Hypnic Fall by Dakke
Hypnic fall, a game about falling.
You have to work your way to the top or forever be stuck in the dream.

| Youtube | https://dakkedi.itch.io/hypnic-fall |
| Youtube | https://github.com/dakkedi/ld47-hypnic-fall |
| Original URL | https://ldjam.com/events/ludum-dare/47/hypnic-fall |
Ratings
| Overall | 195th | 3.63⭐ | 29🧑⚖️ |
| Fun | 210th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 215th | 3.519⭐ | 29🧑⚖️ |
| Theme | 340th | 3.519⭐ | 29🧑⚖️ |
| Graphics | 140th | 3.833⭐ | 29🧑⚖️ |
| Audio | 198th | 3.37⭐ | 29🧑⚖️ |
| Humor | 391th | 2.19⭐ | 23🧑⚖️ |
| Mood | 146th | 3.558⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 24🗨️ |
To be honest, nicely done! Audiovisuals are great. It's simple and has an explanation of the controls, which is always welcomed. The only thing I would add to the explanation is that the effect of the stored energy is exponential or whatever formula you are using. Took me a bit to figure out I had to pass through multiple nodes to get higher.
Personally, I think this is a fine addition to the jam. :thumbsup:
I loved the idea behind the game!
It was really addictive to play, and I must have gone through it about 25+ times xD
The concept of storing the energy is a really cool one and gives your game a really unique mechanic!
Some things i picked up on that could be improved on:
If you hit the last red energy, you lose your stored energy, and then if you get the last blue energy ,you get a bit of energy. However, that energy is not enough to take you back up to the penultimate blue energy. Therefore, you cant really recover yourself, even though there is a blue energy there. Perhaps an easy fix to this would be to add a second blue next to it? Or perhaps increase the length that specific blue energy field sends you up.
Other than that, I really enjoyed playing the game! Well done!
I hear you, i actually didnt think to do much about it. I thought that if the player is that low they would want to replay or die and start over. But maybe that's the wrong aproach. The player perhaps wants to fight even harder at that point if they know they can actually make it from there. Good point! And making a bigger energy or put 2 easy ones at the bottom should solve that, as you suggest. I'm glad you took the time :) I'm guessing i can't do those fixes now (first time, don't really understand the rules yet) but If i refine it into a "polished version" i will for sure put this in, aswell with a "fuel meter" to visualize the stored energies exponential power.
Thanks!
Glad you appreciated the feedback!
First timer eh? Same!
I managed to finish all my homework due today on friday night (i am 14 and go to school), and then just spend the weekend working on my submission.
Anyway, as I said before, really liked the game so good job!
I also like the art and sound. Nice entry :thumbsup:
I hear you, the bottom is quite unforgiving. I have had some feedback on that and have some idéas on how to change it for the polished version. You bring up a point that might become a mechanic "eventually fail" but for the bottom i think it will be some kind of added energy at just the right height to give the player a chance to work their way up again.
Thank you again!
I were not ready for all this positive feedback you are giving me! Really heartwarming and super cool! I'm really glad so many liked it. And all the feedback I've been getting is really good and will be an experience i take to both the polished version and to my next projects.
I will be trying all you guys games out as soon as i get time. Good thing we have quite a few days to do it!
Thanks again, what an experience!
Cool! That's the best critique there is! :D
One critique is that I couldn't tell if there was any kind of end-goal, or if I'm just going to endlessly jump up.