Keep Hope Alive by Vawer

[raw]
made by Vawer for Ludum Dare 46 (JAM)

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Keep hope alive as you try to figure out how to escape this cave.​

Created by:

Paulo Gonçalves (Olocomeu)

Gabriel da Motta (Vawer)

Henrique Mesquita (Mablemb)

Special Thanks to: Rafael Scartezini (Rascar) Arthur Brandão (Pato) Bruno Queiroz (Brunowsky) Fred Guedes (Sfregson)

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We didn't manage to put a proper ending, but when you leave the cave thats it.

Post Release Changelog:

1.01: fixed JavaScript crashing error; slightly lowered volume of certain sounds.

1.02: fixed dialogue not working after restart.

The tile set used is Caves Of Gallet​ by Adam Saltsman. The Font Pixelated by Skylar Park was used. Sound effects made with ChipTone, Bfxr, Bosca Ceoil. Made with Unity.

Ratings

Overall 868th 3.636⭐ 24🧑‍⚖️
Fun 1418th 3.227⭐ 24🧑‍⚖️
Innovation 1928th 2.909⭐ 24🧑‍⚖️
Theme 1548th 3.5⭐ 24🧑‍⚖️
Graphics 451th 4.159⭐ 24🧑‍⚖️
Audio 1499th 2.524⭐ 23🧑‍⚖️
Humor 1452th 2.632⭐ 21🧑‍⚖️
Mood 109th 4.205⭐ 24🧑‍⚖️
Given 37🗳️ 14🗨️

Feedback

HireMeDeveloper
21. Apr 2020 · 05:22 UTC
really good mood, this is really cool, kinda a puzzle game, i couldnt figure out what the door was doing there or how to get past, creepy tho. great work
BGameDev
21. Apr 2020 · 05:23 UTC
The sound effects are a bit too disturbing, the whole rest thing looks nice.
orsi
21. Apr 2020 · 05:23 UTC
Oh man I really wanted to try this game because of the visuals, but I kept getting a Javascript error on the first interaction to press E. I'm on Firefox 75.0 and Mac OSX 10.14.6 if that helps with debugging anything.
Hundred
21. Apr 2020 · 05:29 UTC
Very nice, and the art and mood are just awesome. I found a little glitch thought. I can increase my "hope" meter forever by just spamming E on the helmet, might wanna fix that. Other than that, this is the best game ve seen so far!
terminal29
21. Apr 2020 · 05:29 UTC
Yeah looks really nice but it crashes when I press e on the pile of burning rubble. Not sure how much it helps but here is the crash log: [https://pastebin.com/trKUWMy8](https://pastebin.com/trKUWMy8)
terminal29
21. Apr 2020 · 05:29 UTC
Yeah looks really nice but it crashes when I press e on the pile of burning rubble. Not sure how much it helps but here is the crash log: [https://pastebin.com/trKUWMy8](https://pastebin.com/trKUWMy8)
BryLaMare
21. Apr 2020 · 05:30 UTC
Nice art, love them 2D lights :)
JackSkylark
21. Apr 2020 · 05:34 UTC
Same issue as @orsi :( I'm running Chrome Version 80.0.3987.163 (Official Build) (64-bit). Hope you all get it fixed!
bmacintosh
21. Apr 2020 · 05:35 UTC
I also got that error, but was able to play on my second attempt. I really dig the art and lighting, it looks very nice. I was a bit confused about the door switches initially - I sat in front of the first one until it was fully charged, not realizing that that was completely unnecessary. I also didn't realize battery drain was a mechanic at first.
Eli Delventhal
21. Apr 2020 · 05:36 UTC
Excellent mood. Unfortunately I ran into several blocking bugs and eventually gave up. The first time I got a JS error picking up a battery (see @orsi, I also have Mac OS X and Firefox), and then after climbing up to what looked like another guy like me (past the second locked door) and it stopped responding to all input (at the top of the ladder).

Aside from these bugs, I think I would really have enjoyed it if not for:
1) The light-charging doors take *so long* to charge! I assume this is to balance out the flashlight battery loss, but it's just very dull.
2) The sound effects are pretty painful, especially the aforementioned charging door. I had to turn the sound off.

The pace seemed a bit slow, but might have been totally fine without the charging doors. Also lighting up the door as it is being charged would help make it clear what's happening.

I really wanted to finish this and love it. I hope you improve it!
san2020
21. Apr 2020 · 05:37 UTC
Nice. Finding those lost objects felt very intriguing about the plot of the game. Didn't play it enough though.
dummydojo
21. Apr 2020 · 05:38 UTC
I really liked the art-style and it seems like it had a cool idea behind it, but I couldn't seem to progress very far.

Some Issues I had:

-Sounds are really distracting

-I fell through the floor once and got stuck. This happened after falling off a ledge

-Not sure what to do. Am I supposed to just stand in front of these 'E' objects with my light? If so, it takes waaaaaay too long for anything to happen.
nuclear
21. Apr 2020 · 05:48 UTC
Oh this is very nice. Wonderful atmosphere, and I love the graphics style. Best game I tried so far for sure.
Random Thoughts
21. Apr 2020 · 05:48 UTC
![Untitled.png](///raw/d86/21/z/311b9.png)
Hmm... as I was running out of hope, I panicked and just started running around, fell down a ladder, and fell into the world! That aside, a really fun game. The only problem I had with it is the E powering thing, thought I had to power it up fully for it to work. Only realised it was a timing thing when I died the first time and had to retry. Maybe make an sfx for opening the door too?
🎤 Vawer
21. Apr 2020 · 06:04 UTC
Hi everyone, thanks for all the feedback! We pushed a quick patch to fix the javascript error at the start.
Also, at the top of the ladder when movement cuts off, it will resume after the conversation is over, (the game hasn't crashed!)

As for the sound effects, none of us are very experienced with sound, so we ended up not getting it quite right. We lowered some sounds in the patch to make it more reasonable. We will try to do better in our next project. Thank you! :)

Edit: We hear that charging time for the light sensors is a bit too long, we might make it faster in a later patch, thanks for all who let us know.
🎤 Vawer
21. Apr 2020 · 06:13 UTC
@orsi If you wanna try it again, we fixed the error (hopefully)!
Steve Dragon
21. Apr 2020 · 06:26 UTC
The mood was very strong, loved the way the lighting worked. I think you guys really did an incredible job with the visual atmosphere. I felt the sound could have contributed more to the mood. The movement was fairly responsive. I think you had some really strong ideas with this one, the door opening with lights and the hope slowly draining. The door mechanic was intriguing, but the audio was a little annoying. Also, my first play-through, I did not realize the meter did not have to be filled up. Some indication of that would have been nice. With the hope, I think it tied in well to the theme, but the hope was so abundant I felt no need to worry.

It was a really cool experience going through and piecing together the story, and the visual style was awesome!
Blumerang
21. Apr 2020 · 07:22 UTC
The art is so cute! Some music would make it even better. Got me a few tries to figure out the logic of charging stuff with the light, specially cuz it takes so long.
Moolamu
21. Apr 2020 · 18:16 UTC
I like it!. The atmosphere is very nice!
FallingFlatStudios
21. Apr 2020 · 18:43 UTC
It has a nice mood with great art, Good Job.
orsi
21. Apr 2020 · 19:59 UTC
Looks like you fixed it! Played it again and really enjoyed in. Effective on the mood and I like the idea of keeping hope alive haha.
Maxathon
22. Apr 2020 · 00:52 UTC
That was a fun little puzzle. I like the spookiness and atmosphere. Can't believe you spent the time to put in a brightness slider, but I appreciated it!

You mentioned the "conversation" at the top of the ladder. I didn't see one; just felt like it froze for 30 seconds and then resumed again. Didn't notice any text or animation.
🎤 Vawer
22. Apr 2020 · 01:48 UTC
@maxathon Thanks for the feedback! I'm sad the conversation didn't work for you, could you let us know what setup you are running on so we can try and fix it? Thanks!
Maxathon
22. Apr 2020 · 03:03 UTC
@vawer Sure! Mac OS 10.14.6, Chrome browser.
Valeth2124
23. Apr 2020 · 03:54 UTC
The sound effects annoyed me a little bit (the footstep and the block where you have to stay and press E). Unfortunately "hope" runs out pretty quick so I don't know what happened later on in the game :((. Overall it fits the theme quite perfectly, giving out a lost-in-the-dungeon vibes which I find to be pleasantly enjoyable!
Zvyaga
27. Apr 2020 · 12:43 UTC
Very creep game. Reminded me a little of Hollow Knight))