Unknown Factory by ShootingStaa

Don't let your character be destroyed. Move the tiles to keep it in the map. Survive as long as you can!
Tiles you can move:
Direction tiles, Rotation tiles

Tiles you can't move:
Portal tiles, Mine tiles
Click the link below for game play and more descriptions :)
| Youtube | https://shooting-staa.itch.io/unknown-factory |
| Original URL | https://ldjam.com/events/ludum-dare/47/unknown-factory |
Ratings
| Overall | 1285th | 3.15⭐ | 22🧑⚖️ |
| Fun | 1214th | 2.975⭐ | 22🧑⚖️ |
| Innovation | 463th | 3.65⭐ | 22🧑⚖️ |
| Theme | 1132th | 3.275⭐ | 22🧑⚖️ |
| Graphics | 733th | 3.625⭐ | 22🧑⚖️ |
| Humor | 1177th | 2.028⭐ | 20🧑⚖️ |
| Mood | 1400th | 2.667⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 10🗨️ |
But when I was playing, it was fun to make the robots move around!
Chaos and explosions exactly what I need in life! You should invest a little in music something to fill the void ;)
Edit:
Tried it on desktop. Sometimes it is still very much unfair. Especially if obstacles spawn one tile next to you. Other times I just narrowly miss placing the saving modifier and die. I would suggest to implement "ghostly" enemies and obstacles one second befor they actually appear. This would give me a chance to form a plan and prepare.
I also agree with @voidsay that some music would have been nice to have in the background, for some added interest.
There are quite a lot of LD games which tried to make too much and ended up falling short, but Your game looks very well rounded
It's sad sometimes that enemies and traps are spawned just in front of the player and you die, but maybe it's because I have poor reaction skills :)
I get that it'd be hard to keep the challenge then without switching to a more stage-based design. I really like that you went for a score-based survival thing with this. It's a unique design challenge!