Loading: The Game by Wakobu

I hope you love loading screens
Used to work with my friends, it is the first time I'm submitting in compo ! I loved working on this game and I hope you will like it :wink:
Art and programming were realized by myself. Since I'm a pretty bad artist, I loved to search for solutions to avoid doing too much complex sprites and musics :fox:
Objective
In this game, you control the loading logo and you have to load the game while defending against angry letters !
* The faster you spin, the faster you win ! *
Powerups:
- Repair: removes an impact from the screen
- Shield: adds a temporarly defense area at the "tail" of the loading logo
Controls:
- Mouse: perform circles arround the loading logo to gain points. The visible part of the loading logo protects you against ennemies
- R: restart
UPDATE NOTE:
I have done a post compo update to fix some bugs, here is the change list: - Changed the size of the hitbox to match the whole gradient making the game less frustrating - Fixed repeating hit sound of bullets and melee enemies
UPDATE NOTE 2:
- Fixed bad memory handling. The game should not lag anymore after longplay now
- Fixed silent gunners
Ratings
| Overall | 205th | 3.595⭐ | 44🧑⚖️ |
| Fun | 157th | 3.631⭐ | 44🧑⚖️ |
| Innovation | 121th | 3.75⭐ | 44🧑⚖️ |
| Theme | 182th | 3.881⭐ | 44🧑⚖️ |
| Graphics | 393th | 3.19⭐ | 44🧑⚖️ |
| Audio | 245th | 3.263⭐ | 42🧑⚖️ |
| Humor | 71th | 3.631⭐ | 44🧑⚖️ |
| Mood | 321th | 3.115⭐ | 41🧑⚖️ |
| Given | 47🗳️ | 60🗨️ |
One of the things that annoys me is that I don't know where my shield ends, as there is a gradient, so I don't know whether I should stay or quickly rotate almost a full revolution.
It is a great package, I love how quirky it is. The artstyle on top of the real computer photo, together with the audio is perfect. Much charm, much like :D
The only problem I found is the performance. It tends to have some micro lags (which are very annoying if they let a bullet pass through), that such a game should not have. It happens in the web version and the windows version.
Thank you for your replies.
I had some trouble to find a good game balance. I think the game is a bit too hard now.
Yes the gradient was also a problem. Maybe I will fix it to coveer the whole visible part of the loading logo.
**EDIT:** The game has been changed concerning the gradient. I acknowledge that the game is way less frustrating now.
But the game was a bit lagging. But... the game is loading, it's normal to be laggy ! :D !
Hi guys !
I investigated about the **lags** and I found and **fixed** the problem. It was a shameful omission of memory freeing in some cases.
I can invite you to test the game now, the experience will be way more enjoyable :wink:
Whatever, thank you for reporting this bug. :thumbsup:
The only thing I was missing was a little healthbar on the computer so I wouldn't be surprised when losing the game suddenly.
Some sort of health or score indicator could help so it feels less abrupt when you lose. A change in cursor over clickable objects could also help make things a little more obvious.
Merci pour ton retour !
Shooting sound were generated by the official LD sound effects generator (cf the rules :wink:)
I usually try to play an LD game blind before reading instructions, just as a challenge and to give possible interesting insights. When I played the game blind I thought it was a basic defense game where you block shots. Of course with this thinking, I had no idea how to get the % to go up lol
Only later did I take a look at this page and saw you have to spin the logo manually. Such a smart design choice! I haven't seen anything like that before. I then hopped back in and it was a totally different experience this time around. I took so many more hits because I was trying to juggle spinning as well. It was very challenging and I loved how the game "scales" to the player's skill level. If you're really skilled, you're busy cranking the logo even more, so you never feel bored. Great idea and game!
And all by yourself, it's impressive ! Congrats !