston

[raw]
made by TomBuston for Ludum Dare 46 (JAM)

In "A support's burden" you play as a healer who has been paired with an incapable Warrior who needs to be healed and saved from traps and goblins.

Genre: Puzzle-Game ?

You must help your warrior to stay alive by healing him, interact with levers to help I'm avoid traps, move chest to attract him out of danger. Be aware, he is dumb as a rock!

Screenshot_12.png

Controls Move: Directional arrows Interact/grab: E Heal: Spacebar

Credits :
TomBuston GD/Prog BenLeMS Sound Design Faendys GD/LD Lockness GD/LD Saaranir Prog Semoon Prog rorubu Game Art

Ratings

Overall 501th 3.81⭐ 23🧑‍⚖️
Fun 848th 3.5⭐ 23🧑‍⚖️
Innovation 224th 3.881⭐ 23🧑‍⚖️
Theme 93th 4.286⭐ 23🧑‍⚖️
Graphics 831th 3.891⭐ 25🧑‍⚖️
Audio 639th 3.55⭐ 22🧑‍⚖️
Humor 131th 4.025⭐ 22🧑‍⚖️
Mood 214th 4.05⭐ 22🧑‍⚖️
Given 16🗳️ 12🗨️

Feedback

polegar
21. Apr 2020 · 10:56 UTC
Great game and great usage of the theme ! You managed to create a really funny game with good mechanics thanks to the comical duo of the silly and the smart guy, the graphics and the audio.
The only drawback for me was the setup phase. The idea of peeking through the keyhole is great but it's a bit to short to fully prepare for this silly guy :smile:
drschizzo
21. Apr 2020 · 11:26 UTC
Very good game! It s realy well polished, it has a lot of content, difficulty is progressiv, it perfectly fit with the theme and it even has some humor! I agree with @polegar that the setup phase is may be a little bit to short. Thanks for making this game!
JBDEV
21. Apr 2020 · 18:16 UTC
I loved the art style and the game was really fun to play! I felt I was playing a fool game, to be honest.
meowdy
21. Apr 2020 · 18:30 UTC
haha we originally had that idea for this game jam (and our programmer name is also TOM LOL), I love the art and the progression is very fun. Good woek :D
Ryan Harriman
21. Apr 2020 · 18:32 UTC
Cool game liked the art. Had a hard time keeping him alive.

I like the keyhole mechanic, does that affect what happens in the room?
toby-klauder
21. Apr 2020 · 18:34 UTC
This was a good game from a really interesting perspective, i enjoyed the graphics, got stuck on the second room however, and I got a little frustrated with the knight looking around when it seemed he already knew what to do.
dvd
21. Apr 2020 · 18:37 UTC
Very cool
Pandapear
21. Apr 2020 · 18:39 UTC
This game was super cute! I thought the idea was very creative, and as a DND player, I could definitely identify with the plight of the healer :laughing: . I did feel a bit frustrated when I was dragging objects to the fighter; I was so slow in comparison to him that it was very hard to move him anywhere. But I loved the concept and had a lot of fun playing!
IncrediBill
21. Apr 2020 · 19:02 UTC
Excellent game. Here are the few issues I noticed though. I ran into the same glitch twice on the second level where looking around through the keyhole caused the game to go completely black other than the speech text from the characters (I had to close and restart). It made me wary of using the keyholes in later levels, which is unfortunate because it seems like a cool feature. I also ended up getting stuck outside the dungeon walls at the start of a later level (the first one with a pressure plate). Lastly, waiting for the fighter to find the door after the level was finished felt a little slow (but funny at the same time).
Other than that, it was really fun. Cool puzzles, love the theme/concept, love the graphics, and the audio is really excellent. Well done!
Aphid98
21. Apr 2020 · 19:35 UTC
Haha! Great game!

Graphics were great, matched the humor perfectly. sometimes dragging the planks was a little wonky, but it didn't effect gameplay all that much.

Well done! I liked it.
Chris Rock
21. Apr 2020 · 20:09 UTC
This was a lot of fun and very funny! I didn't quite make it all the way through but really enjoyed the stages I played. I managed to get myself stuck out of bounds one time trying to rush in but no big deal since it just restarts the room. Good work!
Mika la Grand
22. Apr 2020 · 20:23 UTC
That was a lot fun! Though, I found the level with the two arrow shooters to be too difficult. There was also a level where you needed to cross three spikes in a row and the plank was only two tiles wide, but it was fine (?). Overall, a pretty nice game.
aaranos
23. Apr 2020 · 00:16 UTC
Very fun game. The puzzle elements were very well done. The fact that you don't get punished for the warrior dying is nice and let me enjoy the game a lot more.

The sneak peak into the next room didn't seem to be all that useful, but it's an interesting mechanic, for the first few rooms I thought it was a cutscene and didn't realize I could move it.