Picturesque by JLV




Picturesque is a narrative game where you explore a short story while restoring an old painting. Uncover the whereabouts of the different characters as you try to bring the seascape back to life !
Gameplay (spoiler : do not expect much here ; this plays more like a visual novel than anything, so brace yourself for some text.)
The game is divided in two phases : painting restoration and story scenes. During restoration phases, use your brush (your mouse) to clean up the painting and reveal its contents. Story scenes play just like a visual novel ; sit back and enjoy the dialogue !
| Youtube | https://jlv.itch.io/picturesque |
| Original URL | https://ldjam.com/events/ludum-dare/46/picturesque |
Ratings
| Overall | 1682th | 3.291⭐ | 57🧑⚖️ |
| Fun | 2297th | 2.657⭐ | 56🧑⚖️ |
| Innovation | 1007th | 3.391⭐ | 57🧑⚖️ |
| Theme | 2211th | 3.019⭐ | 55🧑⚖️ |
| Graphics | 1539th | 3.389⭐ | 56🧑⚖️ |
| Audio | 1162th | 3.108⭐ | 53🧑⚖️ |
| Humor | 1567th | 2.539⭐ | 53🧑⚖️ |
| Mood | 981th | 3.509⭐ | 56🧑⚖️ |
| Given | 35🗳️ | 72🗨️ |
Overall fun little game with a good atmosphere.
I had another favorite in this jam, but I think this one won the position now :)
Got a bit pixel hunt-y at some points when I'd missed a small area of a painting. Maybe there's an opportunity to add more complexity there? Different tools to solve different problems with old paintings?
@maxathon You are right, the current implementation is wonky. I did not have the time to find an acceptably performant method for tracking the exact proportion of "top layer" pixels vs "under layer pixels", so the game only tracks the absolute number of pixels touched with the brush enabled. In other words, brushing the same small area repeatedly would also trigger the next story scene. To avoid that and encourage the player to brush a wide surface, I had to set the required number of brushed pixels a bit high, hence the feeling you had of spending too much time on the same sequence.
Good job!