Keep Hope Alive by Vawer

Keep hope alive as you try to figure out how to escape this cave.
Created by:
Paulo Gonçalves (Olocomeu)
Gabriel da Motta (Vawer)
Henrique Mesquita (Mablemb)
Special Thanks to: Rafael Scartezini (Rascar) Arthur Brandão (Pato) Bruno Queiroz (Brunowsky) Fred Guedes (Sfregson)

We didn't manage to put a proper ending, but when you leave the cave thats it.
Post Release Changelog:
1.01: fixed JavaScript crashing error; slightly lowered volume of certain sounds.
1.02: fixed dialogue not working after restart.
The tile set used is Caves Of Gallet by Adam Saltsman. The Font Pixelated by Skylar Park was used. Sound effects made with ChipTone, Bfxr, Bosca Ceoil. Made with Unity.
| Youtube | https://vawer.itch.io/keep-hope-alive |
| Youtube | https://github.com/PauloGoncalvesLima/LudumDareGJ |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-hope-alive-2 |
Ratings
| Overall | 868th | 3.636⭐ | 24🧑⚖️ |
| Fun | 1418th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 1928th | 2.909⭐ | 24🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 24🧑⚖️ |
| Graphics | 451th | 4.159⭐ | 24🧑⚖️ |
| Audio | 1499th | 2.524⭐ | 23🧑⚖️ |
| Humor | 1452th | 2.632⭐ | 21🧑⚖️ |
| Mood | 109th | 4.205⭐ | 24🧑⚖️ |
| Given | 37🗳️ | 14🗨️ |
Aside from these bugs, I think I would really have enjoyed it if not for:
1) The light-charging doors take *so long* to charge! I assume this is to balance out the flashlight battery loss, but it's just very dull.
2) The sound effects are pretty painful, especially the aforementioned charging door. I had to turn the sound off.
The pace seemed a bit slow, but might have been totally fine without the charging doors. Also lighting up the door as it is being charged would help make it clear what's happening.
I really wanted to finish this and love it. I hope you improve it!
Some Issues I had:
-Sounds are really distracting
-I fell through the floor once and got stuck. This happened after falling off a ledge
-Not sure what to do. Am I supposed to just stand in front of these 'E' objects with my light? If so, it takes waaaaaay too long for anything to happen.
Hmm... as I was running out of hope, I panicked and just started running around, fell down a ladder, and fell into the world! That aside, a really fun game. The only problem I had with it is the E powering thing, thought I had to power it up fully for it to work. Only realised it was a timing thing when I died the first time and had to retry. Maybe make an sfx for opening the door too?
Also, at the top of the ladder when movement cuts off, it will resume after the conversation is over, (the game hasn't crashed!)
As for the sound effects, none of us are very experienced with sound, so we ended up not getting it quite right. We lowered some sounds in the patch to make it more reasonable. We will try to do better in our next project. Thank you! :)
Edit: We hear that charging time for the light sensors is a bit too long, we might make it faster in a later patch, thanks for all who let us know.
It was a really cool experience going through and piecing together the story, and the visual style was awesome!
You mentioned the "conversation" at the top of the ladder. I didn't see one; just felt like it froze for 30 seconds and then resumed again. Didn't notice any text or animation.