The Lost of Nix by Tygrak

A pixel-art turn based rpg set in a dead world.

A mysterious Orb of Nix has revived a chosen soul. Cross the wasteland. Add other lost souls to your team. Defend yourself from the mindless enemies.

Controls:
Left click on units to select them. Hover over abilities to figure out what they do. Abilities have hotkeys on Q, W, E, R. End turn hotkey is T. Exit the game by pressing escape twice in quick succession.
Tools:
Unity, Photoshop, Ableton Live Lite, A guitar.
Update:
Fixed a bug which caused you to not be able to pick characters properly, the original version is still available on itch.io for download.
Ratings
| Overall | 617th | 3.345⭐ | 31🧑⚖️ |
| Fun | 886th | 2.768⭐ | 30🧑⚖️ |
| Innovation | 976th | 2.643⭐ | 30🧑⚖️ |
| Theme | 969th | 2.926⭐ | 29🧑⚖️ |
| Graphics | 701th | 3.15⭐ | 32🧑⚖️ |
| Audio | 153th | 3.696⭐ | 30🧑⚖️ |
| Mood | 155th | 3.717⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
Excellent submission!
Good job getting your guitar out and recording a personalized little atmospheric loop, to add atmosphere to your game. I did however have a lot of trouble really seeing anything that was going on because of how incredible dark everything was. I must confess however that I had no idea how to play...I was moving, and ending my turn and encountering enemies but I didn't know what I was doing at all which left me a little frustrated as I feel there may have been something good that I was missing.
I think if you could bring out some colour, or at least make it brighter and perhaps made the fundamentals of gameplay a bit more obvious it would've done justice to what appears to be something fairly intricate. Thanks for sharing and congratulations on your entry!
Is there a goal ? I played a long time but just had to quit because it didnt seem to end :wink:
I reached the vessel, I think it is a bit too easy.
Liked the music and the pixel art.
Fighting could benefit from a more restricted arena, enemies without a ranged attack are doomed by continuously moving backwards.
Keep up the good work outside LD, I'm looking forward to an expanded version!
The scaling of the UI seemed to be constant pixel size or something (and so, at least with WebGL on a higher res screen, the elements were displayed quite tiny). If this is the case, I would recommend to change the canvas scaling mode to scale with screen size (+expand) in Unity, as the game was seemingly made with the engine. It should make the UI display the same with screens of all sizes. Tho overall, not a big deal.
Quite a solid entry, especially for only a one man in 48h. Keep it up!