New Project by TheMiSta92

[raw]
made by TheMiSta92 for Ludum Dare 45 (JAM)

Title_Animation.gif

About

Play it in your browser: https://themista92.itch.io/new-project-ld

New Project is a 2D-Platformer with Visual-Changes, Boss-Fights, lovely Animation and of course selfmade Music and Soundeffects.

Your goal is to develop a game for game jam although starting with nothing. Collect scripts to boost your gameplay.

How

Keys W A S D and Space

Or Controller

Turn on your Sound!

Team

Michael Staudinger: Lead Developer

http://www.michael-staudinger.at/?lang=en

Antonia Haslinger: Design, Sound and Animation

https://www.igotit.eu/

Dieter Köberl: Jr. Developer

This was our first Ludum Dare and we really look forward to the next one! Thanks to everyone for this awesome experience!

Tools

Unity | Adobe Creative Cloud | Github & Fork | Beepbox

Screenshot_Multi.jpg

Ratings

Overall 245th 3.778⭐ 47🧑‍⚖️
Fun 351th 3.533⭐ 47🧑‍⚖️
Innovation 279th 3.58⭐ 46🧑‍⚖️
Theme 15th 4.375⭐ 46🧑‍⚖️
Graphics 212th 4.098⭐ 48🧑‍⚖️
Audio 193th 3.693⭐ 46🧑‍⚖️
Humor 184th 3.548⭐ 44🧑‍⚖️
Mood 346th 3.605⭐ 45🧑‍⚖️
Given 21🗳️ 47🗨️

Feedback

Dawnscream
07. Oct 2019 · 22:34 UTC
Quite an interesting way of approaching the theme. The art is awesome and the overall audio as well! The movement feels a bit hard to control, especially in the air. A bit more friction/snappiness and the game would be even better! Awesome work :)
Corentin SABIAUX
07. Oct 2019 · 23:01 UTC
That's a good work guys ! Pretty inspired and fits on the theme, there's a lovely indie touch on the graphics and sound design : i love that :D Will you continue the developement after the Ludum ? This game needs more ! Watch out about your controls for the next project, they seems actually to be out of controll, it’s quickly frustrating ahah Good luck for the future !
NoniGirl
07. Oct 2019 · 23:06 UTC
@corentin-sabiaux thank you! Yeah we want to make some fixes and after good feedback: more gameplay :)
thanks!!

@dawnscream thank you! :3
celmer89
08. Oct 2019 · 00:18 UTC
Great stuff and creative. But I agree that movement is quite harsh ;p
🎤 TheMiSta92
08. Oct 2019 · 00:40 UTC
@celmer89 Thank you. Yeah, the movement isn't the strength of the game, but if I look back like a day, I'm so happy about the controls right now =D
eva
08. Oct 2019 · 01:57 UTC
Cool game! Wish there was a checkpoint for the boss fight.
T-Bo
08. Oct 2019 · 07:47 UTC
Very creative approach of the theme ! Nice gameplay ( but movements a bit hard to control ) and I love the evolutions of the character ! Nice game !
🎤 TheMiSta92
08. Oct 2019 · 10:53 UTC
Thank you @eva. Yeah, some things are missing out because of the time constraint. There would be a second bossfight and some tweaking on controls and respawning but sadly time run away. We will probably continue working on it and take that feedback into account!

Thank you @t-bo. We are aware that the movement needs some tweaking, glad you liked it non-the-less.
RAFFE
08. Oct 2019 · 14:05 UTC
Hey! I'll start with how epic the gameplay is, I absolutely loved the fact that you had to pick up the scripts and it would execute the line in-game :D Made this a lot more exciting! The art direction is wonderful, kinda weird how there's a 16-bit character and a lote more-bit reaper guy at the same time, but kinda loved it tbh :D Overall the art direction and graphics are wonderful, good to a pixel art game executed as well as this one! Gameplay-wise also a really fun game! Camera might feel a bit too fast at least on my laptop, idk if it makes a difference.

But no complains really, a super nice game! Good job on finishing this sick piece!
Narffy
08. Oct 2019 · 14:17 UTC
Very good evoland's like game, with good graphism and nice sound ! Very good job !
🎤 TheMiSta92
08. Oct 2019 · 15:33 UTC
Thank you so much @raffe glad you liked it, in future we will focus on smoother and more fitting camera and player movement.
Thank you @narffy =)
vincentvincent
08. Oct 2019 · 16:41 UTC
I enjoyed the way of everything evolve, characters and environnement. Really like the design transformation of the universe. Nice approch of the theme!
🎤 TheMiSta92
08. Oct 2019 · 16:48 UTC
Thank you @vincentvincent. Glad you enjoyed it =)
nikita-lozhkin
08. Oct 2019 · 17:35 UTC
Good job!
Pandamnesik
08. Oct 2019 · 18:30 UTC
Well done ! The pixel art is really cute haha I love the character :)
🎤 TheMiSta92
08. Oct 2019 · 19:03 UTC
Thank you for the positive feedback @nikita-lozhkin and @pandamnesik
Pedro Rosa
08. Oct 2019 · 19:23 UTC
overall I liked the experience, it is a fun game and i think it's a cleaver way of integrating the jam's theme. The ideia of starting with no functionaliteis and adding them seems to me prity cool. The pixel art is cool and i really like the 1st jump animation, the one with the rotation. But the art style seems to me to have some coerency problemes. For exemple the 1st environment is not draw with pixel art and the character ( the cube) is. I know this is a conceptual choice but for me it was a bit distractin. The audio was fine and worked well with the rest of the game.
Doug Graham
08. Oct 2019 · 20:28 UTC
Nice game, the platform jumping was a little floaty, but after my third time through I was able to control him well enough. Great take on the theme, and graphics and audio was nice as well. Great job on your first Jam!
🎤 TheMiSta92
09. Oct 2019 · 12:10 UTC
Thank you for your feedback @pedro-rosa, we made the character evolution and background evolution quite separated which led to this difference. We will gladly work on these discrepancies =)

Thanks @doug-graham, we are aware that there is a physics problem on the platforms. Thank you for playing and glad you liked it non-the-less.
Paulsams
09. Oct 2019 · 16:49 UTC
Very awesome game, I was even able to smile. Although people not working on Unity will not understand). It is a pity that it is difficult to develop it into a future project.
crazyrems
09. Oct 2019 · 19:35 UTC
I found the controls and the physics pretty unpredictable and that didn't help the global feeling of the game. Music and sounds are ok, graphics are quite nice, I would have played it longer if I wasn't forced to start over every time the first boss hits me.
🎤 TheMiSta92
10. Oct 2019 · 13:02 UTC
Thank you @paulsams, glad you enjoyed it. We are already collecting a lot of ideas that would lead into A LOT of content, so maybe maybe. We are definitely working on it, no matter if it will be a release title one day or just to keep on learning Unity skills.

We are aware of a lot of physics problems and the boss multi-hit problem @crazyrems. We will work on it to make everything more stable and predictable in terms of physics, features and graphical style. We are sorry that the issues are occuring for you, glad you still liked playing it =)
Nikolay Zapolnov
12. Oct 2019 · 19:41 UTC
HealtNotFoundException, yay! As a fellow programmer I really like your take on the theme :) Cool graphics, nice audio! Enjoyed playing your game, thanks for submitting it!
Domino Marama
12. Oct 2019 · 19:49 UTC
Had a fun few minutes with this game. I eventually quit when I fell between two small platforms in the flames. The size of those platforms and the floaty controls seemed like a challenge too far. Great result for your first jam, I'd enjoy playing a fixed version.
Rowan Allcorn
12. Oct 2019 · 19:50 UTC
Fantastic! Really gorgeous and really good audio. I found a bug when trying to go to the boss, if you go left before it's moved over to it, then you get locked off the screen and can't fight.
CafeLovai
12. Oct 2019 · 19:54 UTC
I knew one of the "start from nothing" games would be something like this and I am not disappointed. You guys did a great job making the game feel like it was being created as you progress (just needs 20 cans of empty monster energy drinks). The animations from the square to the bipedal character were great and well juiced. I also got a good chuckle from all those script names. Only problem is the platforming was awkward due to feeling a floaty (possibly due to gravity not being strong enough) plus very small platforms to land on, this wouldn't be so bad if the camera didn't follow the player so tightly making it hard to see the ground you want to land on. Also wasn't sure if this was intentional but my controls were reversed when I got to advance movement.

Despite all this I am impressed with the amount of things done in 72 hours and still rate this game highly and recommend it to my friends. Great Job!
Nikita Demidov
12. Oct 2019 · 20:15 UTC
Very good game!

The platforming is a bit frustrating but it's ok!

For a remake: please add checkpoints every second screen!
joqlepecheur
12. Oct 2019 · 20:21 UTC
The script idea is very interesting, well presented!
room606
12. Oct 2019 · 21:16 UTC
Very cool theme theme implementation. You rock! I also love that animated sprite of blue .. creature? :) Birdy bird?..
egos
12. Oct 2019 · 21:34 UTC
all is very well realized , solid entry for sure
just two thing to improve for perfection ;)

1 ) too many /floaty on moving

2 ) if you keep the floaty give respawn point
bigwhiteshogun
12. Oct 2019 · 22:54 UTC
I have to be honest. I didn't like the game. Controls are to floaty, and character is to slippery to my taste. For me full control over my character in platformers is very important, otherwise it becomes unpleasant very quickly. I can tell you guys are new to game making and there is nothing wrong with being new. But I want you guys to get better so I give you few tips. I'm not a programmer, I'm a lever designer and pixel artist. Level design seems to be fine but I haven't got pass the pit with fire balls. Till that point it was ok. The idea is very interesting and fit's the theme nicely as well. Now graphics. Ohh boy, you guys have committed the biggest no no when it comes to pixel art. In unity whenever you import new sprites, you want to make sure each of the imported sprites will have same pixel per point value. Your pixel art looks lovely, problem is it gets ruined by different scalling. You can see that trees are two times smaller in scale than te main character, and tile set itself is even smaller. Also the enemy sprites seems weird and out of place. All of this creates this visual feel of a Frankenstein game or an asset flip if you prefer. It's something I would try to avoid by any cost in the future if I were you.

Please continue making games, I really want to see how much you guys will improve in April.
Mathstr0fficial
12. Oct 2019 · 23:30 UTC
Before I start: I hope I don't come off as too harsh, it's because I really love the concept here and want to see it improved upon.

This game was truly just not fun to play through. It was rather tight platforming, and the absurdly slippery controls made it a pain to do even the most simple segments. I couldn't make it past the boss because I moved too fast and either hit him or fell into the pit within seconds of entering the fight. Alongside that, every time you die you get sent back to the title screen which makes it very unforgiving for what is trying to be a fun, more casual experience. Graphics and audio are your saving grace, it makes the unappetizing gameplay at least somewhat palatable. Keep that all in mind in April, though, and I think you could have a stellar game.
ahistyap
13. Oct 2019 · 06:23 UTC
I had fun playing this game. The art is quite pretty, and the audio is on point too. The concept is great, I want to keep playing to see the progression. But it's just..too difficult. I couldn't even pass the fireball thing LOL.
Great game nonetheless!
daria-toni
13. Oct 2019 · 13:23 UTC
I really like the concept of game and your pixel art is amazing, definitely. Music and sounds perfectly complement this. Cons have already been named above - too sensitive controls. Maybe you'll do an update, it would be cool!
🎤 TheMiSta92
13. Oct 2019 · 17:42 UTC
Thank you too all the new reviews.
We are aware of a lot of issues and gladly got even more constructive criticism and a lot of love!
We take all of your feedback into account and will love to show you one day a polished and extended version of the game. Once the day is here, we will announce it here!
adngdb
15. Oct 2019 · 07:18 UTC
I really enjoyed the idea, and the screenshots motivated me to try a few times to get to the end, but boy are the controls frustrating! I'm just too bad at this kind of games I guess, but the frustration of going back to the very start, and having to struggle with the platforms to get the easy mode, every single time, sadly killed it for me. I couldn't get past the first enemy, and believe, that makes me sad.
Jin9310
15. Oct 2019 · 08:27 UTC
Truth is that the movement is bit tricky, but from my point of view, I like a challenge. So I took that as it is and really enjoyed Your entry. The idea is really amazing, and it constantly keeps you wanting to get more scripts. Thank you for this nice experience. Great job!
🎤 TheMiSta92
15. Oct 2019 · 16:52 UTC
Thank you for playing and the kind words, @adngdb. Yeah, the controls are quite hard and sadly inconsistent at this point, it's challenging but even too challenging, took me a while myself to get the hang of it and well, I played it a lot for testing =D Don't be sad, we are working on improvements and a slower angle for the difficulty of the game.

@jin9310, glad you see the challenge in there :smile: Glad you liked it, we already have a lot of ideas for more scripts and more dynamics in getting scripts, loosing scripts and maybe some tweaking on the script for the player himself. Thank you for the kind words.
Actual_Potato 69
19. Oct 2019 · 11:16 UTC
I really liked the idea! I didn't have any problems with the controls. But, I had issues with the camera. When I am in the air after a jump, I​ am unable to see the platform I want to jump to. This becomes quite a problem when the platform is very small. It's a great game and some tweaks will make it even better. The music is fine as are most of the sound effects. I would change the sound that plays when you pick up the can that changes the player and the map.
🎤 TheMiSta92
20. Oct 2019 · 17:47 UTC
Thank you for your feedback @actual-potato-69. We are glad you like it. Yeah, the controls is more like "too hard of a challenge" than an actual problem. We are aware of some camera issues and we are glad to announce that we are working on the game and already got a better working camera for it as well as we tweaked a lot of things already. Thank you for further feedback and we will include it in future updates which we will announce here on the gamepage.
elysiagriffin
30. Oct 2019 · 02:38 UTC
Thanks for submitting your game for me to play on my livestream! I played it today in the last few hours of voting :)

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/501424047?t=2h29m21s

Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
🎤 TheMiSta92
30. Oct 2019 · 18:53 UTC
Thank you for playing @elysiagriffin. We are aware that the game is pretty hard at this point and we already got plenty of feedback. Still glad you liked it and played it in your stream!