Cadavour by cvetk0
Description
You wake up one day, realizing your body is literally falling apart. You decide to take matters into your own (or someone else's) hands, go out on killing spree and replace your own body parts with those found on dead enemies. All in name of prolonging your sorry existence.
Sadly we did not have enough time or man power to polish the game and we had to resort to partial use of third party graphics as well as audio which is entirely third party. So we're opting out of both graphics and audio categories. We did not have much time to test as well, but in general we're quite satisfied with some core mechanics and how they were implemented. We hope you enjoy the game and kindly ask for your feedback. We will play and rate yours if you leave feedback.
Game mechanics
Go on rampage, shoot some enemies, but beware, you feel weak and can only pull the trigger while not moving left or right. Your body energies slowly decay so make sure to loot some nice body parts from the enemies you kill. Quality of the part directly influences the decay rate of the newly attached part. Kill em all!
Controls
Information on game controls provided in game, but just in case the most important ones: ARROWS/WASD - Move SPACE - Shoot E - loot when positioned over dead enemy ESC - pause menu
Gameplay screenshot

Assets credits
Background music
Sound effects
Background graphics
Character sprites / animations
Props
Font
| Youtube | https://cvetk0.itch.io/cadavour |
| Youtube | https://cvetk0.itch.io/cadavour |
| Youtube | https://cvetk0.itch.io/cadavour |
| Original URL | https://ldjam.com/events/ludum-dare/46/cadavour |
Ratings
| Overall | 2139th | 3.036⭐ | 30🧑⚖️ |
| Fun | 2158th | 2.786⭐ | 30🧑⚖️ |
| Innovation | 1256th | 3.268⭐ | 30🧑⚖️ |
| Theme | 1636th | 3.464⭐ | 30🧑⚖️ |
| Humor | 1418th | 2.661⭐ | 30🧑⚖️ |
| Mood | 2155th | 2.732⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 37🗨️ |
Very impressive for 72 hours!
I didn't really understand what was the goal (was going through, switching random part and so on)
Although those plate-form make you invincible because you can still shoot to your enemy but they can't hit you.
First of all, I think it is very noble of you guys to opt the graphics out... some people don't do that, even though they took assets from somewhere else.
Secondly, I would love to see what you guys could build on top of this... it just sounds to me like a great start to a great project!
@cievers was considering that, but having limited experience with the engine there would not be enough time to figure out how to implement that
@starlet I was hoping we would not have to opt out for graphics because I put quite a lot of effort last day to design our own parts but in the end still too much of it was not made by us, so it wouldn't really be fair to those who create everything by themselves. The body taking concept is something I was already considering for a rogue like idea I have. Time permitting, maybe we can do some more work on this one as well. But under the hood it seriously needs some real polishing and de-spaghettification first :smile:
And while you guys had to use a bunch of external assets, the choice is well done and everything blends in well together!
Congrats, I hope you will keep polishing it because the idea deserves to be dug!
@nnnikki thank you for constructive word on our game! Sadly the time didn't permit more diversity as we barely made it to the deadline. I completely agree that once you get the grasp of basic idea it kind of becomes monotone. I like your ideas for improvements, especially how the choices made should have more impact on general gameplay. Scoring was really put in there more or less just because it felt right to give player some sense of progression and achievement but was probably the least thought over mechanic of them all.
@midnightmist thanks for the feedback. I definitely regret we were not being able to create all of the assets on our own, despite the fact that the ones we borrowed really helped creating good parallax effect. Room for improvement :)