A Walk In The Park by ion-programming
As the title suggests. A lovely day walking around the park. You will however have to keep your new found friend happy and healthy.


Ratings
| Overall | 353th | 3.889⭐ | 47🧑⚖️ |
| Fun | 560th | 3.656⭐ | 47🧑⚖️ |
| Innovation | 305th | 3.804⭐ | 48🧑⚖️ |
| Theme | 1919th | 3.283⭐ | 48🧑⚖️ |
| Graphics | 552th | 4.076⭐ | 48🧑⚖️ |
| Audio | 440th | 3.722⭐ | 47🧑⚖️ |
| Humor | 141th | 4⭐ | 44🧑⚖️ |
| Mood | 186th | 4.091⭐ | 46🧑⚖️ |
| Given | 51🗳️ | 58🗨️ |
I love the rocks.
My rock didn't wanted to go to sleep =p
I searched for a long time but I couldn't find food thought...
@krakadushka Yes, the camera rotation uses slerp. Its actually just a slightly modified version of something from the Unity Standard Assets.
Anyway, I get this could be a bit tricky for a game jam.
At first I was like "aww, a walking simulator, cute. How peaceful. What a nice mood."
And then I realized the quests at the bottom and got excited. Such a unique and cute idea! The pet was so cute haha. The music is perfect! Did you do it yourself?
The humor was sweet and kind of Undertale-ish, I loved it.
I played it a good 20 minutes.
I can actually see this being a great finished game that gives you awesome vibes while playing it if you polish it and come up with a story and more gameplay (like puzzles etc) I hope you do!
Now, on to the most important question: WHERE THE HELL IS THE OUTFIT :( I couldn't find it!
Very good job, and for one person only, wow!
p.s.: I was especially proud for this:

It's clear that you didn't have nearly enough assets to put in and that's definitely okay, it's just 72 hours, so just go with it. The sprint was too slow anyways and traversing the same patch of grass again and again gets frustrating even in decent atmosphere. So I think that your game wouldn't be worse but even better if all the stuff like bbq and fireplace was there only once and the space was much smaller overall and everything was closer together. Don't go with "my open world is much bigger than yours" insanity that flows these days :)
What is totally great design is that you put more than one "quest item" in the level, so player can reach his own and also there're higher chances that player reaches at least one of them :) That was very clever and it slightly reduced the uncomfortability of decreasingly enjoyable traversal.
So I had pretty good time with your game, but I think that the game could benefit more from realizing the scope and make the experience a little more compact and denser :) Still thanks for it, it was most pleasant and I definitely agree with all those guys above about the humor, atmosphere and the underlying idea being very soothing and enjoyable! :)